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Morgan Starweaver

Human · Wizard (School of Divination) · Level 20 · Sage

Morgan Starweaver

Morgan is intensely curious, profoundly patient, and quietly warm.
AC13
HP141/141
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 141 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Draconic,
Celestial

Features

24 features

Always on

  • Dagger Attack

    When On her turn

    Morgan makes a melee or ranged attack with her dagger.

  • Wizard Spellcasting

    When On her turn or as a reaction when applicable

    Morgan casts a wizard spell from her prepared spell list, using Intelligence as her spellcasting ability.

  • PortentLevel 2

    When When a creature Morgan can see makes an attack roll, saving throw, or ability check

    Morgan replaces a visible creature's attack roll, saving throw, or ability check with one of her recorded Portent results.

  • The Third EyeLevel 10

    When On her turn

    Morgan uses an action to activate one benefit of The Third Eye until her next rest.

  • SpellcastingLevel 1

    Morgan is a 20th-level spellcaster. Her spellbook is the center of her wizardly studies, and she uses Intelligence as her spellcasting ability.

  • Arcane RecoveryLevel 1

    Morgan can recover expended spell slots during a short rest. The recovered slots can have a combined level of 10 or less, and no slot can be 6th level or higher.

  • Arcane Tradition: School of DivinationLevel 2

    Morgan has chosen the School of Divination as her arcane tradition.

  • Divination SavantLevel 2

    When Morgan chooses this tradition at 2nd level, copying a divination spell into her spellbook costs her half the normal time and gold.

  • Ability Score ImprovementLevel 4

    Morgan can choose two ability scores to increase by 2, or one ability score to increase by 2 and another by 1, or take a feat. Morgan used her available improvements to increase Intelligence and Dexterity.

  • Ability Score Improvement: Skill ExpertLevel 4

    Morgan gains proficiency in the Investigation and Perception skills.

  • Expert DivinationLevel 6

    Morgan can cast a divination spell of 2nd level or higher without expending a spell slot by using a spell slot of the same level once per long rest. When she casts such a spell, she regains one expended spell slot of a level lower than the spell cast.

  • Ability Score ImprovementLevel 8

    Morgan can choose two ability scores to increase by 2, or one ability score to increase by 2 and another by 1, or take a feat. Morgan used this improvement to increase Intelligence by 2.

  • Ability Score ImprovementLevel 12

    Morgan can choose two ability scores to increase by 2, or one ability score to increase by 2 and another by 1, or take a feat. Morgan used this improvement to increase Wisdom by 2.

  • Ability Score ImprovementLevel 16

    Morgan can choose two ability scores to increase by 2, or one ability score to increase by 2 and another by 1, or take a feat. Morgan used this improvement to increase Charisma by 2.

  • Spell ResistanceLevel 18

    Morgan has advantage on saving throws against spells and other magical effects. She also has resistance to damage from spells.

  • Spell MasteryLevel 18

    Morgan can choose one 1st-level wizard spell and one 2nd-level wizard spell in her spellbook. She can cast each of those spells at their lowest level without expending a spell slot. After casting either spell in this way, she must finish a short or long rest before doing so again.

  • Signature SpellsLevel 20

    Morgan can choose two 3rd-level wizard spells in her spellbook. She can cast each of those spells once at 3rd level without expending a spell slot. After casting either spell in this way, she must finish a long rest before doing so again.

  • School of DivinationLevel 2

    Morgan gains the School of Divination feature at 2nd level, Expert Divination at 6th level, The Third Eye at 10th level, and Greater Portent at 14th level.

  • Greater PortentLevel 14

    Morgan rolls three d20s for Portent instead of two.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, represented here by Draconic and Celestial from Morgan's background and scholarly training.
  • ResearcherSage

    Morgan is a respected researcher. When she does not know a piece of lore, she usually knows where and from whom that information can be obtained, whether in a library, archive, university, monastery, or private collection.

Spells

42 spells

Spellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (3 slots): , , , ,

3rd level (3 slots): , , , ,

4th level (3 slots): , , ,

5th level (3 slots): , , , , , ,

6th level (2 slots): , ,

7th level (2 slots): , , ,

8th level (1 slot): , , , ,

9th level (1 slot): , , ,

Gear

8 items

Weapons

  • Dagger
    A simple dagger suitable for utility and self-defense.
  • Dagger
    A second dagger kept as a concealed backup.

Gear

  • Arcane focus, crystal
    A scholarly arcane focus used to channel wizard spells.
  • Spellbook
    A spellbook containing Morgan's prepared theories and known wizard spells.
  • Scholar's pack
    A sturdy leather satchel containing ink, quills, parchment, a small knife, and a letter from a deceased colleague posing an unanswered question.
  • Component pouch
    A component pouch for material spell components not supplied by her focus.
  • Robes
    A scholarly robe suitable for travel and academic work.

Purse

  • 10×
    Gold pieces
    A small pouch containing 10 gold pieces from her background.

Appearance

Morgan is a 5'9" human woman with a lithe, graceful frame. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Her dark, shoulder-length hair is streaked with silver, and her piercing blue eyes shine behind spectacles perched on an aquiline nose. She wears several simple silver rings and a polished moonstone pendant that gives off a soft inner glow. A faint scent of ozone, old parchment, and lavender follows her.

Mannerisms

Morgan speaks in measured, exact sentences and pauses before answering even simple questions. While thinking, she traces invisible geometric patterns with one finger. She adjusts her spectacles when someone makes a false claim, and she often glances toward the nearest window as though checking the stars even in daylight.

Personality

Morgan is intensely curious, profoundly patient, and quietly warm. She treats time as a tapestry to be studied rather than a river to be rushed. Her speech is precise and deliberate, and she listens with the unnerving attention of someone who has already considered several possible meanings behind every sentence. She is generous toward sincere students and travelers, but becomes coldly formidable when knowledge is destroyed or used to control the helpless.

Ideals

Knowledge should illuminate the path forward, not become a chain around the minds of others. The future may be studied, but it must never be treated as an excuse to abandon moral responsibility.

Bonds

Morgan's tower and library are her life's work, and she will risk herself to defend them. She is also bound to the memory of her first mentor, whose final prophecy remains unfinished and may foretell a catastrophe that only Morgan can prevent.

Flaws

Morgan is convinced that almost every problem can be solved with sufficient information, which makes her dangerously slow to act when compassion demands an immediate answer. She also fears being wrong more than she fears being cruel, and sometimes hides uncertainty behind elegant, overly precise explanations.

Quirks

She keeps a small notebook of predictions that turned out to be wrong, treating each mistake as a treasured lesson.
She names her most important spell components and speaks to them as if they were assistants.
She always leaves one chair empty in her tower observatory for the future version of herself.
She can identify many books by their scent before opening them.

Background

Morgan was born to an ordinary human family in a river town where the night sky was unusually clear. As a child, she memorized constellations before she learned the names of local streets. Her gift for noticing patterns led her to a reclusive astrologer, who recognized that Morgan was not merely observing the heavens. She was glimpsing possibilities hidden behind them. Under that mentor's guidance, she learned the foundations of wizardry, then traveled from archive to archive in search of lost theories concerning fate, probability, and the architecture of time. Her studies eventually culminated in the construction of a slender tower on a lonely hill, built around an ancient observatory and a chamber of mirrored crystal. There, Morgan maintains a vast library, charts possible futures, and occasionally intervenes when a disaster appears in too many visions to be coincidence. Her tower has become both sanctuary and research institution, visited by desperate rulers, wandering heroes, and scholars who hope to borrow books they cannot possibly understand. Morgan is patient with honest ignorance, but has little tolerance for those who misuse knowledge. She is not old, though years of magical study and a few encounters with temporal anomalies have given her silver-streaked hair and an unsettling sense of perspective.

“As a child, she memorized constellations before she learned the names of local streets.”
From their backstory
Background
Sage

Connections

Species

Human

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