Skip to content
CreatePricing
Karkan WijayaKencana - AI-generated fantasy Character

Karkan WijayaKencana

Half-Orc · Wizard · Level 1 · Outlander

Karkan WijayaKencana

Karkan is blunt, intensely curious, and unexpectedly protective of anyone who gets lost or overlooked.
AC12
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 5 · 30 ft.
AlignmentChaotic GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

One musical instrument

Languages

Common,
Orc,
Draconic

Features

9 features

Always on

  • Wizard Cantrip

    When When he takes the Cast a Spell action

    Karkan can cast a wizard cantrip he knows, using Intelligence as his spellcasting ability.

  • Arcane RecoveryLevel 1

    When After finishing a short rest, once per day

    Karkan can recover expended spell slots during a short rest once per day, up to a combined slot level of 1.

  • SpellcastingLevel 1

    Karkan is a 1st-level spellcaster. Intelligence is his spellcasting ability. He can use an arcane focus or component pouch for wizard spells, and he has a spellbook containing six 1st-level wizard spells. He can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, currently 2 spells, from those recorded in his spellbook.

  • DarkvisionHalf-OrcKarkan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Karkan can drop to 1 hit point instead. This trait can be used once per long rest.
  • Savage AttacksHalf-OrcWhen Karkan scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • MenacingHalf-OrcKarkan is proficient in the Intimidation skill.
  • LanguagesHalf-OrcKarkan can speak, read, and write Common and Orc, and he learns one additional language from his Outlander background.
  • WandererOutlander

    Karkan has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five others each day, provided the land offers such resources.

Spells

9 spells

Spellcasting. Karkan WijayaKencana casts with Intelligence (spell save DC 9, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

8 items

Weapons

  • Quarterstaff
    A sturdy walking staff that doubles as Karkan's weapon and trail marker.

Gear

  • Arcane Focus
    A polished brass-and-obsidian focus used to channel Karkan's spells.
  • Spellbook
    A spellbook containing six 1st-level wizard spells, written in a mixture of Common, Orcish shorthand, and copied ruin markings.
  • Explorer's Pack
    A backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and fifty feet of hempen rope.
  • Hunting Trap
    A crude hunting trap used for catching game or securing a campsite.
  • Trophy from a Slain Animal
    A claw from a great mountain predator, kept as proof of Karkan's first solo hunt.
  • Traveler's Clothes
    Rugged clothing suited for long journeys through the wilderness.

Purse

  • 10×
    Gold Pieces
    Starting funds from the Outlander background.

Appearance

Karkan is a broad-shouldered half-orc with moss-green skin, a heavy jaw, prominent lower tusks, and a crooked nose that was broken during a mountain raid. His black hair is shaved close on one side and bound into a short warrior's braid on the other. He wears weather-stained traveling clothes beneath a patched scholar's cloak, with charcoal symbols painted across his knuckles and a brass monocle fitted over his left eye. His spellbook is wrapped in treated hide and secured with bone clasps.

Mannerisms

Karkan taps his quarterstaff three times before entering unfamiliar ground, squints at written text as if challenging it to make sense, and speaks spell formulas under his breath when nervous.

Personality

Karkan is blunt, intensely curious, and unexpectedly protective of anyone who gets lost or overlooked. He treats every unfamiliar object as a puzzle, asks inappropriate questions at solemn moments, and prefers the company of people who value usefulness over manners.

Ideals

Discovery. The world is full of hidden truths, and no culture or ruin should be judged worthless simply because its language has been forgotten.

Bonds

Karkan carries a fragment of a black stone tablet taken from the ruins where his caravan was attacked. He believes the tablet contains the name of the person who saved his life, and he will cross any wilderness to uncover the truth.

Flaws

Karkan is impatient with careful planning and often treats danger as a test of endurance. He has a terrible fear of being dismissed as stupid, so he becomes defensive and reckless whenever someone questions his intelligence.

Quirks

Names every campsite after the nearest landmark.
Collects fragments of pottery, stone, and metal covered in unfamiliar markings.
Refuses to sleep with his back facing an open doorway.
Counts his steps aloud when crossing bridges or unstable ground.

Background

Karkan WijayaKencana was born among a half-orc caravan that crossed high passes, deep forests, and forgotten borderlands. His people valued endurance, practical knowledge, and the ability to read the land, but Karkan was fascinated by marks that did not belong to nature. He copied strange runes from ruined stones into scraps of bark, convinced that every abandoned watchtower and buried shrine concealed a language waiting to be understood. His unusual curiosity earned him both ridicule and reluctant respect.

“His people valued endurance, practical knowledge, and the ability to read the land, but Karkan was fascinated by marks that did not belong to nature.”
From their backstory
Background
Outlander

Connections

Species

Half-Orc

Media

0 images

No images yet.

Visual sheet

Turn Karkan WijayaKencana into a sheet

A high-res, share-ready sheet you can post or print.