Vespera Thorne
Vespera Thorne
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
- Steady AimLevel 3
As a Bonus Action, give yourself Advantage on your next attack roll this turn if you don't move.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5ft of the target.
- AssassinateLevel 3
Advantage on Initiative rolls. On your first turn in combat, you have Advantage on attack rolls against any creature that hasn't taken a turn yet. If you hit a surprised creature, it is a critical hit.
- Psychic BladesLevel 3
When you hit with a weapon attack, expend one use of Bardic Inspiration to deal 2d6 psychic damage.
- EvasionLevel 7
When subjected to an effect that allows a Dexterity save for half damage, you take no damage on a success and half on a failure.
- Reliable SkillLevel 11
Whenever you make an Ability Check that lets you add your Proficiency Bonus, treat a d20 roll of 9 or lower as a 10.
- Envenom WeaponsLevel 13
When you deal Sneak Attack damage, you can change the damage type of the Sneak Attack to Poison.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws (already applied).
- Death StrikeLevel 17
When you attack and hit a creature that is surprised, it must make a Constitution save (DC 20) or take double the damage of the attack.
- Stroke of LuckLevel 20
If you fail an Ability Check or miss an attack, you can treat the d20 roll as a 20. Once per Short/Long Rest.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- VersatileHumanYou gain the Skilled feat (already applied to skill proficiencies).
- Criminal Ties (Alert Feat)Criminal
You gain the Alert feat. You have a reliable contact in a criminal network.
Spells
6 spellsSpellcasting. Vespera Thorne casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- 2×Serrated Stiletto DaggersPair of masterwork daggers designed for deep, jagged wounds.
Armor
- Studded Leather Armor (Minimalist)Sleek, black leather straps and reinforcing studs that barely cover the vitals.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
- Poisoner's KitA set of vials and chemicals for crafting toxins.
Appearance
Vespera is a vision of dangerous beauty. She sports a jagged, short black pixie cut and wide, unhinged eyes that seem to track movements no one else sees. Her pale skin is a canvas for intricate black ink tattoos that form solid sleeves from her wrists to her collarbone. She wears minimalist black leather attire consisting of strappy harness-like structures, fishnet stockings, and weapon-grade high heels. She is never seen without her twin serrated stilettos strapped to her thighs.
Mannerisms
She walks with a rhythmic clicking of her heels, often licking her lips when she smells blood.
Personality
She is disarmingly charismatic, often laughing at jokes only she can hear. She switches from a seductive whisper to a cold, predatory silence in a heartbeat. She treats murder as a fine art, often humming soft melodies while cleaning her blades.
Ideals
Artistry. Every kill is a performance, and every performance must be more exquisite than the last.
Bonds
My stilettos are my only true companions. They never lie, and they never leave me.
Flaws
I cannot resist the urge to taunt my prey, even when a silent kill would be more practical.
Quirks
Background
Born in the labyrinthine slums of the city of Atrix, Vespera was never a normal child. While other children played with dolls, she studied the way local butchers carved meat, fascinated by the precision of the blade. By age twelve, she had already claimed her first victim, a street urchin who dared to touch her hair. She realized quickly that her beauty and natural charm were the perfect cloaks for her true nature, allowing her to move through high society like a wolf in silk. Her transition from a common thug to a high-profile serial killer was seamless, earning her the reputation of a ghost that leaves only blood and silence. Her tattoos are a chronicle of her kills, each pattern representing a soul she has extinguished. She eventually found common ground with the College of Whispers, learning to turn her victims' deepest fears into a weapon of psychic trauma. Now, she wanders the shadows of Atrix, seeking the perfect masterpiece to complete her living canvas.
“While other children played with dolls, she studied the way local butchers carved meat, fascinated by the precision of the blade.”
- Background
- Criminal
Connections
Species
Human
Media
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