Salem Mercer
Salem Mercer
Sheet
AC 22 · HP 364 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresReaction
- Bloodied But UnbowedLevel 3
As a reaction when taking damage, regain all Moxie. If bloodied, gain temporary HP.
Always on
- Iron ChinLevel 1
While wearing Light or no armor and no shield, AC equals 12 plus CON modifier.
- Fisticuffs DieLevel 1
Unarmed strikes and Pugilist weapons deal 1d8 bludgeoning damage.
- Moxie (9 Points)Level 2
Expend points for Brace Up, One-Two Punch, or Stick and Move features. Regain on short/long rest.
- Gunslinger Risk DiceLevel 3
Expend d8 Risk Dice to perform maneuvers. Regain on short/long rest.
- Critical ShotLevel 9
Ranged weapon attacks score a critical hit on a roll of 18-20.
- EvasionLevel 10
Take no damage on successful Dex saves, half on fail.
- School of Hard KnocksLevel 9
Once per turn deal extra 1d12 damage or apply debuffs like Endanger or Provoke.
- Boon of TruesightLevel 20
Gain Truesight out to 60 feet (enhanced by Guard training).
- Versatile (Origin FeatHumanAlert)
- TraitHumanResourceful (Gain Heroic Inspiration on a Nat 1 roll)
- Elite WatcherGuard (Soldier variant)
Your status as a former Citadel Watcher allows you to influence high-ranking officials in Khar-Atir and grants you supernatural senses tuned to the city's environment.
Spells
1 spellSpellcasting. Salem Mercer casts with Wisdom (spell save DC 22, to hit with spell attacks).
Cantrips (at will):
Gear
4 itemsWeapons
- Brass Knuckle KnivesCombining blunt force with sharp edges.
- 4×Punch KnivesT-shaped daggers designed for close quarters thrusts.
Gear
- Deadeye (RSh-12 Variant)A matte black heavy revolver with immense stopping power.
- Leather DusterA worn, sun-bleached duster that conceals weapons.
Appearance
Salem stands 6 feet 2 inches tall with the rugged face of a man who has outlived his youth twice over. He possesses shoulder length black hair, a thick beard, and eyes that seem to pierce through illusions. His leather duster is weathered by dust storms and battle, smelling of tobacco and gunpowder. He bears a striking resemblance to the outlaw Arthur Morgan.
Mannerisms
Speaks with a heavy, rhythmic cadence that lacks any unnecessary words. He rarely blinks when looking at someone he suspects is dishonest.
Personality
Salem is a cold, methodical pragmatist who speaks with a low, deliberate rasp. He values efficiency over emotion and reads people with a terrifying accuracy, often detecting a lie before the speaker finishes their sentence. He is slow to trust but possesses a core of granite like loyalty for those in The Shroud.
Ideals
Reliability. If you give a man your word, or a target your bullet, you ensure it lands with absolute certainty.
Bonds
My parents gave thirty years to a city that spit them out. I will ensure they never want for anything again, and The Shroud is the vessel for that security.
Flaws
I am unable to let go of a grudge, and my pragmatism often borders on cruelty when dealing with those I perceive as liars.
Quirks
Background
Born in the sand swept city of Khar-Atir, Salem was the son of elite Watchers. His mother was a master marksman and his father a brutal brawler, both of whom instilled in him the dual mastery of lead and fist. Salem rose to the rank of Citadel Watcher, gaining the supernatural sight required to protect the city. However, when his father was discarded by the high command after the Incident involving a hidden Androsphinx, Salem saw the rot within the Watchers. Leaving his post in protest, he found a new path in the underground tournaments of Zahra-Nur. There he met Riley Ripley, and together they forged The Shroud, a syndicate that now pulls the strings of Atrix from their Obsidian Rose headquarters. He remains a man haunted by the betrayal of his parents, nursing a deep grudge against Sovereign Verash-Kuhl and Toren Miresk.
“His mother was a master marksman and his father a brutal brawler, both of whom instilled in him the dual mastery of lead and fist.”
- Background
- Guard (Soldier variant)
Connections
Species
Human
Media
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