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Vespera Thorne - AI-generated fantasy Character

Vespera Thorne

Human · Rogue / Bard (Assassin / College of Whispers) · Level 20 · Criminal

Vespera Thorne

She is disarmingly charismatic, often laughing at jokes only she can hear.
AC18
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 143 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse Property,
Longswords,
Shortswords,
Rapiers

Tools

Thieves' Tools,
Poisoner's Kit,
Disguise Kit,
Three-String Lute

Languages

Common,
Thieves' Cant,
Abyssal

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.

  • Steady AimLevel 3

    As a Bonus Action, give yourself Advantage on your next attack roll this turn if you don't move.

Always on

  • Sneak AttackLevel 1

    Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5ft of the target.

  • AssassinateLevel 3

    Advantage on Initiative rolls. On your first turn in combat, you have Advantage on attack rolls against any creature that hasn't taken a turn yet. If you hit a surprised creature, it is a critical hit.

  • Psychic BladesLevel 3

    When you hit with a weapon attack, expend one use of Bardic Inspiration to deal 2d6 psychic damage.

  • EvasionLevel 7

    When subjected to an effect that allows a Dexterity save for half damage, you take no damage on a success and half on a failure.

  • Reliable SkillLevel 11

    Whenever you make an Ability Check that lets you add your Proficiency Bonus, treat a d20 roll of 9 or lower as a 10.

  • Envenom WeaponsLevel 13

    When you deal Sneak Attack damage, you can change the damage type of the Sneak Attack to Poison.

  • Slippery MindLevel 15

    Gain proficiency in Wisdom and Charisma saving throws (already applied).

  • Death StrikeLevel 17

    When you attack and hit a creature that is surprised, it must make a Constitution save (DC 20) or take double the damage of the attack.

  • Stroke of LuckLevel 20

    If you fail an Ability Check or miss an attack, you can treat the d20 roll as a 20. Once per Short/Long Rest.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • VersatileHumanYou gain the Skilled feat (already applied to skill proficiencies).
  • Criminal Ties (Alert Feat)Criminal

    You gain the Alert feat. You have a reliable contact in a criminal network.

Spells

6 spells

Spellcasting. Vespera Thorne casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (2 slots): ,

Gear

4 items

Weapons

  • 2×
    Serrated Stiletto Daggers
    Pair of masterwork daggers designed for deep, jagged wounds.

Armor

  • Studded Leather Armor (Minimalist)
    Sleek, black leather straps and reinforcing studs that barely cover the vitals.

Tools

  • Thieves' Tools
    Tools for picking locks and disarming traps.
  • Poisoner's Kit
    A set of vials and chemicals for crafting toxins.

Appearance

Vespera is a vision of dangerous beauty. She sports a jagged, short black pixie cut and wide, unhinged eyes that seem to track movements no one else sees. Her pale skin is a canvas for intricate black ink tattoos that form solid sleeves from her wrists to her collarbone. She wears minimalist black leather attire consisting of strappy harness-like structures, fishnet stockings, and weapon-grade high heels. She is never seen without her twin serrated stilettos strapped to her thighs.

Mannerisms

She walks with a rhythmic clicking of her heels, often licking her lips when she smells blood.

Personality

She is disarmingly charismatic, often laughing at jokes only she can hear. She switches from a seductive whisper to a cold, predatory silence in a heartbeat. She treats murder as a fine art, often humming soft melodies while cleaning her blades.

Ideals

Artistry. Every kill is a performance, and every performance must be more exquisite than the last.

Bonds

My stilettos are my only true companions. They never lie, and they never leave me.

Flaws

I cannot resist the urge to taunt my prey, even when a silent kill would be more practical.

Quirks

Compulsively sharpens her daggers when bored.
Tilts her head at a sharp angle when speaking to someone she intends to kill.

Background

Born in the labyrinthine slums of the city of Atrix, Vespera was never a normal child. While other children played with dolls, she studied the way local butchers carved meat, fascinated by the precision of the blade. By age twelve, she had already claimed her first victim, a street urchin who dared to touch her hair. She realized quickly that her beauty and natural charm were the perfect cloaks for her true nature, allowing her to move through high society like a wolf in silk. Her transition from a common thug to a high-profile serial killer was seamless, earning her the reputation of a ghost that leaves only blood and silence. Her tattoos are a chronicle of her kills, each pattern representing a soul she has extinguished. She eventually found common ground with the College of Whispers, learning to turn her victims' deepest fears into a weapon of psychic trauma. Now, she wanders the shadows of Atrix, seeking the perfect masterpiece to complete her living canvas.

“While other children played with dolls, she studied the way local butchers carved meat, fascinated by the precision of the blade.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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