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Salem Mercer - AI-generated fantasy Character

Salem Mercer

Human · Fighter (Gunslinger / Pugilist) (Secret Agent / Sweet Science) · Level 20 · Guard (Soldier variant)

Salem Mercer

Salem is a cold, methodical pragmatist who speaks with a low, deliberate rasp.
AC22
HP364/364
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 22 · HP 364 · 40 ft.
AlignmentLawful NeutralGenderMaleAgeLate 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light,
Medium,
Heavy,
Shields

Weapons

Simple,
Martial,
Firearms,
Improvised

Tools

Disguise Kit,
Thieves Tools,
Gaming Set

Languages

Common,
Undercommon

Features

12 features

Reaction

  • Bloodied But UnbowedLevel 3

    As a reaction when taking damage, regain all Moxie. If bloodied, gain temporary HP.

Always on

  • Iron ChinLevel 1

    While wearing Light or no armor and no shield, AC equals 12 plus CON modifier.

  • Fisticuffs DieLevel 1

    Unarmed strikes and Pugilist weapons deal 1d8 bludgeoning damage.

  • Moxie (9 Points)Level 2

    Expend points for Brace Up, One-Two Punch, or Stick and Move features. Regain on short/long rest.

  • Gunslinger Risk DiceLevel 3

    Expend d8 Risk Dice to perform maneuvers. Regain on short/long rest.

  • Critical ShotLevel 9

    Ranged weapon attacks score a critical hit on a roll of 18-20.

  • EvasionLevel 10

    Take no damage on successful Dex saves, half on fail.

  • School of Hard KnocksLevel 9

    Once per turn deal extra 1d12 damage or apply debuffs like Endanger or Provoke.

  • Boon of TruesightLevel 20

    Gain Truesight out to 60 feet (enhanced by Guard training).

  • Versatile (Origin FeatHumanAlert)
  • TraitHumanResourceful (Gain Heroic Inspiration on a Nat 1 roll)
  • Elite WatcherGuard (Soldier variant)

    Your status as a former Citadel Watcher allows you to influence high-ranking officials in Khar-Atir and grants you supernatural senses tuned to the city's environment.

Spells

1 spell

Spellcasting. Salem Mercer casts with Wisdom (spell save DC 22, to hit with spell attacks).

Cantrips (at will):

Gear

4 items

Weapons

  • Brass Knuckle Knives
    Combining blunt force with sharp edges.
  • 4×
    Punch Knives
    T-shaped daggers designed for close quarters thrusts.

Gear

  • Deadeye (RSh-12 Variant)
    A matte black heavy revolver with immense stopping power.
  • Leather Duster
    A worn, sun-bleached duster that conceals weapons.

Appearance

Salem stands 6 feet 2 inches tall with the rugged face of a man who has outlived his youth twice over. He possesses shoulder length black hair, a thick beard, and eyes that seem to pierce through illusions. His leather duster is weathered by dust storms and battle, smelling of tobacco and gunpowder. He bears a striking resemblance to the outlaw Arthur Morgan.

Mannerisms

Speaks with a heavy, rhythmic cadence that lacks any unnecessary words. He rarely blinks when looking at someone he suspects is dishonest.

Personality

Salem is a cold, methodical pragmatist who speaks with a low, deliberate rasp. He values efficiency over emotion and reads people with a terrifying accuracy, often detecting a lie before the speaker finishes their sentence. He is slow to trust but possesses a core of granite like loyalty for those in The Shroud.

Ideals

Reliability. If you give a man your word, or a target your bullet, you ensure it lands with absolute certainty.

Bonds

My parents gave thirty years to a city that spit them out. I will ensure they never want for anything again, and The Shroud is the vessel for that security.

Flaws

I am unable to let go of a grudge, and my pragmatism often borders on cruelty when dealing with those I perceive as liars.

Quirks

Always cleans his revolver during long silences
Chews on a specific type of bitter desert root
Taps his brass knuckles against his thigh when impatient

Background

Born in the sand swept city of Khar-Atir, Salem was the son of elite Watchers. His mother was a master marksman and his father a brutal brawler, both of whom instilled in him the dual mastery of lead and fist. Salem rose to the rank of Citadel Watcher, gaining the supernatural sight required to protect the city. However, when his father was discarded by the high command after the Incident involving a hidden Androsphinx, Salem saw the rot within the Watchers. Leaving his post in protest, he found a new path in the underground tournaments of Zahra-Nur. There he met Riley Ripley, and together they forged The Shroud, a syndicate that now pulls the strings of Atrix from their Obsidian Rose headquarters. He remains a man haunted by the betrayal of his parents, nursing a deep grudge against Sovereign Verash-Kuhl and Toren Miresk.

“His mother was a master marksman and his father a brutal brawler, both of whom instilled in him the dual mastery of lead and fist.”
From their backstory
Background
Guard (Soldier variant)

Connections

Species

Human

Media

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