Zeraphine
Zeraphine
Sheet
AC 15 · HP 38 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Wild ShapeLevel 2
As an action, you can transform into a beast you have seen before twice per short rest.
Bonus action
- Combat Wild ShapeLevel 2
You can use Wild Shape as a bonus action. You can also expend a spell slot to regain 1d8 hit points per spell level while transformed.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.
- SpellcastingLevel 1
You can cast druid spells using Wisdom. You use a druidic focus as a casting orifice.
- Circle FormsLevel 2
You can transform into a beast with a CR as high as 1.
- TraitTieflingDarkvision
- TraitTieflingHellish Resistance
- TraitTieflingInfernal Legacy
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know the information, you often know where and from whom you can obtain it.
Spells
9 spellsSpellcasting. Zeraphine casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): ,
2nd level (3 slots): , ,
3rd level (2 slots):
Gear
5 itemsWeapons
- QuarterstaffA simple wooden staff.
Armor
- Leather ArmorBasic leather protection.
- Wooden ShieldA shield made of oak and ironwood.
Tools
- Herbalism KitUsed to create antitoxin and potions of healing.
Gear
- Scholar PackIncludes a backpack, a book of lore, ink, a pen, 10 sheets of parchment, a little bag of sand, and a small knife.
Appearance
Zeraphine has deep ruby-red skin and a pair of thick, black horns that curl backwards like a ram's. Her golden eyes are constantly scanning for details. She wears supple leather armor covered in living moss and carries a staff made from a petrified oak branch. Small scrolls and ink pots are tethered to her belt alongside bunches of dried sage.
Mannerisms
She frequently adjusts her horns as if they were a pair of spectacles and mumbles definitions of plants to herself while walking.
Personality
She is intensely curious and speaks with a structured, academic vocabulary even when discussing the wild. She is patient with nature but prone to frustration with social bureaucracy. She treats every new ecosystem like a library that needs to be carefully cataloged and understood.
Ideals
Knowledge. The preservation of life requires the understanding of its patterns and history.
Bonds
I carry the unfinished manuscript of my mentor, and I will complete his research on forest ley lines.
Flaws
I often value the survival of a rare plant or beast over the comfort of my companions.
Quirks
Background
Zeraphine spent her youth within the claustrophobic halls of a Great Library, hidden away by masters who feared her infernal appearance would bring scandal. She excelled in the study of planar biology and natural law, but she eventually grew tired of reading about the world through the dust of dead parchment. She realized that her own chaotic heritage was a part of the natural order that her books could never fully explain. Driven by a need for direct experience, she fled into the deep woods where the trees did not judge her for her horns or her skin. There, the spirits of the forest taught her that life is a cycle of shedding one's skin and reclaiming a new form. She transitioned from a student of books to a guardian of the moon, finding that the chaotic beauty of the wild mirrored the fire in her own soul. Now she travels the world to document disappearing species and protect sacred groves from the encroachment of rigid, unfeeling civilizations.
“She realized that her own chaotic heritage was a part of the natural order that her books could never fully explain.”
- Background
- Sage
Connections
Species
Tiefling
Media
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