Nadim Haddad
Nadim Haddad
Sheet
AC 14 · HP 48 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- BraceLevel 1
As a bonus action, Nadim enters a Brace state for 1 minute. While braced, he cannot be moved against his will unless he chooses to move, and he gains temporary hit points equal to his proficiency bonus. He can use this feature twice per long rest.
Reaction
- Take the Weight
When When a creature within 5 feet takes damage
Nadim chooses himself or one creature within 5 feet. The target reduces incoming damage by 1d8 plus Nadim's Constitution modifier.
- Show Up Anyway
When When an ally within 30 feet is reduced below half hit points
Nadim moves up to half his speed toward a creature he can see, without provoking opportunity attacks from that creature. If he ends within 5 feet, he can use Hold the Line on that creature without spending an action.
Always on
- Pin the Problem
When When Nadim hits a creature with a simple weapon
Nadim makes one attack with his utility baton or folding pry bar. On a hit, the target cannot willingly move more than 5 feet until the start of Nadim's next turn if it is no more than one size larger than him.
- House-Bound TrainingLevel 1
Nadim gains proficiency with light armor, medium armor, shields, simple weapons, and practical restraint tools used by the House.
- Hold the LineLevel 1
When Nadim is not incapacitated, he can choose one creature within 5 feet at the start of his turn. Until the start of his next turn, that creature has advantage on saving throws against being frightened or forced to move while Nadim remains conscious.
- Useful HandsLevel 2
Nadim chooses two skills from Athletics, Insight, Investigation, Medicine, Perception, and Survival. He gains proficiency in them. He chooses Athletics and Medicine.
- Corrective EffortLevel 2
When Nadim fails a Strength, Constitution, or Wisdom saving throw, he can reroll it and must use the new result. Once used, this feature returns after a short or long rest.
- Measured RepetitionLevel 5
Nadim can make one additional weapon attack when he takes the Attack action on his turn.
- AdaptableHumanNadim gains proficiency in one additional skill, Investigation.
- Practical ResilienceHumanOnce per long rest, when Nadim would be reduced to 0 hit points but not killed outright, he drops to 1 hit point instead.
- Common MeasureHumanNadim gains one additional language, House Cant, used by allied members of the Houses.
- Hearth-Keeping NetworkApricity House
Hearth-Keeping Network. Nadim can usually find practical shelter, a hot meal, basic medical attention, or a place to work through members and allied households of Apricity House. He is expected to repay that trust through useful labor rather than money.
Gear
8 itemsWeapons
- Utility batonA compact steel baton designed for control and bracing rather than intimidation.
- Folding pry barA sturdy folding pry bar used for maintenance, leverage, and emergency entry.
Armor
- Hearth shieldA reinforced work shield bearing a small copper Hearth emblem.
Tools
- Folding pry barA sturdy folding pry bar used for maintenance, leverage, and emergency entry.
Gear
- Reinforced work jacketA dark canvas work jacket reinforced at the shoulders and elbows, with discreet impact padding sewn beneath the lining.
- Field medical kitA belt pouch containing gauze, antiseptic, tape, pain tablets, and two reusable splints.
- House key ringA ring of labeled keys, access tags, and old maintenance tokens from Apricity House facilities.
- Maintenance ledgerA notebook filled with schedules, repair diagrams, names, and exact records of promises made.
Purse
- House stipendCoins and practical currency equivalent to a modest working person's weekly reserve.
Appearance
Nadim Haddad is a broad-shouldered human man with a compact, work-built frame, close-cropped dark hair, and a neatly maintained beard beginning to silver at the jaw. His clothes are practical and repeatedly repaired: heavy canvas trousers, a faded overshirt, sturdy work shoes, and a charcoal utility vest marked with the small copper sun of Apricity House. Within a minute of meeting him, most people notice that he checks the closure of his left cuff whenever he is thinking. He does it with two precise fingers, even when the cuff is already secure. His hands are rough from maintenance work, but his nails are carefully trimmed and his clothing is clean without being fashionable.
Mannerisms
He states observations once, in a flat voice, then waits. When a conversation becomes emotional, he checks his left cuff, squares nearby objects, and begins listing the next practical steps. He never says that he is tired until someone else has noticed.
Personality
Nadim is quiet, exact, and more compassionate in action than in speech. He remembers medication times, preferred tea, broken promises, and which floorboards creak at night. He does not seek praise and distrusts dramatic declarations, but he will remain beside a frightened person long after everyone else has run out of useful things to say.
Ideals
Health is not a mood. Purpose is not a performance. Both are built through the repeated care of body, place, and promise.
Bonds
The old repair shop where his family still works is his measure of honest usefulness. He is also bound to the Hearth shelter on Kestrel Street, whose doors he promised would never close because he was too tired to keep them open.
Flaws
He treats flexibility as a moral risk and often continues a failing plan simply because he made a commitment to it. He can mistake exhaustion for proof that the work matters, and he becomes quietly judgmental toward people whose limits are more visible than his own.
Quirks
Background
Nadim Haddad grew up above a neighborhood repair shop in the southern blocks of Ovum, where his mother kept the books and his uncle fixed everything people brought through the door. The shop was not important in any public sense. It repaired door hinges, cracked kettles, broken handrails, and the small failures that made ordinary lives harder. Nadim learned early that a house did not remain a home because someone loved it. It remained a home because somebody checked the stove, replaced the loose latch, showed up for the morning shift, and did the work again the next day. He entered Apricity House after spending several years in municipal building maintenance. During a winter power failure, a shelter under his care remained open for three days because Nadim kept its systems running with borrowed parts, handwritten schedules, and a refusal to leave before the last resident had somewhere warm to go. The House noticed him afterward. As an Ironclad, he now maintains Hearth sites, escorts exhausted people through unstable districts, and holds failing plans together long enough for others to recover. His reputation is dependable, but not easy. Nadim is learning that a structure can be strong and still need to move, and that rest is not the same thing as abandonment.
“It repaired door hinges, cracked kettles, broken handrails, and the small failures that made ordinary lives harder.”
- Background
- Apricity House
Connections
Species
Human
Media
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