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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Acolyte, House Inquisitor

Aurelia Malice

Aurelia is poised, observant, and intensely self-controlled.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge121 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Languages

Common,
Elvish,
Undercommon,
Infernal,
Draconic

Features

10 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Aurelia can regain hit points equal to 1d10 + her fighter level. She must finish a short or long rest before using this feature again.

Always on

  • Fighting Style: DuelingLevel 1

    Aurelia adopts the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.

  • TraitDrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
  • TraitDrowKeen Senses, Aurelia is proficient in Perception.
  • TraitDrowFey Ancestry, Aurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitDrowTrance, Aurelia meditates deeply for 4 hours instead of sleeping during a long rest.
  • TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
  • TraitDrowDrow Magic, Aurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this trait.
  • TraitDrowDrow Weapon Training, Aurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Shelter of the FaithfulAcolyte, House Inquisitor

    Aurelia can rely on the support of Lolth's faithful. Fellow worshipers will provide ordinary shelter, food, and aid, though they will not risk their lives for her or openly defy a superior priestess without compelling reason.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • Scimitar
    A finely balanced curved blade favored by Aurelia's interpretation of surface-world samurai tradition.
  • Light Crossbow
    A compact crossbow with 20 bolts, carried for executions, pursuit, and ranged interrogation.

Armor

  • Studded Leather Armor
    Studded leather hidden beneath layered black and crimson robes.

Gear

  • 20×
    Crossbow Bolts
    A set of 20 iron-tipped bolts.
  • Holy Symbol
    A holy symbol of Lolth, fashioned as a silver spider suspended in a web of black wire.
  • Prayer Book
    A small prayer book containing invocations, condemnations, and coded observations about suspected heretics.
  • 5×
    Incense
    Five sticks of incense used during interrogations and private devotions.
  • Vestments
    Vestments bearing the eight-legged sigil of Lolth.
  • Common Clothes
    A set of common clothes for travel outside formal temple or noble settings.
  • Belt Pouch
    A purse containing starting coin.

Purse

  • 15×
    Gold Pieces
    Starting funds from the fighter class and acolyte background.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, silver-white hair braided with tiny black spider charms, and vivid violet eyes. Her lightly armored robes are cut in the style of a severe surface-world samurai's attire, layered over studded leather and secured with crimson silk cords. A finely curved scimitar hangs at her hip. Several living spiders nest within hidden folds of her garments, occasionally emerging onto her shoulders or hands. Her beauty is deliberate and intimidating, enhanced by precise cosmetics, ceremonial scars, and the cold poise of a noble interrogator.

Mannerisms

Aurelia pauses before answering difficult questions, as if allowing an invisible spider to crawl across her thoughts. She maintains unnerving eye contact, speaks in measured formal phrases, and refers to interrogations as examinations of the web. When displeased, she delicately adjusts one of the cords on her robes instead of raising her voice.

Personality

Aurelia is poised, observant, and intensely self-controlled. She treats conversation as a duel and compliments as carefully placed bait. She is genuinely charming when it serves her purpose, but her attention constantly tracks exits, concealed weapons, nervous gestures, and changes in tone. She has a strange tenderness toward spiders, speaking to them as trusted colleagues while regarding most people as disposable evidence.

Ideals

Order. A web survives because every strand has a place and every creature understands which direction the pressure comes from. Dissent must be exposed before it becomes rebellion.

Bonds

House Malice is my web, and I will not allow any rival house, traitor, or false prophet to cut its strands. I also protect the spiders that dwell within my robes, for I believe they are gifts from Lolth and witnesses to every secret I uncover.

Flaws

Aurelia cannot leave a contradiction unexplored. She interprets hesitation as guilt, mercy as weakness, and private disagreement as the first stage of treason. Her devotion is so absolute that she would sacrifice an innocent person rather than admit that Lolth's will might be unclear.

Quirks

Names individual spiders and consults them before making important decisions.
Collects a single thread from the clothing of every person she interrogates.
Practices silent sword-drawing forms whenever she suspects someone is lying.
Leaves small offerings of meat in dark corners for her hidden spider colony.

Background

Aurelia Malice was born beneath the hanging bridges of Menzoberranzan, the lesser daughter of a house that survived by making itself useful to those more powerful. From infancy, she was given to Lolth's temples, where priestesses taught her that every smile concealed a blade and every unanswered question invited rebellion. Aurelia excelled at recognizing fear, vanity, and disobedience in others. She learned to move through noble halls as quietly as a hunting spider and to turn a suspect's own words into a confession. By adulthood, she had become an inquisitor in all but title, dispatched to investigate servants, rivals, merchants, and even members of allied houses suspected of heresy or divided loyalty.

“Aurelia excelled at recognizing fear, vanity, and disobedience in others.”
From their backstory
Background
Acolyte, House Inquisitor

Connections

Species

Drow

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