Korth Bone-Eater
Korth Bone-Eater
Sheet
AC 15 · HP 55 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- BiteLizardfolk1d6 + STR piercing damage. Can use as bonus action once per short rest for temporary HP equal to CON modifier.
Always on
- RageLevel 1
3 times per day. Gain advantage on STR checks/saves, bonus damage to STR attacks (+2), and resistance to bludgeoning, piercing, slashing.
- Unarmored DefenseLevel 1
AC equals 10 + DEX mod + CON mod when not wearing armor.
- Reckless AttackLevel 2
Gain advantage on melee weapon attack rolls using STR, but attack rolls against you have advantage until next turn.
- Danger SenseLevel 2
Advantage on DEX saving throws against effects you can see.
- Ancestral ProtectorsLevel 3
First creature you hit with an attack while raging has disadvantage on attacks against targets other than you, and targets have resistance to its damage.
- Fast MovementLevel 5
Speed increases by 10 feet while not wearing heavy armor.
- Cunning ArtisanLizardfolkCan craft items from carcasses during a short rest.
- Hold BreathLizardfolkCan hold breath for up to 15 minutes.
- Hunter's LoreLizardfolkProficiency in Nature and Stealth.
- Natural ArmorLizardfolk13 + DEX modifier if not wearing armor (calculated as 15).
- WandererOutlander
Excellent memory for maps and geography. Can find food and fresh water for self and five others each day, provided the land offers it.
Gear
6 itemsWeapons
- Greataxe1d12 slashing damage.
- 2×Handaxe1d6 slashing, light, thrown (20/60).
- 4×Javelin1d6 piercing, thrown (30/120).
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
- StaffWalking staff.
- Hunting TrapStandard steel trap.
Appearance
Korth is a thick scaled lizardfolk with dark moss-green skin and yellow, unblinking eyes. He wears simple loincloths made of cured leather and a necklace of teeth from monsters he has consumed. His greataxe is fashioned from a massive thigh bone of a long dead beast with a jagged flint blade lashed to the top. When he rages, translucent, spectral reptilian silhouettes emerge from his scales, swirling around him like a swamp mist.
Mannerisms
He tilts his head to the side like a predator calculating distance when listening to complex plans.
Personality
Korth is intensely pragmatic and views the world through the lens of survival. He speaks in short, direct sentences and rarely displays emotion, as he considers it a waste of energy. He does not understand the 'soft' concepts of mercy or revenge, only the utility of actions. However, he treats his allies with a strange, communal loyalty, viewing them as members of a nest that must be protected so the collective might thrive.
Ideals
The cycle of life is simple. You eat, or you are eaten. I ensure we are the ones who eat.
Bonds
My ancestors guide my blade. I am the physical vessel for the history of my swamp.
Flaws
I have no concept of money or social hierarchy. I will likely attempt to eat the mount of a noble if I am hungry.
Quirks
Background
Korth hails from the Blackscale Fens, a place where the line between the living and the dead is as thin as the surface of the stagnant water. In his tribe, it is believed that the meat of the ancestors provides strength, but their spirits provide protection. As a youth, Korth was chosen by the swamp spirits after surviving a week lost in the heart of a hydra's lair. He did not kill the hydra, he simply outlived its hunger. The ghosts of his tribe's greatest hunters now cling to him, not out of love, but out of a shared instinct to keep their bloodline moving through the world. He travels the lands beyond the marsh because a vision of a great 'hunger' that will consume even the spirits told him he must find allies among the warm-blooded. To Korth, every battle is a ritual of providing for the ghosts that ride on his shoulders.
“In his tribe, it is believed that the meat of the ancestors provides strength, but their spirits provide protection.”
- Background
- Outlander
Connections
Species
Lizardfolk
Media
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