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Barakor - AI-generated fantasy Character

Barakor

Warforged · Cleric (Life Domain) · Level 4 · Guild Artisan

Barakor

Barakor is patient, precise, and unfailingly courteous.
AC18
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 31 · 30 ft.
AlignmentLawful GoodGenderMaleAgeAwakened 8 years ago, with a body capable of enduring centuries
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Mace

Tools

Smith's tools,
One type of artisan's tools, chosen as smith's tools

Languages

Common,
Dwarvish

Features

12 features

Action

  • Channel DivinityLevel 2

    Barakor can invoke divine energy to fuel magical effects. He can use Channel Divinity once between rests. He can also use Turn Undead as an action, forcing undead within 30 feet that can see or hear him to make a Wisdom saving throw or flee for 1 minute, or until they take damage.

Always on

  • Turn UndeadLevel 2

    When As an action when undead are within 30 feet

    Barakor presents his holy symbol. Each undead creature within 30 feet that can see or hear him must make a Wisdom saving throw. On a failure, it is turned for 1 minute or until it takes damage.

  • Disciple of LifeLevel 1

    When When casting a healing spell of 1st level or higher

    Barakor restores additional hit points equal to 2 plus the spell's level whenever he casts a 1st-level or higher spell that restores hit points.

  • SpellcastingLevel 1

    Barakor is a 4th-level cleric. He can prepare a number of cleric spells equal to his Wisdom modifier plus his cleric level, for a total of 7 prepared cleric spells. He uses Wisdom as his spellcasting ability and can use a holy symbol as a spellcasting focus.

  • Divine DomainLevel 1

    Barakor serves the Life Domain. He gains proficiency with heavy armor, and his Life Domain grants additional spells and features.

  • Ability Score ImprovementLevel 4

    Barakor increases one ability score by 2 or two ability scores by 1. He increases his Wisdom by 2, raising it from 15 to 17.

  • Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
  • Sentry's RestWarforgedBarakor can take a long rest while remaining motionless and conscious, provided he remains inactive for 6 hours.
  • Integrated ProtectionWarforgedBarakor gains a +1 bonus to Armor Class while wearing armor. He cannot remove his armor against his will, and he can don or doff armor only when conscious.
  • Specialized DesignWarforgedBarakor gains proficiency with smith's tools and one skill, chosen here as Medicine.
  • LanguagesWarforgedBarakor can speak, read, and write Common and one other language, chosen here as Dwarvish.
  • Guild MembershipGuild Artisan

    Barakor can identify the origins of common crafted items and usually find lodging, food, and basic assistance from members of artisan guilds. Guild members recognize him as a fellow craftsperson and may provide modest support when his actions uphold the guild's reputation.

Spells

12 spells

Spellcasting. Barakor casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): ,

Gear

9 items

Weapons

  • Mace
    A finely balanced one-handed weapon used for defense and ceremonial blessings.

Armor

  • Scale mail
    Scale armor worn over his integrated frame. It provides AC 14 plus up to 2 from Dexterity, and imposes disadvantage on Dexterity (Stealth) checks.
  • Shield
    A sturdy shield bearing the symbol of a radiant gear and flame. It grants a +2 bonus to AC.

Tools

  • Smith's tools
    A set of artisan's tools used for metalworking and mechanical repairs.

Gear

  • Holy symbol
    A holy symbol engraved into a small silver medallion, used as Barakor's divine focus.
  • Priest's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and 50 feet of hempen rope.
  • Guild clothing
    Guild clothing bearing the brass-and-blue colors of the Brasswrights' Guild.
  • Guild membership papers and purse
    A letter of introduction from the Brasswrights' Guild and a small purse containing 15 gp.

Purse

  • 10×
    Gold pieces
    A small belt pouch containing starting coin.

Appearance

Barakor is a broad-shouldered warforged built from dark ironwood, bronze plates, and pale ceramic joints. His face is a smooth, expressionless mask marked with a single vertical visor of warm blue light. The symbol of his chosen deity, a silver gear surrounding a radiant flame, is engraved into his chest. He wears battered scale mail over his integrated frame, carries a shield reinforced with brass, and keeps a leather artisan's tool roll fastened at his hip.

Mannerisms

Barakor pauses for exactly three seconds before answering difficult questions, as if consulting an internal ledger. He taps two fingers against his shield when concentrating and carefully straightens crooked objects whenever he notices them.

Personality

Barakor is patient, precise, and unfailingly courteous. He treats every object as if it has a purpose worth understanding, from a broken buckle to an ancient ruin. He speaks in a calm, measured voice and approaches moral questions like a craftsperson examining a difficult repair, carefully identifying the damage before choosing the proper tool.

Ideals

Service. A life is measured by what it repairs, protects, and gives back to others. Strength exists to preserve the vulnerable, not to command them.

Bonds

The abandoned foundry where Barakor was made contains the names and unfinished records of hundreds of warforged. He will return there one day to recover them and give each forgotten name a place in the world.

Flaws

Barakor confuses obedience with virtue when under stress, and he is slow to question an authority that presents itself as orderly or official. He also struggles to admit fear, often responding to danger with rigid silence until his judgment becomes dangerously inflexible.

Quirks

Keeps a written inventory of every tool he owns, including sentimental objects.
Refers to healing magic as restorative workmanship.
Collects broken hinges, buckles, and clockwork parts for later repairs.
Whistles a three-note furnace song whenever he is nervous.
Insists on giving names to important weapons and tools.

Background

Barakor was assembled in a foundry during the final years of a long war, originally designed to repair siege engines and maintain the weapons of soldiers. When the conflict ended, the foundry closed, leaving him among silent furnaces and unfinished machines. A traveling shrine keeper discovered him there and taught him that craftsmanship could serve more than war. Under that guidance, Barakor learned the rites of a life-giving faith and began repairing tools, bridges, farm equipment, and anything else that helped communities endure. He eventually joined the Brasswrights' Guild, where his meticulous work earned him respect despite his unusual nature. Barakor became a maker of practical wonders, constructing sturdy plows, surgical instruments, and protective fittings for children and the elderly. When a series of disappearances revealed that remnants of his former military command were abducting warforged for forced labor, he took up his mace and shield. He now travels as both a cleric and an artisan, seeking to rescue the stolen constructs while proving through every deed that a created being can choose compassion, duty, and peace.

“When the conflict ended, the foundry closed, leaving him among silent furnaces and unfinished machines.”
From their backstory
Background
Guild Artisan

Connections

Species

Warforged

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