Nadim Kallias
Nadim Kallias
Sheet
AC 16 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Divine SenseLevel 1
As a Bonus Action, you can expend one use to sense the location of any Celestial, Fiend, or Undead within 60 feet that is not behind Total Cover. You know the creature's type, but not its identity. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a Long Rest.
- Lay On HandsLevel 1
You have a pool of healing power that replenishes when you finish a Long Rest. As a Bonus Action, you can touch a creature and restore a number of Hit Points up to the maximum remaining in the pool. The pool contains 5 times your Paladin level, and it cannot restore Hit Points to an Undead or Construct.
Always on
- SpellcastingLevel 1
You can prepare and cast Paladin spells. Charisma is your spellcasting ability. At level 1, you have two level 1 spell slots and can prepare two Paladin spells.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of Simple or Martial weapons of your choice. You can change one of those choices whenever you finish a Long Rest.
- TraitAasimarDarkvision, 60 feet.
- TraitAasimarCelestial Resistance, granting resistance to Necrotic and Radiant damage.
- TraitAasimarHealing Hands, allowing Nadim to restore Hit Points to a creature he touches a number of times per Long Rest equal to his proficiency bonus. The healing restores Hit Points equal to his level.
- Light Bearer, granting the Light cantripAasimarCharisma is the spellcasting ability for it.
- TraitAasimarCelestial Revelation becomes available at level 3.
- Savage AttackerSoldier
You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll.
Spells
2 spellsSpellcasting. Nadim Kallias casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (2 slots): ,
Gear
6 itemsWeapons
- GreatswordMartial melee weapon, 2d6 slashing damage, Heavy, Two-Handed, weapon mastery: Graze
- 8×JavelinMartial ranged weapon, 1d6 piercing damage, Thrown 30/120, weapon mastery: Slow
Armor
- Chain MailHeavy armor, AC 16, disadvantage on Dexterity (Stealth) checks, Strength requirement 13
Tools
- Gaming SetA gaming set used by soldiers to pass time during long watches
Gear
- Healer's KitRestores 1 Hit Point when used by a creature with 0 Hit Points, and can stabilize a creature as normal
Purse
- 16×Gold PiecesSpare coin for travel and necessities
Appearance
Nadim Kallias is a lean, broad-shouldered young man with warm brown skin, tightly curled black hair, and amber-gold eyes that catch the light like polished brass. His celestial heritage shows most clearly in the faint, sunlit sheen beneath his skin and the pale gold flecks scattered across his forearms. He keeps his beard short and practical. His hands are unusually distinctive, with thickened palms, split knuckles, and faint white lines from years of gripping spear shafts, reins, and rough training weapons. Within a minute of meeting someone, he will usually check the small bronze sun-disc tied beneath his collar, making certain it has not twisted backward.
Mannerisms
Nadim checks the bronze sun-disc beneath his collar whenever he enters an unfamiliar room. He rolls his shoulders before difficult conversations as if preparing for a charge, and counts doorways, windows, and exits without appearing to do so.
Personality
Nadim is direct, warm-hearted, and difficult to intimidate. He treats cooks, stable hands, prisoners, and officers with the same practical courtesy. He jokes during dangerous work, not because he is fearless, but because he believes fear should never be allowed to command the room.
Ideals
Freedom. A good person must be able to say no, especially when everyone else is saluting. No law deserves obedience if it demands cruelty.
Bonds
He carries the bronze sun-disc worn by the first recruit he failed to save. He will risk almost anything to protect soldiers abandoned by their commanders and civilians caught between armies.
Flaws
He has little patience for obedience presented as a virtue. When angry, he becomes reckless, especially if someone invokes military necessity to justify harming the powerless.
Quirks
Background
Nadim Kallias was born in a hill fortress where his mother served as a quartermaster and his father trained recruits for the city watch. The family claimed no noble lineage, only an old story that one of Nadim's ancestors had been blessed by a radiant visitor during a famine. Nadim never cared much for the story until his first battle, when a shaft of dawn-colored light filled the smoke around him and every frightened recruit nearby found the courage to move. The light vanished quickly, leaving him with blistered palms and a reputation he did not want. He became a soldier because the army was the one place where his strange inheritance could be useful without becoming a religious spectacle. He learned to drive cavalry, mend harness, read a battlefield, and stand between civilians and men who believed orders excused cruelty. Nadim eventually deserted after his commander ordered the burning of a village suspected of aiding rebels. He took the unit's wounded with him, escorting them across the border before disappearing into the roads. Now he travels as a newly sworn paladin, convinced that goodness means protecting people even when laws, banners, and respectable commanders demand otherwise.
“The family claimed no noble lineage, only an old story that one of Nadim's ancestors had been blessed by a radiant visitor during a famine.”
- Background
- Soldier
Connections
Species
Aasimar
Media
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