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Nadim Kallias - AI-generated fantasy Character

Nadim Kallias

Aasimar · Paladin · Level 1 · Soldier

Nadim Kallias

Nadim is direct, warm-hearted, and difficult to intimidate.
AC16
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 13 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCHADEXCONINTWIS

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Celestial

Features

10 features

Bonus action

  • Divine SenseLevel 1

    As a Bonus Action, you can expend one use to sense the location of any Celestial, Fiend, or Undead within 60 feet that is not behind Total Cover. You know the creature's type, but not its identity. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a Long Rest.

  • Lay On HandsLevel 1

    You have a pool of healing power that replenishes when you finish a Long Rest. As a Bonus Action, you can touch a creature and restore a number of Hit Points up to the maximum remaining in the pool. The pool contains 5 times your Paladin level, and it cannot restore Hit Points to an Undead or Construct.

Always on

  • SpellcastingLevel 1

    You can prepare and cast Paladin spells. Charisma is your spellcasting ability. At level 1, you have two level 1 spell slots and can prepare two Paladin spells.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two kinds of Simple or Martial weapons of your choice. You can change one of those choices whenever you finish a Long Rest.

  • TraitAasimarDarkvision, 60 feet.
  • TraitAasimarCelestial Resistance, granting resistance to Necrotic and Radiant damage.
  • TraitAasimarHealing Hands, allowing Nadim to restore Hit Points to a creature he touches a number of times per Long Rest equal to his proficiency bonus. The healing restores Hit Points equal to his level.
  • Light Bearer, granting the Light cantripAasimarCharisma is the spellcasting ability for it.
  • TraitAasimarCelestial Revelation becomes available at level 3.
  • Savage AttackerSoldier

    You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll.

Spells

2 spells

Spellcasting. Nadim Kallias casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (2 slots): ,

Gear

6 items

Weapons

  • Greatsword
    Martial melee weapon, 2d6 slashing damage, Heavy, Two-Handed, weapon mastery: Graze
  • 8×
    Javelin
    Martial ranged weapon, 1d6 piercing damage, Thrown 30/120, weapon mastery: Slow

Armor

  • Chain Mail
    Heavy armor, AC 16, disadvantage on Dexterity (Stealth) checks, Strength requirement 13

Tools

  • Gaming Set
    A gaming set used by soldiers to pass time during long watches

Gear

  • Healer's Kit
    Restores 1 Hit Point when used by a creature with 0 Hit Points, and can stabilize a creature as normal

Purse

  • 16×
    Gold Pieces
    Spare coin for travel and necessities

Appearance

Nadim Kallias is a lean, broad-shouldered young man with warm brown skin, tightly curled black hair, and amber-gold eyes that catch the light like polished brass. His celestial heritage shows most clearly in the faint, sunlit sheen beneath his skin and the pale gold flecks scattered across his forearms. He keeps his beard short and practical. His hands are unusually distinctive, with thickened palms, split knuckles, and faint white lines from years of gripping spear shafts, reins, and rough training weapons. Within a minute of meeting someone, he will usually check the small bronze sun-disc tied beneath his collar, making certain it has not twisted backward.

Mannerisms

Nadim checks the bronze sun-disc beneath his collar whenever he enters an unfamiliar room. He rolls his shoulders before difficult conversations as if preparing for a charge, and counts doorways, windows, and exits without appearing to do so.

Personality

Nadim is direct, warm-hearted, and difficult to intimidate. He treats cooks, stable hands, prisoners, and officers with the same practical courtesy. He jokes during dangerous work, not because he is fearless, but because he believes fear should never be allowed to command the room.

Ideals

Freedom. A good person must be able to say no, especially when everyone else is saluting. No law deserves obedience if it demands cruelty.

Bonds

He carries the bronze sun-disc worn by the first recruit he failed to save. He will risk almost anything to protect soldiers abandoned by their commanders and civilians caught between armies.

Flaws

He has little patience for obedience presented as a virtue. When angry, he becomes reckless, especially if someone invokes military necessity to justify harming the powerless.

Quirks

He gives every horse a name and remembers it years later.
He taps the flat of his blade twice before drawing it.
He refuses to sit with his back to an open doorway.
He quietly repairs loose straps and buckles on other people's gear without asking.

Background

Nadim Kallias was born in a hill fortress where his mother served as a quartermaster and his father trained recruits for the city watch. The family claimed no noble lineage, only an old story that one of Nadim's ancestors had been blessed by a radiant visitor during a famine. Nadim never cared much for the story until his first battle, when a shaft of dawn-colored light filled the smoke around him and every frightened recruit nearby found the courage to move. The light vanished quickly, leaving him with blistered palms and a reputation he did not want. He became a soldier because the army was the one place where his strange inheritance could be useful without becoming a religious spectacle. He learned to drive cavalry, mend harness, read a battlefield, and stand between civilians and men who believed orders excused cruelty. Nadim eventually deserted after his commander ordered the burning of a village suspected of aiding rebels. He took the unit's wounded with him, escorting them across the border before disappearing into the roads. Now he travels as a newly sworn paladin, convinced that goodness means protecting people even when laws, banners, and respectable commanders demand otherwise.

“The family claimed no noble lineage, only an old story that one of Nadim's ancestors had been blessed by a radiant visitor during a famine.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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