Amelia
Amelia
Sheet
AC 17 · HP 183 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Bardic InspirationLevel 1
When Bonus Action
You grant a d12 inspiration die to a creature within 60 feet.
Reaction
- Cutting WordsLevel 3
When A creature you can see rolls an attack, check, or damage roll.
Subtract the result of your inspiration die from the enemy's total.
Always on
- SpellcastingLevel 1
You can cast known bard spells using Charisma as your spellcasting ability.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
You can help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d12 hit points.
- ExpertiseLevel 3
Your proficiency bonus is doubled for four chosen skill proficiencies.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- Additional Magical SecretsLevel 6
You learn two spells of your choice from any class. A spell you choose must be of a level you can cast.
- CountercharmLevel 6
You can use musical notes or words of power to disrupt mind-influencing effects.
- Magical SecretsLevel 10
You have learned secrets from every class. You learn additional spells from any class at 10th, 14th, and 18th level.
- Peerless SkillLevel 14
When you make an ability check, you can expend one use of Bardic Inspiration and add the number rolled to your ability check.
- Superior InspirationLevel 20
When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
- Ability Score IncreaseHumanAll scores +1
- By Popular DemandEntertainer
You can always find a place to perform in an inn or tavern. You receive free lodging and food of a modest or comfortable standard as long as you perform each night.
Spells
10 spellsSpellcasting. Amelia casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots): , ,
4th level (3 slots):
5th level (3 slots): no spells
6th level (2 slots):
7th level (2 slots): no spells
8th level (1 slot):
9th level (1 slot):
Gear
4 itemsWeapons
- 2×DaggerA small, easily hidden blade.
Armor
- Studded Leather ArmorLight armor made from tough but flexible leather, reinforced with close-set rivets.
Tools
- LuteA fine wooden lute with intricate engravings of hearts and bows.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Appearance
Amelia has cute pastel pink hair tied in messy space buns and striking golden eyes. She has pouty red lips and often wears cute heart stickers on her face along with pink ribbons and bows. Standing at 5'2" with a curvy, petite build, she favors bubbly and slightly revealing outfits that match her high fantasy aesthetic.
Mannerisms
She pouts her lips when things do not go her way and giggles loudly after saying something particularly mean or manipulative.
Personality
Amelia is a chaotic gremlin with a bubbly and overly friendly facade. She is highly manipulative, flirty, and often controlling or possessive in her relationships. She has a toxic side that stems from deep-seated insecurities, though she is genuinely a good friend at heart and tries to improve when people set firm boundaries with her.
Ideals
Connection. Everyone should be linked to one another, preferably with me at the very center of the web.
Bonds
My friends are my everything. I will keep them safe, even if I have to cast a spell to make sure they never want to leave my party.
Flaws
I am deeply possessive and struggle to distinguish between a healthy relationship and emotional ownership.
Quirks
Background
Amelia was raised in a world of spotlights and applause, moving from theater to theater as a child prodigy. She quickly realized that if she kept everyone looking at her, they would never look away. Her magic developed as a way to literally capture the hearts of her audience, turning her talent for performance into a tool for control. She lived her life as a whirlwind of drama, picking up and discarding admirers until her adventures led her to true power. Over time, she mastered the College of Lore, collecting secrets not just for knowledge, but as leverage to ensure she was never forgotten. As she reached the peak of her power at level twenty, her manipulation became legend, but her loneliness grew in equal measure. She now wanders the world looking for someone who can withstand her chaotic intensity, using her immense magical abilities to protect those who are brave enough to remain by her side.
“She quickly realized that if she kept everyone looking at her, they would never look away.”
- Background
- Entertainer
Connections
Species
Human
Media
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