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Seshai Adetunji - AI-generated fantasy Character

Seshai Adetunji

Tiefling · Fighter · Level 1 · Soldier

Seshai Adetunji

Seshai is guarded, observant, and dryly charming when he chooses to be.
AC16
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 14 · 30 ft.
AlignmentTrue NeutralGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PersuasionCHA
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Infernal

Features

14 features

Bonus action

  • Second WindLevel 1

    You can push yourself beyond normal limits. On your turn, you can use a Bonus Action to regain 1d10 plus your Fighter level Hit Points. You can use this feature twice, and you regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.

Always on

  • Sap

    When Hit with a Flail

    When you hit a creature with the weapon, its next attack roll before the start of your next turn has disadvantage if it is made before then.

  • Graze

    When Miss with a Greatsword attack

    When you miss with a Greatsword attack, the target still takes damage equal to the ability modifier used for the attack, provided that modifier is not negative.

  • Slow

    When Hit with a Javelin attack

    If you hit a creature with a Javelin, its Speed is reduced by 10 feet until the start of your next turn.

  • Fighting Style: DefenseLevel 1

    You gain a Fighting Style feat of your choice. Seshai has chosen Defense, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the Mastery properties of two kinds of Simple or Martial weapons of your choice. Seshai has trained with the Greatsword and Javelin. Greatsword uses Graze, and Javelin uses Slow.

  • Creature TypeTieflingHumanoid and Fiend.
  • SizeTieflingMedium or Small. Seshai is Medium.
  • SpeedTiefling30 feet.
  • DarkvisionTieflingYou have Darkvision with a range of 60 feet.
  • Otherworldly PresenceTieflingYou know the Thaumaturgy cantrip. Charisma is your spellcasting ability for it.
  • Fiendish Legacy, InfernalTieflingYou have Resistance to Fire damage. At level 3, you can cast Hellish Rebuke once per Long Rest. At level 5, you can cast Darkness once per Long Rest. Charisma is your spellcasting ability for these spells.
  • LanguagesTieflingCommon and Infernal.
  • Military RankSoldier

    You have military training and experience with the life of a professional soldier. You can find the rank and file of a military organization to which you once belonged, and you can use your former affiliation to request basic assistance, such as a place to rest or temporary shelter, when that assistance is not hazardous or costly. The organization does not automatically recognize you as an active member.

Spells

1 spell

Spellcasting. Seshai Adetunji casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will):

Gear

14 items

Weapons

  • Greatsword
    A two-handed Martial Melee weapon that deals 2d6 slashing damage.
  • Flail
    A Martial Melee weapon that deals 1d8 bludgeoning damage and has the Sap property.
  • 8×
    Javelin
    A Simple Melee weapon with the Thrown property, dealing 1d6 piercing damage.
  • Spear
    A plain spear suitable for throwing or close combat.
  • Shortbow
    A martial ranged weapon that deals 1d6 piercing damage and has the Ammunition and Loading properties.

Armor

  • Chain Mail
    Heavy armor providing AC 16. While wearing it, the wearer has disadvantage on Dexterity (Stealth) checks and cannot add a Dexterity modifier to Armor Class.

Tools

  • Gaming Set
    A simple military gaming set used to pass time during watches and deployments.

Gear

  • Dungeoneer's Pack
    Contains basic adventuring gear for delving, including items such as a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, and a waterskin.
  • Healer's Kit
    A kit containing supplies used to stabilize and treat wounded creatures.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Quiver
    A container for carrying arrows.
  • Bedroll
    A bedroll for sleeping while traveling or on campaign.
  • Mother's Locket
    A worn leather cord bearing a small iron locket. Inside is a pressed flower and a faded drawing of Seshai's mother.

Purse

  • 14×
    Gold Pieces
    Starting money retained from military service and caravan work.

Appearance

A broad-shouldered male tiefling with brick-red skin, swept-back charcoal horns, a long tail, and thick black hair usually tied at the nape. His amber eyes are steady rather than fiery, and his face has the weathered, watchful look of someone who measures every room before entering it. He wears chain mail beneath a battered traveling coat, with a mother's locket tucked beneath his shirt. The locket's leather cord has polished a narrow dark groove into the skin at the back of his neck from years of constant wear. He habitually checks its position with two fingers whenever he is anxious. His movements are economical, balanced, and practiced, with the quiet readiness of a veteran pit fighter and caravan guard.

Mannerisms

Seshai quietly maps every room he enters, often glancing toward doors, windows, stairwells, and bottlenecks while appearing to listen to the conversation. He checks his locket with two fingers whenever a voice rises, then deliberately relaxes his hand. In a fight, he rolls one shoulder before committing to a strike, as if settling an old harness.

Personality

Seshai is guarded, observant, and dryly charming when he chooses to be. He dislikes being fussed over, but notices immediately when someone else is cold, hungry, frightened, or being intimidated. He prefers practical kindness to declarations of affection and trusts people who respect a refusal the first time. He can perform confidence for a crowd with ease, yet genuine intimacy leaves him searching for an exit.

Ideals

Freedom. No person should own another person, and no promise is honorable if it requires surrendering one's will. He will tolerate laws, contracts, and hierarchies only while they protect the vulnerable rather than empower the cruel.

Bonds

His mother's locket is the only possession he will never abandon. He protects people who have been trapped, sold, or discarded, especially children and prisoners, even when doing so costs him safety or coin.

Flaws

He expects betrayal before kindness and often treats sincere concern as an attempt to gain leverage. When cornered, he becomes cold, manipulative, or needlessly cruel. He cannot easily forgive weakness in himself, and the possibility of becoming like his father terrifies him.

Quirks

Keeps his sleeping space unnervingly neat, even after a hard march or a fight.
Counts doorways and windows under his breath when he thinks nobody is listening.
Refuses to let anyone else handle his mother's locket.
Feeds scraps to stray dogs but claims he dislikes animals.
Practices losing arguments in his head so he is ready for them in person.

Background

Seshai was born in a border city large enough to have a keep, a market, and enough strangers that a red-skinned child could disappear into the crowd. His mother cleaned the keep's halls and loved him without reservation. His father served as a guardsman and taught Seshai to stand, strike, and keep his fear behind his teeth. When sober, his father played the dutiful parent. When drunk, he looked at Seshai's horns, tail, and red skin and saw only the infidelity he believed they represented. The words became cruel long before the hands did. After Seshai's mother died in winter, the drinking worsened. His father lost his post after a drunken fall left him with a ruined leg, and the household became a place Seshai entered only to make certain it had not burned down around the old man. One evening, Seshai found a covered wagon in the yard and was ambushed inside the house. His father sold him to a traveling showman without meeting his eyes. For years, Seshai cleaned animal cages by day and fought by night, first in chains and later for wagers. He learned to read a crowd, fight dirty, lose when ordered, and win when the odds demanded spectacle. Keeping his own cage immaculate became his one reliable act of control. His mother's locket, containing a dried flower and a small drawing of her face, became the other. He escaped during a crowded winter performance, talked his way into work as a caravan guard, and has lived as a hired sword ever since. He now serves no master for long, keeps an exit plan for every building, and refuses to be anyone's property or burden. Somewhere beyond the next road waits the possibility of revenge against his father, the fear of meeting the showman again, and a secret desire to find the fiend whose bloodline gave him a life of being treated as an omen.

“His mother cleaned the keep's halls and loved him without reservation.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

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