Aris Moonbloom
Aris Moonbloom
Sheet
AC 14 · HP 19 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Celestial RevelationAasimarStarting at level 3, as a Bonus Action, you can reveal your celestial nature for 1 minute. Once used, this trait cannot be used again until you finish a Long Rest. Aris chose Radiant Soul, gaining a Fly Speed equal to her Speed and dealing extra Radiant damage equal to her Proficiency Bonus once on each of her turns when she deals damage with an attack or spell. The transformation ends early if you have the Incapacitated condition.
Always on
- Wild ShapeLevel 2
When As a Magic action
Aris can expend a use of Wild Shape to transform into a learned Beast form, retaining her game statistics except where the Wild Shape rules specify otherwise.
- Wild CompanionLevel 2
When As a Magic action
Aris can call a familiar by expending a use of Wild Shape, casting Find Familiar without material components.
- Land's AidLevel 3
When As a Magic action while expending a use of Wild Shape
Aris can release a burst of restorative or necrotic natural power in a 10-foot-radius sphere within 60 feet.
- Radiant Soul
When As a Bonus Action, once per Long Rest
Aris can briefly reveal her celestial nature, gaining a flying speed and radiant energy for 1 minute. Once on each of her turns, one attack or spell can deal extra Radiant damage equal to her Proficiency Bonus.
- DruidicLevel 1
You know the secret language of Druids and can use it to leave hidden messages. You can also identify such messages left by others who know Druidic.
- Primal Order, MagicianLevel 2
Aris chose Magician. She knows one additional cantrip from the Druid spell list. She can also add her Wisdom modifier to Intelligence checks involving Arcana or Nature when she does not already add it.
- Druid Subclass, Circle of the LandLevel 3
Aris belongs to the Circle of the Land, a tradition of druids who protect ancient natural knowledge and sacred places.
- Circle of the Land SpellsLevel 3
Whenever she finishes a Long Rest, Aris chooses arid, polar, temperate, or tropical land. She has the Circle Spells associated with that land prepared. She currently chooses temperate land, gaining Misty Step, Shocking Grasp, and Sleep as always-prepared spells.
- Creature TypeAasimarHumanoid.
- SizeAasimarMedium or Small. Aris is Medium.
- SpeedAasimar30 feet.
- DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
- Celestial ResistanceAasimarYou have Resistance to Necrotic and Radiant damage.
- Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. Once used, this trait cannot be used again until you finish a Long Rest.
- Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
- Magic Initiate (Wizard)Sage
Magic Initiate (Wizard). Aris knows the Mage Hand and Minor Illusion cantrips, using Intelligence as her spellcasting ability for them. She also always has Find Familiar prepared and can cast it once without a spell slot after finishing a Long Rest.
Spells
15 spellsSpellcasting. Aris Moonbloom casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
11 itemsWeapons
- QuarterstaffA carved wooden staff used as both a spellcasting focus and walking stick
- SickleA curved harvesting blade suitable for cutting plants and serving as a simple weapon
Armor
- Leather ArmorSupple leather armor reinforced with bark plates and stitched leaf patterns
- ShieldA round wooden shield painted with a silver crescent moon
Tools
- Herbalism KitTools for identifying, drying, grinding, and preparing medicinal plants
- Calligrapher's SuppliesInk, quills, and fine paper for copying maps and recording discoveries
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, rope, and other travel necessities
- Book of HistoryA scholarly volume containing translated histories of vanished druidic sanctuaries
- 8×ParchmentSheets used for notes, rubbings, maps, and copied inscriptions
- RobeA plain but carefully mended scholar's robe worn during travel and formal visits
Purse
- 8×Gold PiecesCoins saved from years of copying texts and guiding pilgrims
Appearance
Aris is a lithe, copper-skinned aasimar with long silver-brown hair that glimmers faintly under moonlight. Her eyes are deep violet with tiny points of gold, and a soft radiance gathers around her irises when she invokes her celestial power. She wears weathered green-and-brown traveling clothes beneath supple leather armor, decorated with pressed leaves, handwritten notes, and small feathers. Her quarterstaff is carved with constellations and capped with a living sprig of moonbloom flowers.
Mannerisms
Aris tilts her head toward birdsong even in the middle of conversation, speaks to plants as though they are old colleagues, and traces invisible constellations across the air when thinking. When excited, she talks faster and forgets that others may not share her enthusiasm for obscure historical details.
Personality
Optimistic, curious, and adventurous, Aris believes that every road leads to a story and every ruin has something kind or useful left inside it. She is quick to trust people who show compassion, fascinated by unusual customs, and incapable of resisting a beautiful plant, strange inscription, or unexplained patch of moonlight.
Ideals
Knowledge should be a lantern, not a lock. Every secret worth uncovering should ultimately be used to protect life, widen understanding, or give ordinary people more freedom.
Bonds
The monastery that sheltered Aris holds a damaged star chart said to reveal the location of a vanished sanctuary where nature and celestial magic were once united. She will risk almost anything to recover the missing pieces and return the completed chart to the people who taught her to read the world.
Flaws
Aris is so eager to discover the next wonder that she sometimes treats obvious danger as an exciting research opportunity. She also has difficulty abandoning a mystery, even when solving it would be wiser to retreat or ask for help.
Quirks
Background
Aris Moonbloom was raised in a hillside monastery where scholars cataloged celestial events, ancient ruins, and medicinal plants. Her aasimar heritage made her a subject of fascination to the monks, especially when moonlight gathered around her hands or the flowers in the cloister garden bloomed out of season. Rather than treating these signs as omens of destiny, Aris regarded them as invitations to ask better questions. She spent her childhood copying maps, translating fragments of forgotten texts, and sneaking beyond the monastery walls to observe the wild places described in the books she studied.
“Rather than treating these signs as omens of destiny, Aris regarded them as invitations to ask better questions.”
- Background
- Sage
Connections
Species
Aasimar
Media
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