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Gloves man - AI-generated fantasy Character

Gloves man

Human · Artificer · Level 1 · Folk Hero

Gloves man

He is a quiet, diligent man who prefers solving problems with a hammer and gears rather than flowery words.
AC16
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • InvestigationINT
  • Sleight of HandDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves' Tools,
Tinker's Tools,
Smith's Tools,
Carpenter's Tools,
Vehicles (Land)

Languages

Common,
Gnomish

Features

6 features

Action

  • Magical TinkeringLevel 1

    You learn how to invest a spark of magic into mundane objects. As an action, you can touch a Tiny nonmagical object and give it one of several magical properties.

Always on

  • Simple Strike

    When Combat Action

    Melee Weapon Attack: +5 to hit, 1d4+3 piercing damage.

  • Tinker Flare

    When Magical Tinkering

    Touch an object to make it emit light or produce a sound.

  • SpellcastingLevel 1

    You have studied the workings of magic and can cast spells. You use artisan's tools as your spellcasting focus.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Rustic HospitalityFolk Hero

    Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners.

Spells

4 spells

Spellcasting. Gloves man casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

11 items

Weapons

  • 2×
    Dagger
    A small blade for close combat or throwing.
  • Light Crossbow
    A ranged weapon with a 80/320 range.

Armor

  • Scale Mail
    Medium armor consisting of shaped metal plates.

Tools

  • Thieves' Tools
    Tools for picking locks and disarming traps.
  • Tinker's Tools
    A set of tools for mechanical repair and invention.

Gear

  • 20×
    Crossbow Bolts
    Ammo for the light crossbow.
  • Dungeoneer's Pack
    Includes standard gear for adventuring in dark places.
  • Shovel
    A sturdy tool for digging.
  • Iron Pot
    A simple cooking pot.
  • Common Clothes
    Simple attire for a commoner.

Purse

  • Gold Pouch
    A pouch containing 10 gold pieces.

Appearance

Arthur stands with a broad, worker's frame, often wearing heavy scale armor beneath a grease-stained leather apron. His most striking features are the bulky copper-plated gauntlets that hum with a faint blue light, wired into the plating on his forearms. He has messy brown hair and calloused hands.

Mannerisms

He often wipes his brow with a greasy cloth and mumbles technical specifications under his breath when faced with a challenge.

Personality

He is a quiet, diligent man who prefers solving problems with a hammer and gears rather than flowery words. Arthur is intensely compassionate towards the common folk, believing that the strong should use their tools to shield the weak.

Ideals

Everyone deserves a fair chance, and if they don't have one, I will build it for them.

Bonds

I carry a list of names of everyone I saved in my home village, and they are why I keep tinkering.

Flaws

I am so reliant on my inventions that I feel vulnerable without my gear, and I often miss social cues while focusing on mechanical repairs.

Quirks

Frequently tightens and loosens the bolts on his gauntlets during conversation.
Categorizes everything he sees by the materials it is made of.
Refers to his suit as if it were a living person.

Background

Arthur Miller grew up as a simple blacksmith's apprentice in a town constantly harassed by predatory debt collectors and small-time gangs. Seeing the local guard fail to protect his neighbors, he spent months in secret at his forge. He salvaged copper coils and scrap metal to create a primitive powered suit, specifically focusing on the massive gauntlets that could stop a blade or break a barricade. After successfully routing a group of thugs with his mechanical strength, the town hailed him as a hero. Now he travels the roads as the Gloves man, refining his suit to fight larger threats. He is motivated by the memory of those he couldn't help before his invention.

“Seeing the local guard fail to protect his neighbors, he spent months in secret at his forge.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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