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Korth Bone-Eater - AI-generated fantasy Character

Korth Bone-Eater

Lizardfolk · Barbarian (Path of the Ancestral Guardian) · Level 5 · Outlander

Korth Bone-Eater

Korth is intensely pragmatic and views the world through the lens of survival.
AC15
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 55 · 40 ft.
AlignmentNeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Pan Flute

Languages

Common,
Draconic

Features

13 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • BiteLizardfolk1d6 + STR piercing damage. Can use as bonus action once per short rest for temporary HP equal to CON modifier.

Always on

  • RageLevel 1

    3 times per day. Gain advantage on STR checks/saves, bonus damage to STR attacks (+2), and resistance to bludgeoning, piercing, slashing.

  • Unarmored DefenseLevel 1

    AC equals 10 + DEX mod + CON mod when not wearing armor.

  • Reckless AttackLevel 2

    Gain advantage on melee weapon attack rolls using STR, but attack rolls against you have advantage until next turn.

  • Danger SenseLevel 2

    Advantage on DEX saving throws against effects you can see.

  • Ancestral ProtectorsLevel 3

    First creature you hit with an attack while raging has disadvantage on attacks against targets other than you, and targets have resistance to its damage.

  • Fast MovementLevel 5

    Speed increases by 10 feet while not wearing heavy armor.

  • Cunning ArtisanLizardfolkCan craft items from carcasses during a short rest.
  • Hold BreathLizardfolkCan hold breath for up to 15 minutes.
  • Hunter's LoreLizardfolkProficiency in Nature and Stealth.
  • Natural ArmorLizardfolk13 + DEX modifier if not wearing armor (calculated as 15).
  • WandererOutlander

    Excellent memory for maps and geography. Can find food and fresh water for self and five others each day, provided the land offers it.

Gear

6 items

Weapons

  • Greataxe
    1d12 slashing damage.
  • 2×
    Handaxe
    1d6 slashing, light, thrown (20/60).
  • 4×
    Javelin
    1d6 piercing, thrown (30/120).

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
  • Staff
    Walking staff.
  • Hunting Trap
    Standard steel trap.

Appearance

Korth is a thick scaled lizardfolk with dark moss-green skin and yellow, unblinking eyes. He wears simple loincloths made of cured leather and a necklace of teeth from monsters he has consumed. His greataxe is fashioned from a massive thigh bone of a long dead beast with a jagged flint blade lashed to the top. When he rages, translucent, spectral reptilian silhouettes emerge from his scales, swirling around him like a swamp mist.

Mannerisms

He tilts his head to the side like a predator calculating distance when listening to complex plans.

Personality

Korth is intensely pragmatic and views the world through the lens of survival. He speaks in short, direct sentences and rarely displays emotion, as he considers it a waste of energy. He does not understand the 'soft' concepts of mercy or revenge, only the utility of actions. However, he treats his allies with a strange, communal loyalty, viewing them as members of a nest that must be protected so the collective might thrive.

Ideals

The cycle of life is simple. You eat, or you are eaten. I ensure we are the ones who eat.

Bonds

My ancestors guide my blade. I am the physical vessel for the history of my swamp.

Flaws

I have no concept of money or social hierarchy. I will likely attempt to eat the mount of a noble if I am hungry.

Quirks

He constantly sharpens his bone-greataxe with a smooth river stone.
He stares at people for several minutes without blinking when they talk.

Background

Korth hails from the Blackscale Fens, a place where the line between the living and the dead is as thin as the surface of the stagnant water. In his tribe, it is believed that the meat of the ancestors provides strength, but their spirits provide protection. As a youth, Korth was chosen by the swamp spirits after surviving a week lost in the heart of a hydra's lair. He did not kill the hydra, he simply outlived its hunger. The ghosts of his tribe's greatest hunters now cling to him, not out of love, but out of a shared instinct to keep their bloodline moving through the world. He travels the lands beyond the marsh because a vision of a great 'hunger' that will consume even the spirits told him he must find allies among the warm-blooded. To Korth, every battle is a ritual of providing for the ghosts that ride on his shoulders.

“In his tribe, it is believed that the meat of the ancestors provides strength, but their spirits provide protection.”
From their backstory
Background
Outlander

Connections

Species

Lizardfolk

Media

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