Mikatz Korr
Mikatz Korr
Sheet
AC 18 · HP 63 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
24 featuresReaction
- Stone's EnduranceGoliathAs a reaction, reduce incoming damage by 1d12 + Constitution modifier. Usable once per short or long rest.
Always on
- Turn UndeadLevel 2
When As an action, against undead within 30 feet
Present the holy symbol and force each undead within 30 feet that can see or hear you to make a Wisdom saving throw or become turned for 1 minute.
- Preserve LifeLevel 2
When As an action, when allies within 30 feet need healing
Distribute up to 60 hit points among creatures within 30 feet, restoring no more than half a target's hit point maximum and affecting neither constructs nor undead.
- Divine InterventionLevel 10
When As an action or when the DM allows the request
Call upon your deity for a chance of direct divine intervention.
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You know three cleric cantrips and prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can use a holy symbol as a spellcasting focus.
- Divine Domain, Life DomainLevel 1
You gain proficiency with heavy armor. You also gain the Life Domain features and domain spells.
- Disciple of LifeLevel 1
When you restore hit points with a spell of 1st level or higher, the target regains additional hit points equal to 2 plus the spell's level.
- Channel DivinityLevel 2
You can channel divine energy to fuel magical effects. You gain Turn Undead and the Life Domain option Preserve Life. You regain uses after a short or long rest.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2, or two ability scores by 1. You used this improvement to increase Wisdom by 2.
- Destroy Undead, CR 1/2Level 5
When you use Turn Undead, an undead of challenge rating 1/2 or lower is destroyed if it fails its saving throw.
- Ability Score ImprovementLevel 8
You can increase one ability score by 2, or two ability scores by 1. You used this improvement to increase Wisdom by 2.
- Potent SpellcastingLevel 8
When you deal damage to a creature with a cleric cantrip, you add your Wisdom modifier to the damage dealt.
- Ability Score ImprovementLevel 12
You can increase one ability score by 2, or two ability scores by 1. You used this improvement to increase Wisdom by 2.
- Destroy Undead, CR 2Level 8
When you use Turn Undead, an undead of challenge rating 2 or lower is destroyed if it fails its saving throw.
- Ability Score IncreaseGoliathStrength increases by 2 and Constitution increases by 1.
- AgeGoliathGoliaths mature around age 18 and live less than a century.
- AlignmentGoliathGoliaths tend toward lawful attitudes because of their competitive, disciplined culture.
- SizeGoliathMedium.
- SpeedGoliath30 feet.
- Natural AthleteGoliathProficiency in the Athletics skill.
- Powerful BuildGoliathCount as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathNaturally adapted to high altitude, including elevations above 20,000 feet. You are also acclimated to cold climates.
- LanguagesGoliathCommon and Giant.
- WandererOutlander
You have an excellent memory for maps and geography, and you can find food and fresh water for yourself and up to five other people each day, provided the land offers natural resources.
Spells
20 spellsSpellcasting. Mikatz Korr casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot):
Gear
12 itemsWeapons
- MaceA simple one-handed bludgeoning weapon used as both tool and symbol of service.
- Light CrossbowA light crossbow with a quiver of bolts.
Armor
- Chain MailChain mail providing AC 16. Because of heavy armor, it does not add Dexterity modifier to AC.
- ShieldA shield bearing a plain iron sunburst, providing a +2 bonus to AC.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Priest's PackIncludes a backpack, blankets, mess kit, tinderbox, torches, rations, and a waterskin.
- Holy SymbolA divine focus used for cleric spellcasting.
- StaffA sturdy walking staff used for travel and defense.
- Hunting TrapA device for trapping small or medium beasts.
- Trophy from an AnimalA token from a memorable wilderness kill, such as a preserved claw or horn.
- Traveler's ClothesRugged clothing suited to long journeys.
Purse
- 10×Gold PiecesCoin pouch containing starting funds from the Outlander background.
Appearance
A broad-shouldered goliath standing just over seven feet tall, with slate-gray skin marked by pale natural birth patterns across the shoulders and forearms. Her black hair is kept in a short, practical braid bound with red thread. She wears well-maintained chain mail beneath a weathered white-and-ochre clerical mantle, and a heavy iron holy symbol hangs at her chest. The symbol is polished smooth where her thumb repeatedly rubs it during prayer. She takes up noticeable space in any room and has learned to move carefully around smaller folk, though chairs and doorframes still seem to object to her presence.
Mannerisms
Mikatz pauses before entering a room to judge its exits, ceiling height, and strongest source of warmth. When listening, she leans down until she is closer to the speaker's eye level. She touches her iron holy symbol before making difficult decisions and speaks prayers in a low, measured cadence while tending wounds.
Personality
Quiet, observant, and steady under pressure. Mikatz has a dry sense of humor and a habit of treating logistical problems as sacred responsibilities. She is gentle with the frightened, blunt with the reckless, and deeply uncomfortable with praise. She prefers useful conversation, shared meals, and people who keep their promises.
Ideals
No one should face the wilderness alone. Strength has meaning only when it is used to make another person's burden lighter.
Bonds
The mountain shrine where Mikatz first heard her god's voice must be restored before she dies. She also considers every person she has successfully guided through dangerous country part of an extended spiritual family.
Flaws
Mikatz assumes that anyone who accepts help owes the group a duty in return, and she becomes quietly judgmental when people waste food, shelter, or second chances. She is also poor at recognizing when others need privacy. To her, silence beside someone is companionship, not intrusion.
Quirks
Background
Mikatz Korr was born among a highland goliath clan that measured worth by endurance, skill, and the willingness to carry another person through a storm. As a child, she was never the fastest climber or the strongest wrestler, but she possessed an unusual patience. She could sit beside an injured hunter for an entire night without complaint, counting breaths and keeping the fire alive. When a winter avalanche buried part of the clan's migration route, Mikatz dug through snow until her hands bled, then heard a voice beneath the mountain. She followed that voice to a half-buried shrine dedicated to a patient god of shelter, healing, and shared burdens. The shrine's priest taught her that strength was not merely the ability to withstand suffering. It was the decision to make suffering less necessary for someone else. Mikatz eventually left the highlands as a wandering cleric, carrying the shrine's iron emblem and learning the roads, rivers, hunting grounds, and settlements of the wider world. She has served as healer, guide, exorcist, and occasionally the person who stands in a doorway so nothing cruel can pass. Her faith is practical and unsentimental. She believes the divine is found less in thunderous miracles than in the hand that steadies a cup, the blanket shared in cold weather, and the traveler who refuses to abandon the slowest member of the group.
“As a child, she was never the fastest climber or the strongest wrestler, but she possessed an unusual patience.”
- Background
- Outlander
Connections
Species
Goliath
Media
0 imagesNo images yet.
Turn Mikatz Korr into a sheet
A high-res, share-ready sheet you can post or print.