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albert oonstien - AI-generated fantasy Character

albert oonstien

Half-Orc · Artificer · Level 1 · Charlatan

albert oonstien

Albert is a whirlwind of energetic focus, often speaking in rapid-fire technical jargon before remembering most people do not understand how a pressure valve works.
AC16
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves' tools,
Tinker's tools,
Alchemist's supplies,
Disguise kit,
Forgery kit

Languages

Common,
Orc

Features

8 features

Action

  • Mace Attack

    When During your turn

    Melee Weapon Attack, +7 to hit, reach 5 ft., one target. Hit: 1d6 + 5 bludgeoning damage.

Always on

  • Magical TinkeringLevel 1

    Touch a Tiny nonmagical object to give it a magical property, light (5ft), recorded message (6s), odor/sound, or static visual effect.

  • SpellcastingLevel 1

    Use tools as a spellcasting focus to produce magical effects from your artificer spell list.

  • TraitHalf-OrcDarkvision (60 feet)
  • TraitHalf-OrcMenacing (Proficiency in Intimidation)
  • TraitHalf-OrcRelentless Endurance (When reduced to 0 HP, drop to 1 HP once per long rest)
  • TraitHalf-OrcSavage Attacks (Extra damage die on critical hits with melee weapons)
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.

Spells

4 spells

Spellcasting. albert oonstien casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

8 items

Weapons

  • Light Crossbow
    Simple ranged weapon with 20 bolts.
  • Mace
    Simple melee weapon.

Armor

  • Scale Mail
    Medium armor consisting of shaped metal scales.
  • Shield
    Provides +2 to AC.

Tools

  • Thieves' Tools
    Required for picking locks and disarming traps.
  • Disguise Kit
    Tools for changing your appearance.

Gear

  • Dungeoneer's Pack
    Standard survival gear including rope, torches, and rations.
  • Weighted Dice
    A set of dice designed to roll high numbers.

Appearance

Albert is an imposing Half-Orc woman standing six feet tall with powerful shoulders and hands scarred by hot metal. Her skin is a mottled olive green, and she wears a set of fine, grease-stained silk robes over her sturdy scale mail armor. A pair of brass goggles often rests atop her forehead, keeping back her wild, soot-streaked dark hair. She carries an oversized smithing hammer at her hip and her pack is perpetually overflowing with gears, wires, and odd-smelling vials.

Mannerisms

She constantly fiddles with her sleeves, she often refers to biological systems as if they were machines, and she laughs with a deep, belly-shaking roar.

Personality

Albert is a whirlwind of energetic focus, often speaking in rapid-fire technical jargon before remembering most people do not understand how a pressure valve works. She is surprisingly boisterous and friendly for her size, though she has a sharp tongue for anyone who tries to scam her, mostly because she knows all the tricks of the trade already. She genuinely enjoys fixing things, whether it is a broken clock or a broken law, and possesses a boundless, somewhat chaotic curiosity.

Ideals

Freedom. No one should be bound by their birth or the expectations of small-minded leaders. Creativity is the truest form of liberty.

Bonds

I carry a copper wire bracelet given to me by the orphan whose life I saved, it reminds me why my craft matters more than the gold I used to steal.

Flaws

I am incapable of passing up a high-stakes gamble or a complex heist, especially if it involves making a pompous aristocrat look foolish.

Quirks

Taps her tusks with a wrench when deep in thought.
Carries a jar of ball bearings just to watch how they roll on uneven floors.
Refuses to use standard medical supplies, insisting her 'mechanized salves' are better.

Background

Born in a harsh orcish war-band, Albert was expected to be a simple shock trooper due to her massive strength. However, she was far more interested in how the siege engines functioned than how to swing an axe. She eventually ran away to a human city, where she survived for years by posing as 'Dr. Albert Oonstien', a master engineer from a distant land. She sold useless trinkets that used simple magnetism or springs to appear magical, funding her private research into actual artifice while laughing at the gullible nobility. One day, a street urchin she had befriended fell ill, and Albert realized her 'doctor' persona was a lie that could not save anyone. Using her real intellect, she spent three sleepless days and nights modifying a water filter into a crude life-saving device. This realization shifted her path. She still uses her charlatan skills to navigate the world and manipulate the wealthy, but her goal now is to use her genuine inventions to protect the marginalized, blending her half-orcish might with a brilliant, self-taught mind.

“However, she was far more interested in how the siege engines functioned than how to swing an axe.”
From their backstory
Background
Charlatan

Connections

Species

Half-Orc

Media

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