Jenni
Jenni
Sheet
AC 16 · HP 20 · 25 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Weapon Attack
When Your turn
Make an attack with a shortsword (+5 to hit, 1d6+5 damage with Dueling) or your longbow (+5 to hit, 1d8+3 damage).
Bonus action
- Cast Hunter's Mark
When Your turn
Spend a spell slot to mark a creature within 90 feet to deal extra damage.
Always on
- Natural Explorer
When Traveling in the forest
You provide double the food while foraging and remain alert to danger even while performing other tasks.
- Favored Enemy: BeastsLevel 1
Advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
- Natural Explorer: ForestLevel 1
While traveling for an hour or more in forest terrain, you gain several benefits including ignoring difficult terrain and doubled proficiency on relevant skills.
- Fighting Style: DuelingLevel 2
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- SpellcastingLevel 2
You can cast ranger spells using Wisdom as your spellcasting ability.
- LuckyHalfling (Stout)Reroll attack rolls, ability checks, or saving throws on a roll of 1.
- BraveHalfling (Stout)Advantage on saving throws against being frightened.
- Halfling NimblenessHalfling (Stout)Can move through the space of any creature that is a size larger than you.
- Stout ResilienceHalfling (Stout)Advantage on saving throws against poison and resistance to poison damage.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. In addition, you can find food and fresh water for yourself and up to five other people each day.
Spells
2 spellsSpellcasting. Jenni casts with Wisdom (spell save DC 10, to hit with spell attacks).
1st level (2 slots): ,
Gear
9 itemsWeapons
- 2×ShortswordA finesse melee weapon that deals 1d6 piercing damage.
- LongbowA heavy ranged weapon that deals 1d8 piercing damage. Range 150/600.
- StaffA simple melee weapon and walking tool.
Armor
- Scale MailMedium armor that provides 14 plus Dexterity modifier (max 2) AC. Disadvantage on Stealth checks.
Gear
- 20×ArrowsProjectiles for use with a bow.
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Hunting TrapA heavy metal trap for capturing beasts.
- Traveler's ClothesSturdy clothes suitable for long travel.
Purse
- Gold PouchA small leather pouch containing 10 gold pieces.
Appearance
Jenni is a stocky and sturdy halfling with broad shoulders and a sun-darkened complexion. Her auburn hair is tightly braided to keep it away from her eyes during a hunt. She is missing the very tip of her left ear from an old encounter with a forest predator. She typically wears moss-green traveler's cloaks over her well-maintained scale armor, looking more like a part of the undergrowth than a person.
Mannerisms
Jenni has a habit of scratching the scarred tip of her left ear whenever she is deep in thought or tracking a difficult trail.
Personality
Jenni is quiet and observant, often speaking only when she has something vital to contribute. She has a deep reverence for the silence of the woods and finds city life to be an assault on the senses. She is intensely loyal to those she calls friends, though she treats every newcomer with a cautious, watchful eye until they have proven their worth through action.
Ideals
Protection. The wilderness is beautiful but fragile. It is my duty to ensure that the balance between civilization and the wild is never tilted too far.
Bonds
I carry a carved wooden whistle from my mentor, an old scout who taught me that the forest never lies even when people do.
Flaws
I am slow to trust those who smell of expensive perfumes and city smoke, and I often assume that people from high society are inherently untrustworthy.
Quirks
Background
Jenni grew up on the periphery of the Greenveil Woods, born into a family of leatherworkers who expected her to spend her days at a tanning rack. Her size made her an outlier, she was broader and stronger than any of her brothers, possessing a restlessness that the walls of a cottage could not contain. When she was twelve, she tracked a lost calf into the heart of a winter storm and survived for three days using only her cloak and a flint stone. That experience changed her, transforming her fear of the deep woods into a profound, bone-deep respect. She left her home with nothing but a pack and a hand-carved staff, choosing the life of a nomad over the safety of the village. For years, she worked as a perimeter scout for caravans and a tracker for those seeking lost relatives in the wild. She learned the secret signs of the forest, the language of birds, and the shifting patterns of the predators that called the shadows home. Jenni doesn't consider herself a hero, she is simply a part of the landscape, as solid as the granite of the peaks and as persistent as the mountain streams.
“When she was twelve, she tracked a lost calf into the heart of a winter storm and survived for three days using only her cloak and a flint stone.”
- Background
- Outlander
Connections
Species
Halfling (Stout)
Media
0 imagesNo images yet.
Turn Jenni into a sheet
A high-res, share-ready sheet you can post or print.