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Meryn Olsun - AI-generated fantasy Character

Meryn Olsun

Human · Rogue (Arcane Trickster) · Level 9 · Charlatan

Meryn Olsun

Venna is deliberate, incisive, and theatrically unsettling.
AC15
HP66/66
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 66 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons with the finesse or ranged property

Tools

Disguise kit,
Forgery kit,
Thieves' tools,
Gaming set, marked cards

Languages

Common,
Thieves' Cant

Features

16 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Venna's turn.

    Venna can use a bonus action to Dash, Disengage, or Hide.

Always on

  • Sneak AttackLevel 1

    When Once per turn when Venna hits with a qualifying attack.

    Venna can deal an extra 5d6 damage once per turn when she hits with a finesse or ranged weapon attack and meets the Sneak Attack conditions.

  • Mage Hand LegerdemainLevel 3

    When When using mage hand for a qualifying task.

    Venna can use her invisible mage hand to stow or retrieve an object from a container, use thieves' tools at range, or pick a lock at range.

  • Uncanny DodgeLevel 5

    When A visible attacker hits Venna with an attack.

    When a creature Venna cannot see hits her, she can use her reaction to halve the attack's damage against her.

  • Magical AmbushLevel 9

    When Venna casts a spell while hidden from the target.

    If Venna is hidden from a creature when she casts a spell on it, that creature has disadvantage on its saving throw against the spell that turn.

  • ExpertiseLevel 1

    Venna chooses four proficient skills: Acrobatics, Insight, Investigation, and Perception. Her proficiency bonus is doubled for Deception and Stealth, chosen as her Expertise skills at 1st level, and for Insight and Thieves' Tools at 6th level.

  • Thieves' CantLevel 1

    Venna knows the secret language of thieves and can recognize hidden messages used by criminal networks.

  • Arcane Trickster SpellcastingLevel 3

    Venna gains proficiency with the disguise kit and forgery kit. She also gains proficiency with one gaming set, the marked cards used in her former cons.

  • Ability Score ImprovementLevel 4

    Venna gains an Ability Score Improvement. Her Dexterity increases by 2, already reflected in her ability scores.

  • ExpertiseLevel 6

    Venna gains a second set of Expertise choices. Her proficiency bonus is doubled for Insight and Thieves' Tools.

  • Ability Score ImprovementLevel 8

    Venna gains a second Ability Score Improvement. Her Wisdom increases by 2, already reflected in her ability scores.

  • Ability Score IncreaseHumanEach of Venna's ability scores increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, represented here by Thieves' Cant through her rogue training.
  • False IdentityCharlatan

    Venna maintains a false identity and a collection of forged documents, credentials, and disguises. She can create a second identity that includes appropriate documentation, established acquaintances, and enough believable detail to pass casual scrutiny.

Spells

14 spells

Spellcasting. Meryn Olsun casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , , , ,

3rd level (2 slots): no spells

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade with a narrow point, suitable for both fencing and sudden close attacks.
  • Shortbow and arrows
    Light ranged weapon with a quiver of twenty arrows.
  • 2×
    Daggers
    A pair of balanced throwing knives kept in concealed sheaths.

Armor

  • Leather armor
    Supple fitted armor worn beneath her jacket.

Tools

  • Disguise kit
    Tools for altering her face, hair, voice, and apparent social station.
  • Forgery kit
    Ink, parchment, seals, templates, and instruments for producing convincing documents.
  • Gaming set
    A set of marked cards used during her former cons.

Gear

  • Burglar's Pack
    Contains a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
  • Fine clothes
    A complete outfit of fine, deliberately respectable clothing used for social infiltration.

Purse

  • Belt pouch with 15 gp
    A purse containing her remaining starting funds.

Appearance

Venna is a compact, athletic human woman with a commanding presence that seems disproportionate to her height. Her dark hair is cropped close, shaved at the sides, with a distinct streak of silver at one temple. Sharp cheekbones and intense dark eyes give her an alert, predatory expression. Intricate tattoos twist across her shoulders, collarbone, and arms, forming jagged patterns that resemble both script and scars. She favors a fitted black shirt beneath a worn leather jacket, practical trousers, scuffed boots, and a deep crimson scarf. A studded bracelet circles one wrist, and every piece of her clothing appears chosen for movement, concealment, or misdirection.

Mannerisms

Venna speaks softly enough to make others lean toward her, then pauses just long enough to make them wonder what they have revealed. She maintains unbroken eye contact, tilts her head when someone lies, and touches the knot of her crimson scarf whenever she is deciding whether to threaten, charm, or disappear.

Personality

Venna is deliberate, incisive, and theatrically unsettling. She treats every conversation as a negotiation, every room as a stage, and every reaction as useful information. She is capable of genuine tenderness, but it usually arrives disguised as a threat, an insult, or an inconvenient act of protection. She enjoys making arrogant people uncertain, especially when they believe they are in control.

Ideals

Identity is a weapon. Anyone can become powerful if they learn which version of themselves the world is prepared to believe.

Bonds

She is determined to uncover what truly happened to her father and expose the official who arranged his disappearance. She also protects a small circle of street performers, informants, and discarded people who remind her of where she came from. Their safety matters to her more than she admits.

Flaws

Venna cannot resist turning a tense situation into a psychological contest. She deliberately provokes people to learn what they reveal under pressure, even when silence would be safer. She hoards secrets, assumes kindness has a hidden price, and would rather make an enemy than appear vulnerable. Once she decides someone belongs to her circle, her protectiveness can become controlling and dangerous.

Quirks

She invents a new name for herself whenever she enters an unfamiliar town, then keeps the name if it survives an entire month.
She leaves a tiny ink mark shaped like a broken circle on documents she forges.
She collects buttons, rings, and other small objects taken from people who underestimated her.
She smiles whenever someone says, 'I can explain.'
She occasionally answers questions with a different truth than the one requested.

Background

Venna was born in a crowded human river district where names were cheap, reputations were rented, and survival depended on noticing what other people overlooked. Her mother worked as a seamstress for traveling performers, while her father disappeared after being accused of forging military orders. Venna learned early that truth was not necessarily more valuable than a convincing lie. She became skilled at reading posture, tone, and hesitation, first helping entertainers escape angry patrons, then helping confidence artists turn a single purse into a week of comfort. Her tattoos began as coded reminders of every person who had betrayed her, though over time they became a private map of choices, debts, and identities she had worn.

“Her mother worked as a seamstress for traveling performers, while her father disappeared after being accused of forging military orders.”
From their backstory
Background
Charlatan

Connections

Species

Human

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