Gloves man
Gloves man
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- InvestigationINT
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresAction
- Magical TinkeringLevel 1
You learn how to invest a spark of magic into mundane objects. As an action, you can touch a Tiny nonmagical object and give it one of several magical properties.
Always on
- Simple Strike
When Combat Action
Melee Weapon Attack: +5 to hit, 1d4+3 piercing damage.
- Tinker Flare
When Magical Tinkering
Touch an object to make it emit light or produce a sound.
- SpellcastingLevel 1
You have studied the workings of magic and can cast spells. You use artisan's tools as your spellcasting focus.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- Rustic HospitalityFolk Hero
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners.
Spells
4 spellsSpellcasting. Gloves man casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- 2×DaggerA small blade for close combat or throwing.
- Light CrossbowA ranged weapon with a 80/320 range.
Armor
- Scale MailMedium armor consisting of shaped metal plates.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
- Tinker's ToolsA set of tools for mechanical repair and invention.
Gear
- 20×Crossbow BoltsAmmo for the light crossbow.
- Dungeoneer's PackIncludes standard gear for adventuring in dark places.
- ShovelA sturdy tool for digging.
- Iron PotA simple cooking pot.
- Common ClothesSimple attire for a commoner.
Purse
- Gold PouchA pouch containing 10 gold pieces.
Appearance
Arthur stands with a broad, worker's frame, often wearing heavy scale armor beneath a grease-stained leather apron. His most striking features are the bulky copper-plated gauntlets that hum with a faint blue light, wired into the plating on his forearms. He has messy brown hair and calloused hands.
Mannerisms
He often wipes his brow with a greasy cloth and mumbles technical specifications under his breath when faced with a challenge.
Personality
He is a quiet, diligent man who prefers solving problems with a hammer and gears rather than flowery words. Arthur is intensely compassionate towards the common folk, believing that the strong should use their tools to shield the weak.
Ideals
Everyone deserves a fair chance, and if they don't have one, I will build it for them.
Bonds
I carry a list of names of everyone I saved in my home village, and they are why I keep tinkering.
Flaws
I am so reliant on my inventions that I feel vulnerable without my gear, and I often miss social cues while focusing on mechanical repairs.
Quirks
Background
Arthur Miller grew up as a simple blacksmith's apprentice in a town constantly harassed by predatory debt collectors and small-time gangs. Seeing the local guard fail to protect his neighbors, he spent months in secret at his forge. He salvaged copper coils and scrap metal to create a primitive powered suit, specifically focusing on the massive gauntlets that could stop a blade or break a barricade. After successfully routing a group of thugs with his mechanical strength, the town hailed him as a hero. Now he travels the roads as the Gloves man, refining his suit to fight larger threats. He is motivated by the memory of those he couldn't help before his invention.
“Seeing the local guard fail to protect his neighbors, he spent months in secret at his forge.”
- Background
- Folk Hero
Connections
Species
Human
Media
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