Amelia
Amelia
Sheet
AC 17 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- CountercharmLevel 6
Use an action to give advantage on saves against being frightened or charmed.
Bonus action
- Bardic InspirationLevel 1
Use a bonus action to give a creature a d12 inspiration die for checks or saves.
- Mantle of MajestyLevel 6
Cast Command as a bonus action every turn for 1 minute without using a slot.
Reaction
- Mantle of InspirationLevel 3
Grant 14 temporary hit points to allies and allow them to move as a reaction.
Always on
- Jack of All TradesLevel 2
Add half proficiency bonus to any ability check you make that doesn't include it.
- Song of RestLevel 2
Allies regain 1d12 extra hit points during a short rest.
- Enthralling PerformanceLevel 3
Charm up to five creatures with a 1 minute performance.
- ExpertiseLevel 3
Double proficiency bonus for Persuasion, Deception, Performance, and Acrobatics.
- Font of InspirationLevel 5
Regain all Bardic Inspiration uses on a short or long rest.
- Magical SecretsLevel 10
Learn spells from any class list at levels 10, 14, and 18.
- Unbreakable MajestyLevel 14
Assume a majestic presence that makes attackers make a save or miss you.
- Superior InspirationLevel 20
Regain one use of Bardic Inspiration if you have none when rolling initiative.
- TraitHumanExtra Language
- By Popular DemandEntertainer
You can always find a place to perform and receive free lodging and food in exchange.
Spells
15 spellsSpellcasting. Amelia casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots): , ,
4th level (3 slots):
5th level (3 slots):
6th level (2 slots): ,
7th level (2 slots): ,
8th level (1 slot): no spells
9th level (1 slot): ,
Gear
4 itemsWeapons
- 2×DaggerA small concealed blade.
Armor
- Studded LeatherDurable light armor.
Tools
- LuteA beautiful pink wooden lute.
Gear
- Entertainer's PackIncludes a bedroll, costumes, and candles.
Appearance
Amelia is 5'2" with a petite yet curvy build. She has pastel pink hair tied in messy space buns with bright ribbons. Her eyes are a striking golden hue, often framed by cute stickers on her cheeks. She wears modern, bubbly high fantasy outfits that show a little skin and uses pouty red lips to manipulate others.
Mannerisms
Often pouts to get her way even in life or death situations. She touches her space buns whenever she is being manipulative.
Personality
She is a chaotic gremlin who hides a toxic and controlling nature behind an overly friendly, bubbly mask. She is flirty and possessive, viewing relationships as things to be dominated. Despite her manipulative streaks, she is fiercely loyal to the few who can handle her intensity.
Ideals
Everyone should adore me and follow my lead because I know what makes us look the best.
Bonds
My magic lute is the only thing that understands me. I am looking for a partner who will never leave, no matter how hard I push them.
Flaws
I am incredibly possessive and use manipulation to keep people from leaving me. I am toxic and controlling when I feel insecure.
Quirks
Background
Amelia was raised in a high society circus where cuteness was a currency and attention was life. She learned early that a well timed pout and a sparkling song could get her any toy or favor she desired. As she mastered the College of Glamour, her powers allowed her to treat the world as her personal stage. She became famous for her bubbly performances, but behind the scenes, she struggled with a desperate need to control everyone around her. Her life has been a cycle of intense, unhealthy relationships that she burns through like tinder. She travels now seeking more than just fans. She wants a significant other who is strong enough to call her out on her toxic behavior. Deep down, she hopes for a genuine connection that her manipulative games cannot break, though she still uses those very games to test anyone who gets close.
“She learned early that a well timed pout and a sparkling song could get her any toy or favor she desired.”
- Background
- Entertainer
Connections
Species
Human
Media
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