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Draconius Smith - AI-generated fantasy Character

Draconius Smith

Dragonborn · Monk · Level 1 · Hermit

Draconius Smith

He is perpetually irritable and finds almost everything too loud.
AC12
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 10 · 30 ft.
AlignmentLawful NeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT
  • StealthDEX

Weapons

Simple weapons,
Shortswords

Tools

Herbalism kit,
Cook's utensils

Languages

Common,
Draconic,
Celestial

Features

6 features

Bonus action

  • Martial ArtsLevel 1

    You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.

Always on

  • Unarmored DefenseLevel 1

    While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

  • TraitDragonbornDraconic Ancestry (Gold)
  • Breath Weapon (15 ftDragonborncone, Dex save, Fire)
  • TraitDragonbornDamage Resistance (Fire)
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation might be a great truth about the cosmos, a site long forgotten, or a secret that could change the world.

Gear

7 items

Weapons

  • Quarterstaff
    A versatile simple weapon used for striking and defense.
  • 10×
    Darts
    Thrown projectiles for ranged attacks.

Tools

  • Herbalism Kit
    Pouch containing clippers, mortar and pestle, and vials.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Scroll case stuffed with notes
    Contains your research and personal thoughts.
  • Winter Blanket
    A thick wool blanket for cold nights.
  • Common Clothes
    Simple, worn-out travel clothing.

Appearance

Draconius is a large Gold Dragonborn with scales that have lost their luster, now resembling tarnished brass. He wears tattered monk robes that have seen better days. He possesses a permanent scowl and heavy, hooded eyes that look like they have not seen a full night of sleep in a decade. His horns are slightly chipped, and he carries a thick, knotted wooden staff.

Mannerisms

He sighs heavily before answering any question. He often covers his ear holes with his claws when the party starts planning.

Personality

He is perpetually irritable and finds almost everything too loud. Draconius believes that words are usually a waste of breath. He is blunt to the point of being offensive, but he has zero tolerance for bullies or those who flee from a fight they started. He just wants to find a cave that does not have an echo.

Ideals

Solitude. The world is a loud, messy place, and the only way to find truth is in the absence of others.

Bonds

I carry the notes of a discovery I made during my isolation. It is the only thing quiet enough to be worth keeping.

Flaws

I have no patience for those who cannot handle a challenge. If you run away, I will likely be the one to kick you back into the fray.

Quirks

Pinch of the bridge of his snout when someone speaks too loudly
Constantly checking for echoes in new rooms
Prefers eating in total silence and will leave if anyone speaks

Background

Draconius was once a respected blacksmith within his clan, known for his steady hands and quiet focus. However, after decades of the constant ringing of hammers and the endless chatter of customers, he simply snapped. He walked away from his forge, renamed himself Smith as a mocking tribute to the life he left, and sought the silence of the high peaks. He spent seven years in a remote mountain monastery, learning to harness his inner fire through the way of the monk. Unfortunately, even the monks were too noisy for his liking. Their constant chanting and philosophical debates drove him back down the mountain. Now, he travels because every time he finds a quiet spot, a group of 'adventurers' shows up to start a tavern brawl or summon a demon. He joined the current party only because they seemed slightly less likely to scream every five minutes, though he is already regretting that decision. He views cowardice as the ultimate noise, a screeching discord in the natural order that must be silenced with a firm palm strike.

“However, after decades of the constant ringing of hammers and the endless chatter of customers, he simply snapped.”
From their backstory
Background
Hermit

Connections

Species

Dragonborn

Media

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