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Auvakka - AI-generated fantasy Character

Auvakka

Kobold · Ranger (Hunter) · Level 13 · Criminal

Auvakka

Quiet, observant, and practical, Auvakka is most comfortable when everyone has a job and every exit has been counted.
AC14
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 107 · 40 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longbows,
Shortswords

Tools

Thieves' Tools,
Cartographer's Tools,
Forgery Kit

Languages

Common,
Draconic,
Giant,
Undercommon

Features

25 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Hunter's Mark

    When A creature enters the fight or a previous mark ends

    As a Bonus Action, Auvakka can cast Hunter's Mark on a creature she can see within range, marking it for the spell's duration.

  • Tireless Reserve

    When Auvakka needs protection or has taken significant damage

    As a Bonus Action, Auvakka can give herself 1d8 + 4 Temporary Hit Points, using one of her four daily uses.

  • Draconic Cry

    When Auvakka needs to disrupt nearby enemies or create an opening

    Auvakka can use her Kobold Draconic Cry as a Bonus Action. Creatures within 10 feet that can hear her have Disadvantage on attack rolls until the start of her next turn. The cry can be used five times per Long Rest.

  • TirelessLevel 10

    As a Bonus Action, you can give yourself Temporary Hit Points equal to 1d8 plus your Wisdom modifier. You can use this benefit a number of times equal to your Wisdom modifier, regaining all uses after a Long Rest.

  • Draconic CryKoboldAs a Bonus Action, you can let out a cry that gives creatures within 10 feet Disadvantage on attack rolls until the start of your next turn. You can use this trait a number of times equal to your Proficiency Bonus, regaining all uses after a Long Rest.

Always on

  • SpellcastingLevel 1

    You channel primal magic through Wisdom. You prepare 11 Ranger spells of levels for which you have spell slots, use Wisdom as your spellcasting ability, and can use a Druidic Focus as a spellcasting focus.

  • Favored EnemyLevel 1

    Hunter's Mark is always prepared. You can cast it twice without expending a spell slot, regaining all expended free uses after a Long Rest. At this level, you can cast it as a level 1 spell using your normal spell slots.

  • Weapon MasteryLevel 1

    Choose two proficient weapon types whose mastery properties you can use. Auvakka has chosen Longbow and Shortsword. You can change these choices after a Long Rest.

  • Deft ExplorerLevel 2

    You gain Expertise in one skill proficiency, chosen as Survival. You also learn two additional languages of your choice, chosen here as Giant and Undercommon.

  • Fighting StyleLevel 2

    You gain a Fighting Style feat. Auvakka has chosen Archery, granting a +2 bonus to attack rolls with Ranged weapons.

  • Ranger SubclassLevel 3

    You gain a Ranger subclass. Auvakka follows the Hunter subclass.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat. Auvakka selected Skilled, gaining proficiency with Investigation, Nature, and Cartographer's Tools.

  • RovingLevel 6

    Your Speed increases by 10 feet while you are not wearing Heavy armor. You also gain a Climb Speed and Swim Speed equal to your Speed.

  • Hunter's LoreLevel 7

    When you fail a saving throw to avoid or end the Frightened, Poisoned, or Stunned condition, you can repeat the save at the end of each of your turns, ending the condition on yourself on a success.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement feat. Auvakka selected Skilled again, gaining proficiency with Deception, Forgery Kit, and Thieves' Tools expertise remains with Sleight of Hand from her background.

  • ExpertiseLevel 9

    You gain Expertise in one skill proficiency. Auvakka selected Stealth, doubling her proficiency bonus for Stealth checks.

  • Superior Hunter's PreyLevel 11

    Once on each of your turns when you deal damage to a creature marked by your Hunter's Mark, you can increase that damage by 1d6.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement feat. Auvakka selected Alert, gaining Initiative Proficiency and the ability to swap Initiative with a willing ally immediately after rolling Initiative.

  • Relentless HunterLevel 13

    When you make a damage roll against the creature marked by your Hunter's Mark, you can roll one of the damage dice twice and use either result. This benefit applies once per turn.

  • TraitKoboldSmall size and a walking speed of 30 feet.
  • TraitKoboldDarkvision out to 60 feet.
  • Kobold LegacyKoboldChoose one legacy at character creation. Auvakka chose Draconic Sorcery, learning the Thaumaturgy cantrip. Wisdom is her spellcasting ability for it.
  • TraitKoboldCreature type Humanoid.
  • Criminal ContactCriminal

    You know how to find people who live outside the law, how to communicate with them discreetly, and how to use criminal contacts to obtain information or arrange favors. Your underground network is not automatically loyal, but it can usually point you toward someone who knows what you need.

Spells

13 spells

Spellcasting. Auvakka casts with Wisdom (spell save DC 17, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , , , , , , , , , , ,

2nd level (3 slots): no spells

3rd level (3 slots): no spells

4th level (1 slot): no spells

Gear

9 items

Weapons

  • 2×
    Shortsword
    A balanced blade suited to close work and narrow tunnels
  • Longbow
    A compact longbow with a wrapped grip and a reinforced lower limb

Armor

  • Leather Armor
    Light armor made from treated leather, repaired many times but carefully maintained

Tools

  • Thieves' Tools
    A small pouch containing assorted trail chalk, wire, and lock shims

Gear

  • 20×
    Arrows
    Arrows carried in a practical leather quiver
  • Druidic Focus
    A carved length of rowanwood used as a Druidic Focus
  • Explorer's Pack
    Bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope
  • Burglar's Clothes
    A set of worn dark clothing and a hooded cloak used for covert work

Purse

  • 50×
    Gold Pieces
    A small pouch of personal coin and carefully laundered earnings

Appearance

A small, wiry kobold with rust-red scales mottled by pale copper along the snout, shoulders, and knuckles. Her eyes are dark amber and constantly measuring distance, cover, and escape routes. Years spent outdoors have roughened her scales at the elbows and dulled their shine with a fine coating of trail dust. She wears carefully repaired leather armor, a moss-green hood, and a bandolier of arrowheads, chalk, wire, and folded maps. Within a minute of meeting her, people notice the soft pause before she speaks, followed by a dry throat-clearing click deep in her throat. Her voice is low and surprisingly calm, with a faint northern lilt.

Mannerisms

Auvakka pauses before answering, takes one quiet breath through her nose, then clears her throat with a dry clicking sound. She rarely points with a finger, preferring a small tilt of her chin. When planning, she arranges pebbles, arrowheads, or bits of food into tactical diagrams without noticing.

Personality

Quiet, observant, and practical, Auvakka is most comfortable when everyone has a job and every exit has been counted. She speaks gently even when describing violence, which makes her sudden flashes of ferocity more unsettling. She is deeply protective of frightened people, suspicious of institutions, and fascinated by maps, locks, animal tracks, and the small habits that reveal who someone really is.

Ideals

No one should be trapped by the circumstances of their birth. Freedom is worth discomfort, danger, and even disgrace, especially for those society has already decided are disposable.

Bonds

I owe my life to the scattered kobold families driven from our old tunnels, and I will keep finding them until every survivor has a safe place to sleep. I also carry the brass key taken from the watch captain who betrayed us, because one day I will learn what lock it opens.

Flaws

I assume every offer contains a hidden hook, and I sometimes sabotage honest relationships by testing people until they fail. When frightened, I become controlling and would rather make a bad plan myself than trust someone else's good one.

Quirks

Names every significant trail and refuses to call an unnamed road safe.
Keeps a tiny collection of unusual nails, buttons, and arrowheads in labeled cloth packets.
Sleeps with one hand resting on a coil of wire.
Whistles three descending notes when concentrating.
Quietly apologizes to traps before disarming them.

Background

Auvakka grew up beneath a ruined watchtower where a kobold warren survived by salvaging lost gear, guiding smugglers through the hills, and selling false trail maps to anyone careless enough to trust them. Her gift was not strength or charm, but pattern recognition. She could look at a boot print, a broken twig, or a missing nail and tell which route a person had taken, how frightened they were, and whether they expected pursuit. The warren called her Auvakka, a name meaning something close to “the one who hears the ground.”

“Her gift was not strength or charm, but pattern recognition.”
From their backstory
Background
Criminal

Connections

Species

Kobold

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