albert oonstien
albert oonstien
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
8 featuresAction
- Mace Attack
When During your turn
Melee Weapon Attack, +7 to hit, reach 5 ft., one target. Hit: 1d6 + 5 bludgeoning damage.
Always on
- Magical TinkeringLevel 1
Touch a Tiny nonmagical object to give it a magical property, light (5ft), recorded message (6s), odor/sound, or static visual effect.
- SpellcastingLevel 1
Use tools as a spellcasting focus to produce magical effects from your artificer spell list.
- TraitHalf-OrcDarkvision (60 feet)
- TraitHalf-OrcMenacing (Proficiency in Intimidation)
- TraitHalf-OrcRelentless Endurance (When reduced to 0 HP, drop to 1 HP once per long rest)
- TraitHalf-OrcSavage Attacks (Extra damage die on critical hits with melee weapons)
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.
Spells
4 spellsSpellcasting. albert oonstien casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
8 itemsWeapons
- Light CrossbowSimple ranged weapon with 20 bolts.
- MaceSimple melee weapon.
Armor
- Scale MailMedium armor consisting of shaped metal scales.
- ShieldProvides +2 to AC.
Tools
- Thieves' ToolsRequired for picking locks and disarming traps.
- Disguise KitTools for changing your appearance.
Gear
- Dungeoneer's PackStandard survival gear including rope, torches, and rations.
- Weighted DiceA set of dice designed to roll high numbers.
Appearance
Albert is an imposing Half-Orc woman standing six feet tall with powerful shoulders and hands scarred by hot metal. Her skin is a mottled olive green, and she wears a set of fine, grease-stained silk robes over her sturdy scale mail armor. A pair of brass goggles often rests atop her forehead, keeping back her wild, soot-streaked dark hair. She carries an oversized smithing hammer at her hip and her pack is perpetually overflowing with gears, wires, and odd-smelling vials.
Mannerisms
She constantly fiddles with her sleeves, she often refers to biological systems as if they were machines, and she laughs with a deep, belly-shaking roar.
Personality
Albert is a whirlwind of energetic focus, often speaking in rapid-fire technical jargon before remembering most people do not understand how a pressure valve works. She is surprisingly boisterous and friendly for her size, though she has a sharp tongue for anyone who tries to scam her, mostly because she knows all the tricks of the trade already. She genuinely enjoys fixing things, whether it is a broken clock or a broken law, and possesses a boundless, somewhat chaotic curiosity.
Ideals
Freedom. No one should be bound by their birth or the expectations of small-minded leaders. Creativity is the truest form of liberty.
Bonds
I carry a copper wire bracelet given to me by the orphan whose life I saved, it reminds me why my craft matters more than the gold I used to steal.
Flaws
I am incapable of passing up a high-stakes gamble or a complex heist, especially if it involves making a pompous aristocrat look foolish.
Quirks
Background
Born in a harsh orcish war-band, Albert was expected to be a simple shock trooper due to her massive strength. However, she was far more interested in how the siege engines functioned than how to swing an axe. She eventually ran away to a human city, where she survived for years by posing as 'Dr. Albert Oonstien', a master engineer from a distant land. She sold useless trinkets that used simple magnetism or springs to appear magical, funding her private research into actual artifice while laughing at the gullible nobility. One day, a street urchin she had befriended fell ill, and Albert realized her 'doctor' persona was a lie that could not save anyone. Using her real intellect, she spent three sleepless days and nights modifying a water filter into a crude life-saving device. This realization shifted her path. She still uses her charlatan skills to navigate the world and manipulate the wealthy, but her goal now is to use her genuine inventions to protect the marginalized, blending her half-orcish might with a brilliant, self-taught mind.
“However, she was far more interested in how the siege engines functioned than how to swing an axe.”
- Background
- Charlatan
Connections
Species
Half-Orc
Media
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