Letharion Siannodel
Letharion Siannodel
Sheet
AC 11 · HP 24 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
Weapons
Languages
Features
16 featuresAlways on
- SpellcastingLevel 1
You can cast wizard spells using an arcane spellbook and prepare a number of wizard spells each day equal to your Intelligence modifier plus your wizard level.
- SpellbookLevel 1
You have a spellbook containing six 1st level wizard spells of your choice. You can add more spells to it as you gain levels, and can copy new spells from scrolls or other spellbooks.
- CantripsLevel 1
You can cast a few cantrips without expending spell slots.
- Arcane RecoveryLevel 1
You have learned to recover some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can recover expended spell slots with a combined level equal to half your wizard level, rounded up.
- Arcane TraditionLevel 2
You choose a School of Magic. You gain the benefits of your chosen school and learn its specialized theory and techniques.
- Evocation SavantLevel 2
When you choose the School of Evocation, you gain an improved understanding of elemental magic.
- Evocation SavantLevel 2
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
- Sculpt SpellsLevel 2
When you use an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell's level to automatically succeed on their saving throws, and they take no damage if they would normally take half damage on a successful save.
- Potent CantripLevel 6
You can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
- TraitHigh ElfDarkvision
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfKeen Senses
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfExtra Cantrip
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can learn it. Your network of scholarly contacts and libraries can help you gather information or find a source for obscure knowledge.
Spells
17 spellsSpellcasting. Letharion Siannodel casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , , , , ,
2nd level (3 slots):
3rd level (3 slots): , ,
Gear
11 itemsWeapons
- QuarterstaffA quarterstaff used as a walking staff and ritual focus.
- DaggerA simple blade for utility and self-defense.
Gear
- Component PouchA pouch of material components for spellcasting.
- SpellbookThe personal spellbook containing Letharion's studied spells and annotations.
- Scholar's PackA sturdy pack with ink, parchment, candles, and other scholarly necessities.
- InkA bottle of black ink for notes and copied spells.
- QuillA feather quill for precise transcription.
- Small KnifeA small blade for cutting wax, string, and pages.
- Letter from a Dead ColleagueA formal plea for assistance from a colleague who never returned from a dig site.
- Common ClothesSimple travel clothes worn under scholar's robes.
- Belt PouchA belt pouch containing starting coin.
Appearance
A tall high elf with silver-blond hair worn in a loose knot, pale violet eyes, and an ink stain on one thumb that never seems to wash out. He dresses in practical scholar's robes layered beneath a short blue traveling mantle sewn with tiny rune patterns. A brass ring of keys hangs at his belt beside a slender wand, and his spellbook is wrapped in weathered green leather with stitched corners from repeated repairs.
Mannerisms
He speaks in measured, precise sentences and pauses to think before answering. When excited, he taps two fingers against his spellbook as if knocking on a door only he can hear.
Personality
Patient, inquisitive, and quietly intense. He is courteous almost to a fault, but his courtesy has the feel of a scalpel, exact and deliberate. He trusts evidence over rumor, yet still believes people can be better than their worst stories.
Ideals
Knowledge is a responsibility, not a trophy. Power should be used to protect the vulnerable and to illuminate truths that tyrants would rather bury.
Bonds
He carries the unfinished notes of his mentor, Master Ilyra, who vanished while investigating a ruin said to contain a living spell. He will not rest until he learns what happened to her and brings her research to light.
Flaws
He cannot leave a mystery unanswered, even when caution would be wiser. When someone dismisses knowledge as useless, he becomes cold, sharp, and needlessly determined to prove them wrong.
Quirks
Background
Letharion Vale was born in an elven enclave that prized memory as much as music. While other children learned courtly graces, he preferred the attic archives, where dust and candle wax clung to shelves of old maps, broken theories, and half-forgotten spellwork. He discovered early that a careful question could open as many doors as a master key, and that every sealed manuscript seemed to hum a little louder when he was near it. By the time his tutors noticed, he had already copied three banned sigils into the margins of a genealogy ledger and accidentally set a reading lamp floating for an hour.
- Background
- Sage
Connections
Species
High Elf
Media
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