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Aris Moonbloom - AI-generated fantasy Character

Aris Moonbloom

Aasimar · Druid (Circle of the Land) · Level 3 · Sage

Aris Moonbloom

Optimistic, curious, and adventurous, Aris believes that every road leads to a story and every ruin has something kind or useful left inside it.
AC14
HP19/19
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 19 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Quarterstaffs,
Sickles

Tools

Calligrapher's Supplies,
Herbalism Kit

Languages

Common,
Celestial,
Elvish,
Druidic

Features

17 features

Bonus action

  • Celestial RevelationAasimarStarting at level 3, as a Bonus Action, you can reveal your celestial nature for 1 minute. Once used, this trait cannot be used again until you finish a Long Rest. Aris chose Radiant Soul, gaining a Fly Speed equal to her Speed and dealing extra Radiant damage equal to her Proficiency Bonus once on each of her turns when she deals damage with an attack or spell. The transformation ends early if you have the Incapacitated condition.

Always on

  • Wild ShapeLevel 2

    When As a Magic action

    Aris can expend a use of Wild Shape to transform into a learned Beast form, retaining her game statistics except where the Wild Shape rules specify otherwise.

  • Wild CompanionLevel 2

    When As a Magic action

    Aris can call a familiar by expending a use of Wild Shape, casting Find Familiar without material components.

  • Land's AidLevel 3

    When As a Magic action while expending a use of Wild Shape

    Aris can release a burst of restorative or necrotic natural power in a 10-foot-radius sphere within 60 feet.

  • Radiant Soul

    When As a Bonus Action, once per Long Rest

    Aris can briefly reveal her celestial nature, gaining a flying speed and radiant energy for 1 minute. Once on each of her turns, one attack or spell can deal extra Radiant damage equal to her Proficiency Bonus.

  • DruidicLevel 1

    You know the secret language of Druids and can use it to leave hidden messages. You can also identify such messages left by others who know Druidic.

  • Primal Order, MagicianLevel 2

    Aris chose Magician. She knows one additional cantrip from the Druid spell list. She can also add her Wisdom modifier to Intelligence checks involving Arcana or Nature when she does not already add it.

  • Druid Subclass, Circle of the LandLevel 3

    Aris belongs to the Circle of the Land, a tradition of druids who protect ancient natural knowledge and sacred places.

  • Circle of the Land SpellsLevel 3

    Whenever she finishes a Long Rest, Aris chooses arid, polar, temperate, or tropical land. She has the Circle Spells associated with that land prepared. She currently chooses temperate land, gaining Misty Step, Shocking Grasp, and Sleep as always-prepared spells.

  • Creature TypeAasimarHumanoid.
  • SizeAasimarMedium or Small. Aris is Medium.
  • SpeedAasimar30 feet.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Celestial ResistanceAasimarYou have Resistance to Necrotic and Radiant damage.
  • Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. Once used, this trait cannot be used again until you finish a Long Rest.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Magic Initiate (Wizard)Sage

    Magic Initiate (Wizard). Aris knows the Mage Hand and Minor Illusion cantrips, using Intelligence as her spellcasting ability for them. She also always has Find Familiar prepared and can cast it once without a spell slot after finishing a Long Rest.

Spells

15 spells

Spellcasting. Aris Moonbloom casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

11 items

Weapons

  • Quarterstaff
    A carved wooden staff used as both a spellcasting focus and walking stick
  • Sickle
    A curved harvesting blade suitable for cutting plants and serving as a simple weapon

Armor

  • Leather Armor
    Supple leather armor reinforced with bark plates and stitched leaf patterns
  • Shield
    A round wooden shield painted with a silver crescent moon

Tools

  • Herbalism Kit
    Tools for identifying, drying, grinding, and preparing medicinal plants
  • Calligrapher's Supplies
    Ink, quills, and fine paper for copying maps and recording discoveries

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, rope, and other travel necessities
  • Book of History
    A scholarly volume containing translated histories of vanished druidic sanctuaries
  • 8×
    Parchment
    Sheets used for notes, rubbings, maps, and copied inscriptions
  • Robe
    A plain but carefully mended scholar's robe worn during travel and formal visits

Purse

  • 8×
    Gold Pieces
    Coins saved from years of copying texts and guiding pilgrims

Appearance

Aris is a lithe, copper-skinned aasimar with long silver-brown hair that glimmers faintly under moonlight. Her eyes are deep violet with tiny points of gold, and a soft radiance gathers around her irises when she invokes her celestial power. She wears weathered green-and-brown traveling clothes beneath supple leather armor, decorated with pressed leaves, handwritten notes, and small feathers. Her quarterstaff is carved with constellations and capped with a living sprig of moonbloom flowers.

Mannerisms

Aris tilts her head toward birdsong even in the middle of conversation, speaks to plants as though they are old colleagues, and traces invisible constellations across the air when thinking. When excited, she talks faster and forgets that others may not share her enthusiasm for obscure historical details.

Personality

Optimistic, curious, and adventurous, Aris believes that every road leads to a story and every ruin has something kind or useful left inside it. She is quick to trust people who show compassion, fascinated by unusual customs, and incapable of resisting a beautiful plant, strange inscription, or unexplained patch of moonlight.

Ideals

Knowledge should be a lantern, not a lock. Every secret worth uncovering should ultimately be used to protect life, widen understanding, or give ordinary people more freedom.

Bonds

The monastery that sheltered Aris holds a damaged star chart said to reveal the location of a vanished sanctuary where nature and celestial magic were once united. She will risk almost anything to recover the missing pieces and return the completed chart to the people who taught her to read the world.

Flaws

Aris is so eager to discover the next wonder that she sometimes treats obvious danger as an exciting research opportunity. She also has difficulty abandoning a mystery, even when solving it would be wiser to retreat or ask for help.

Quirks

Keeps a journal of unusual clouds and gives each one a poetic name.
Names every familiar, summoned creature, and particularly impressive mushroom.
Collects fallen leaves from places where something important happened.
Carries a tiny silver bell that she rings before entering ancient ruins.
Refuses to step on flowers unless absolutely necessary.

Background

Aris Moonbloom was raised in a hillside monastery where scholars cataloged celestial events, ancient ruins, and medicinal plants. Her aasimar heritage made her a subject of fascination to the monks, especially when moonlight gathered around her hands or the flowers in the cloister garden bloomed out of season. Rather than treating these signs as omens of destiny, Aris regarded them as invitations to ask better questions. She spent her childhood copying maps, translating fragments of forgotten texts, and sneaking beyond the monastery walls to observe the wild places described in the books she studied.

“Rather than treating these signs as omens of destiny, Aris regarded them as invitations to ask better questions.”
From their backstory
Background
Sage

Connections

Species

Aasimar

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