Samson "Skeete" Khanis
Samson "Skeete" Khanis
Sheet
AC 14 · HP 38 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning ActionLevel 2
Use a bonus action on each of your turns to Dash, Disengage, or Hide.
- Fast HandsLevel 3
You can use the bonus action granted by Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth and Sleight of Hand.
- Sneak AttackLevel 1
Deal an extra 3d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.
- Thieves' CantLevel 1
A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- Second-Story WorkLevel 3
Climbing no longer costs you extra movement. When you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- Draconic Ancestry (Green/Emerald)Dragonborn (Emerald)Poison damage type
- Breath Weapon (Poison)Dragonborn (Emerald)15ft cone, 3d6 damage, DEX save DC 13
- Damage ResistanceDragonborn (Emerald)Poison
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for yourself and up to five other people each day.
Gear
6 itemsWeapons
- ShortswordFinesse, Light
- 2×DaggerFinesse, Light, Thrown
Armor
- Leather ArmorLight Armor, AC 11 + DEX
Tools
- Thieves' ToolsUsed to pick locks and disarm traps.
Gear
- Burglar's PackIncludes a backpack, 1000 ball bearings, string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks of oil, 5 days rations, tinderbox, waterskin, and 50ft rope.
- 3×Chemistry FlasksVials containing various experimental liquids and components.
Appearance
Skeete is a lithe emerald dragonborn youngling. His scales are a vibrant light green, and he lacks wings, giving him a more serpentine, lizard like profile. His most striking feature is a multicoloured feathery crest that runs from his brow down his neck, which stands erect when he is agitated. He wears a cyber goth inspired outfit consisting of tight black mesh and synthetic fabrics, accented with neon green and loaded with numerous hidden pockets. He has large, expressive eyes that dart about constantly, and he often moves in a low, four legged skitter that mimics a large skink.
Mannerisms
Repeats 'yeah, yeah' at the end of sentences when he is deeply engaged in a topic.
Personality
Skeete is a high energy intellectual with a voice that sounds surprisingly gravelly for a fourteen year old. He is incredibly curious and possesses a near photographic memory. He speaks with rapid fire delivery and frequently punctuates his excitement with 'yeah, yeah' while nodding vigorously. Despite his penchant for 'borrowing' things, he is friendly, community minded, and deeply loyal to his foster family and school friends.
Ideals
Curiosity. Knowledge and experience are the only way to grow, so you have to poke everything to see what happens, yeah, yeah.
Bonds
My foster mother Kiara and my friends at Brightwater are my pack. I would do anything to keep them safe.
Flaws
I can never turn down a challenge to my agility, which often leads me to 'borrow' things that are better left alone.
Quirks
Background
Samson Khanis, known to everyone as Skeete, was taken in as a foster child by the kind Kiara Khan. Growing up in a household full of warmth alongside his best friends Mia, Son Ryu Leng, and Rico Sanchez, Skeete found himself caught between his draconic heritage and the structured life of Brightwater Middle School. While other dragonborn his age might be focusing on traditional combat, Skeete fell in love with chemistry and the physics of movement. His emerald scales and unique ability to skitter up walls made him a natural scout for his friend group, and he treated the urban environment like a massive gymnasium. He hasn't developed the wings typical of his draconic ancestry yet, but he uses his prehensile tail and incredible reflexes to navigate the rafters and high points of his city. To Skeete, the world is an endless series of experiments. He developed a habit of testing security systems and pockets, not for personal gain, but for the thrill of the challenge. Every item he 'borrows' is carefully cataloged and returned via a riddle or a note, proving his skill while maintaining a sense of mischievous morality. His time at Brightwater has turned him into a brilliant, if slightly chaotic, asset to his community.
“While other dragonborn his age might be focusing on traditional combat, Skeete fell in love with chemistry and the physics of movement.”
- Background
- Outlander
Connections
Species
Dragonborn (Emerald)
Media
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