Aurelia Malice
Aurelia Malice
Sheet
AC 15 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
10 featuresBonus action
- Second WindLevel 1
As a bonus action, Aurelia can regain hit points equal to 1d10 + her fighter level. She must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DuelingLevel 1
Aurelia adopts the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
- TraitDrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
- TraitDrowKeen Senses, Aurelia is proficient in Perception.
- TraitDrowFey Ancestry, Aurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TraitDrowTrance, Aurelia meditates deeply for 4 hours instead of sleeping during a long rest.
- TraitDrowSunlight Sensitivity, Aurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or what she is trying to perceive is in direct sunlight.
- TraitDrowDrow Magic, Aurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this trait.
- TraitDrowDrow Weapon Training, Aurelia is proficient with rapiers, shortswords, and hand crossbows.
- Shelter of the FaithfulAcolyte, House Inquisitor
Aurelia can rely on the support of Lolth's faithful. Fellow worshipers will provide ordinary shelter, food, and aid, though they will not risk their lives for her or openly defy a superior priestess without compelling reason.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- ScimitarA finely balanced curved blade favored by Aurelia's interpretation of surface-world samurai tradition.
- Light CrossbowA compact crossbow with 20 bolts, carried for executions, pursuit, and ranged interrogation.
Armor
- Studded Leather ArmorStudded leather hidden beneath layered black and crimson robes.
Gear
- 20×Crossbow BoltsA set of 20 iron-tipped bolts.
- Holy SymbolA holy symbol of Lolth, fashioned as a silver spider suspended in a web of black wire.
- Prayer BookA small prayer book containing invocations, condemnations, and coded observations about suspected heretics.
- 5×IncenseFive sticks of incense used during interrogations and private devotions.
- VestmentsVestments bearing the eight-legged sigil of Lolth.
- Common ClothesA set of common clothes for travel outside formal temple or noble settings.
- Belt PouchA purse containing starting coin.
Purse
- 15×Gold PiecesStarting funds from the fighter class and acolyte background.
Appearance
Aurelia is a statuesque drow woman with obsidian skin, silver-white hair braided with tiny black spider charms, and vivid violet eyes. Her lightly armored robes are cut in the style of a severe surface-world samurai's attire, layered over studded leather and secured with crimson silk cords. A finely curved scimitar hangs at her hip. Several living spiders nest within hidden folds of her garments, occasionally emerging onto her shoulders or hands. Her beauty is deliberate and intimidating, enhanced by precise cosmetics, ceremonial scars, and the cold poise of a noble interrogator.
Mannerisms
Aurelia pauses before answering difficult questions, as if allowing an invisible spider to crawl across her thoughts. She maintains unnerving eye contact, speaks in measured formal phrases, and refers to interrogations as examinations of the web. When displeased, she delicately adjusts one of the cords on her robes instead of raising her voice.
Personality
Aurelia is poised, observant, and intensely self-controlled. She treats conversation as a duel and compliments as carefully placed bait. She is genuinely charming when it serves her purpose, but her attention constantly tracks exits, concealed weapons, nervous gestures, and changes in tone. She has a strange tenderness toward spiders, speaking to them as trusted colleagues while regarding most people as disposable evidence.
Ideals
Order. A web survives because every strand has a place and every creature understands which direction the pressure comes from. Dissent must be exposed before it becomes rebellion.
Bonds
House Malice is my web, and I will not allow any rival house, traitor, or false prophet to cut its strands. I also protect the spiders that dwell within my robes, for I believe they are gifts from Lolth and witnesses to every secret I uncover.
Flaws
Aurelia cannot leave a contradiction unexplored. She interprets hesitation as guilt, mercy as weakness, and private disagreement as the first stage of treason. Her devotion is so absolute that she would sacrifice an innocent person rather than admit that Lolth's will might be unclear.
Quirks
Background
Aurelia Malice was born beneath the hanging bridges of Menzoberranzan, the lesser daughter of a house that survived by making itself useful to those more powerful. From infancy, she was given to Lolth's temples, where priestesses taught her that every smile concealed a blade and every unanswered question invited rebellion. Aurelia excelled at recognizing fear, vanity, and disobedience in others. She learned to move through noble halls as quietly as a hunting spider and to turn a suspect's own words into a confession. By adulthood, she had become an inquisitor in all but title, dispatched to investigate servants, rivals, merchants, and even members of allied houses suspected of heresy or divided loyalty.
“Aurelia excelled at recognizing fear, vanity, and disobedience in others.”
- Background
- Acolyte, House Inquisitor
Connections
Species
Drow
Media
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