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Treuwaz - AI-generated fantasy Character

Treuwaz

Eladrin · Warlock (The Fiend (Bane)) · Level 10 · Noble

Treuwaz

He presents himself as a devoted civil servant, always ready with a platitude or a shallow compliment about the weather.
AC12
HP78/78
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 78 · 30 ft.
AlignmentLawful EvilGenderMaleAge124 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PersuasionCHA

Armor

Light Armor

Weapons

Simple Weapons

Tools

Dragonchess Set

Languages

Common,
Elvish,
Sylvan

Features

16 features

Bonus action

  • TraitEladrinFey Step (Bonus Action teleport 30ft, uses scale with PB)

Always on

  • Otherworldly Patron: The FiendLevel 1

    Your pact is made with Bane, the Black Hand. You gain access to an expanded list of spells and hellish power.

  • Dark One's BlessingLevel 1

    When you reduce a hostile creature to 0 HP, you gain 14 temporary hit points.

  • Pact of the ChainLevel 3

    You can cast Find Familiar as a ritual. You choose a special form. Treuwaz has a Martial Echo (Imp stats) that looks like a silent, armored version of himself.

  • Dark One's Own LuckLevel 6

    Once per short rest, when you make an ability check or saving throw, you can add a d10 to the roll.

  • Fiendish ResilienceLevel 10

    Choose one damage type at the end of a short or long rest. You have resistance to that type until you choose a different one.

  • Eldritch Invocation: Beguiling InfluenceLevel 2

    You gain proficiency in Deception and Persuasion.

  • Eldritch Invocation: Voice of the Chain MasterLevel 2

    You can communicate telepathically with your clone and perceive through its senses as long as you are on the same plane.

  • Eldritch Invocation: Agonizing BlastLevel 2

    Add Charisma modifier to Eldritch Blast damage.

  • Eldritch Invocation: Investment of the Chain MasterLevel 5

    Your clone gains a flying speed, can use its reaction to grant you resistance, and its attacks are magical.

  • Eldritch Invocation: Mask of Many FacesLevel 9

    You can cast Disguise Self at will without expending a spell slot.

  • TraitEladrinDarkvision
  • TraitEladrinKeen Senses
  • TraitEladrinFey Ancestry
  • TraitEladrinTrance
  • Position of PrivilegeNoble

    You are welcome in high society and people assume you have the right to be wherever you are. The common folk try to accommodate you.

Spells

11 spells

Spellcasting. Treuwaz casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level:

2nd level:

3rd level:

4th level: ,

5th level (2 slots): ,

Gear

4 items

Weapons

  • 2×
    Dagger
    A hidden ceremonial blade.

Armor

  • Leather Armor
    Standard protective gear.

Gear

  • Signet Ring
    The symbol of his family and secret devotion to Bane.
  • Arcane Focus (Black Iron Gauntlet)
    A heavy gauntlet used to channel warlock spells.

Appearance

Treuwaz is an Eladrin of elegant, almost fragile beauty, usually appearing in the late autumn form with auburn hair and copper-gold skin. He wears pristine silks in shades of slate and black, and a heavy iron gauntlet on his left hand. His smile is constant but never reaches his pale gray eyes. Nearby, a silent figure in matching armor and a closed helm stands watch, moving with a supernatural, jittery precision that mirrors Treuwaz's own posture.

Mannerisms

He has a habit of tilting his head and staring just past the person he is talking to, as if he is communicating with his unseen guards.

Personality

He presents himself as a devoted civil servant, always ready with a platitude or a shallow compliment about the weather. This friendliness is a mask for a deep, cold ambition. He believes that the city is a machine that requires a firm hand to function, and any deviation from his order is a personal insult. He speaks in a measured, soft tone that suggests he is always listening to something else far away.

Ideals

Order is the only shield against the madness of the wilds. The strong have a divine mandate to chain the weak for their own protection.

Bonds

My father's reputation is the perfect cloak for my designs. I will keep this city in a state of absolute, quiet submission or I will see it burn in holy fire.

Flaws

I am revolted by the touch of those I deem 'chaotic' or 'inferior'. My reliance on my clone makes me physically vulnerable when I am alone.

Quirks

He constantly buffs the metal of his black iron signet ring.
He refuses to eat food prepared by non-elves.
He refers to himself in the plural when discussing city law.

Background

As the son of the late, beloved mayor, Treuwaz was expected to inherit a legacy of kindness and open-door policy. While the public believes he has stepped into his father's shoes, the reality is far darker. During a trip into the deep Feywild as a youth, Treuwaz witnessed the chaotic cruelty of nature and the shifting satyr tribes. Terrified of such disorder, he reached out into the void and found the Black Hand. Bane offered him the strength to bind the world to his will, and Treuwaz accepted without hesitation. He has since replaced his father's guards with men bound by secret oaths of iron. He spends his days in the mayor's office, directing a network of informants while his magical echo, a clone formed from his own shadow and Bane's malice, stalks the streets to ensure compliance. The recent influx of satyrs into the city has disgusted him. He sees them as pests that disrupt the perfect, rigid harmony he is building. Every day, the guards spend more time in his office receiving orders for the coming 'reformation', while the city watches Treuwaz's polite, generic smile, unaware of the iron fist tightening around their throats.

“While the public believes he has stepped into his father's shoes, the reality is far darker.”
From their backstory
Background
Noble

Connections

Species

Eladrin

Media

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