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Dalarah Nar'Evulh - AI-generated fantasy Character

Dalarah Nar'Evulh

Elf · Sorcerer (Draconic Sorcery) · Level 17 · Acolyte

Dalarah Nar'Evulh

Dalarah is sharp-minded, irreverent, and intensely observant.
AC16
HP104/104
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 104 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeAbout 265 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Abyssal,
Draconic

Features

23 features

Bonus action

  • Draconic ExistenceLevel 14

    You can sprout spectral draconic wings as a Bonus Action. They last until you dismiss them as a Bonus Action and grant you a Fly Speed of 60 feet. You cannot manifest them while wearing armor unless the armor is made to accommodate them.

Always on

  • Innate SorceryLevel 1

    When Bonus Action

    While Innate Sorcery is active, Dalarah has Advantage on Sorcerer spell attack rolls and her Sorcerer spell save DC increases by 1.

  • MetamagicLevel 2

    When When casting a spell

    Dalarah can alter spells with Metamagic options, spending Sorcery Points as required.

  • Draconic Wings

    When Bonus Action

    Dalarah manifests translucent black draconic wings, gaining a Fly Speed of 60 feet until she dismisses them.

  • Elemental AffinityLevel 6

    When When casting an acid-damage spell or as a Bonus Action

    Dalarah can add her Charisma modifier to one acid damage roll of a spell and can spend 1 Sorcery Point to gain Acid Resistance for 1 hour.

  • SpellcastingLevel 1

    You can cast Sorcerer spells using Charisma as your spellcasting ability. You have six cantrips and can prepare fifteen Sorcerer spells, subject to the Sorcerer spell rules.

  • Font of MagicLevel 2

    You gain two additional Sorcery Points, bringing your total to seventeen. You can convert Sorcery Points into spell slots and spell slots into Sorcery Points according to the Sorcery class rules.

  • Sorcerer SubclassLevel 3

    You gain the Draconic Sorcery subclass.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.

  • Sorcerous RestorationLevel 5

    When you finish a Short Rest, you can regain expended Sorcery Points equal to no more than half your Sorcerer level, rounded down. You can use this feature once per Long Rest.

  • Draconic ResilienceLevel 3

    Your draconic magic gives you a base Armor Class of 10 plus your Dexterity modifier plus your Charisma modifier while you are not wearing armor. You also gain one additional Hit Point for each Sorcerer level.

  • Draconic AncestorLevel 3

    Choose a type of dragon as your draconic ancestor. Dalarah's chosen ancestor is a black dragon, granting her acid affinity. You always have the associated Draconic Spells prepared.

  • Additional MetamagicLevel 10

    You gain two additional Metamagic options, bringing your total to six.

  • Ability Score ImprovementLevel 8

    You gain another Ability Score Improvement feat or another feat for which you qualify.

  • Ability Score ImprovementLevel 12

    You gain another Ability Score Improvement feat or another feat for which you qualify.

  • Ability Score ImprovementLevel 16

    You gain another Ability Score Improvement feat or another feat for which you qualify.

  • Sorcery IncarnateLevel 17

    You gain the ability to use up to two Metamagic options on each spell while Innate Sorcery is active.

  • TraitElfDarkvision, allowing Dalarah to see in darkness as if it were dim light and in dim light as if it were bright light, to a range of 120 feet.
  • TraitElfFey Ancestry, granting Advantage on saving throws to avoid or end the Charmed condition.
  • TraitElfKeen Senses, granting proficiency in the Perception skill.
  • TraitElfTrance, allowing her to finish a Long Rest in 4 hours through meditation instead of sleep.
  • TraitElfDrow lineage, granting the Dancing Lights cantrip, Faerie Fire at level 3, and Darkness at level 5. These spells use Charisma as the spellcasting ability.
  • Shelter of the FaithfulAcolyte

    You can request and receive modest aid from temples, shrines, and other religious communities devoted to your faith or philosophy. Such aid typically includes food, shelter, and basic assistance, though it does not guarantee dangerous or costly services.

Spells

20 spells

Spellcasting. Dalarah Nar'Evulh casts with Charisma (spell save DC 18, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots):

4th level (3 slots):

5th level (2 slots):

6th level (1 slot):

7th level (1 slot): ,

8th level (1 slot): no spells

9th level (1 slot):

Gear

9 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts

Gear

  • Component Pouch
    A component pouch for spells with material components
  • Dungeoneer's Pack
    A dungeoneer's pack containing practical adventuring supplies
  • Holy Symbol
    A broken spider-shaped holy symbol, deliberately scratched through
  • Prayer Book
    A prayer book containing rewritten passages on liberation, mercy, and defiance
  • 5×
    Incense
    Five sticks of incense
  • Vestments
    Vestments from her former religious life, cut and resewn into travel clothing
  • Religious Trinket
    A small trinket taken from the shrine where she broke with Lolth

Purse

  • 8×
    Gold Pieces
    A pouch containing 8 gold pieces

Appearance

Dalarah is a tall, dark-skinned drow elf with long white hair braided with small iron rings and violet eyes that seem almost black in dim light. She dresses in layered charcoal robes beneath a sleeveless mantle of deep crimson, with silver arcane sigils stitched along the hem. A slender obsidian holy symbol of a broken spider hangs at her throat, its surface deliberately scratched through with a knife. Before speaking, she pauses and draws a quiet breath through her nose, as though testing whether the room itself is safe. Her hands are elegant and restless, constantly adjusting her rings, checking the clasp of her mantle, or tracing invisible runes in the air.

Mannerisms

She pauses before answering difficult questions, inhales softly through her nose, and then speaks in a controlled contralto. While listening, she repeatedly checks the clasp of her mantle or rotates the broken spider symbol between two fingers. When irritated, she becomes excessively polite.

Personality

Dalarah is sharp-minded, irreverent, and intensely observant. She distrusts grand declarations but respects quiet competence. She can be unexpectedly gentle with frightened people, especially those who remind her of initiates trapped beneath Menzoberranzan. In conversation she is dryly humorous, often answering sincere questions with a precise question of her own. She wants freedom more than comfort and would rather be feared as dangerous than praised as obedient.

Ideals

Freedom. No god, monarch, matriarch, or master has the right to demand obedience without accountability. Power is only tolerable when it can be challenged.

Bonds

She will risk everything to protect escaped slaves, apostates, and children marked for sacrifice. She also keeps the names of the people who helped her flee Menzoberranzan, believing their survival is a debt she must repay.

Flaws

Dalarah assumes that every hierarchy is secretly a trap and often sabotages useful alliances before anyone can control her. She is quick to interpret hesitation as betrayal, slow to forgive genuine mistakes, and privately terrified that her hatred of Lolth is becoming another form of worship.

Quirks

She names every spell after an event, person, or warning from the Underdark.
She refuses to step on spiderwebs, even harmless ones, and carefully destroys them instead.
She keeps a private list of institutions that have betrayed people, adding to it whenever she encounters a new one.
She sleeps with one hand resting on her broken spider symbol, more from vigilance than faith.

Background

Dalarah Nar'Evulh was born beneath the choking radiance of Menzoberranzan, where devotion to Lolth was treated as both law and survival. Her family expected her to become another obedient instrument of the Spider Queen, but Dalarah's innate magic manifested as something alien to the priestesses around her. Her spells answered to instinct, memory, and fury rather than prayer. While serving as an acolyte, she discovered that the rituals of Lolth were designed less to honor a goddess than to preserve the power of the matriarchs who spoke in her name. The revelation did not make Dalarah noble. It made her angry. Her escape began with a forbidden act of defiance. When a matriarch from a rival house attempted to sacrifice several young initiates to secure political favor, Dalarah intervened. Her magic erupted in a storm of violet fire and draconic force, killing the matriarch and collapsing part of the ritual chamber. Dalarah fled through the caverns with assassins behind her, carrying only her spellbook, her broken spider symbol, and the names of those who escaped because of her. On the surface, she became an unwillingly devout acolyte of freedom, offering shelter to fugitives and preaching that no power deserves worship merely because it demands it. She still distrusts temples, priests, and anyone who claims divine certainty, but she has not lost her instinct to protect the powerless from holy cruelty.

“Her spells answered to instinct, memory, and fury rather than prayer.”
From their backstory
Background
Acolyte

Connections

Species

Elf

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