Maro Nuru
Maro Nuru
Sheet
AC 14 · HP 12 · 30 ft., climb 20 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Bardic Inspiration
When Bonus action
You can inspire others through stirring words or music. As a bonus action, one creature within 60 feet that can hear you gains a d6 Bardic Inspiration die for one ability check, attack roll, or saving throw made within the next 10 minutes. You can use this feature 3 times per long rest.
- Bardic Inspiration (d6)Level 1
You can inspire others through stirring words or music. As a bonus action, one creature within 60 feet that can hear you gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. You can use this feature a number of times equal to your Charisma modifier, regaining all uses after a long rest.
Always on
- SpellcastingLevel 1
You can cast bard spells using Charisma as your spellcasting ability. You know two cantrips and four 1st-level bard spells. You can use a musical instrument as a spellcasting focus.
- DarkvisionTabaxiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of that turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
- Cat's ClawsTabaxiYour climbing speed is 20 feet. Your claws are natural weapons that deal 1d4 slashing damage plus your Strength modifier on a hit.
- Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
- Ability Score IncreaseTabaxiYour Dexterity increases by 2 and your Charisma increases by 1.
- By Popular DemandEntertainer
He can always find a place to perform, usually in an inn, tavern, circus, or other public gathering spot. In exchange for a performance, he can secure modest food and lodging, and sympathetic audiences may offer assistance.
Spells
6 spellsSpellcasting. Maro Nuru casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- RapierA slender, well-balanced martial blade with a basket hilt and a blue leather grip.
- DaggerA compact blade balanced for throwing or close defense.
Armor
- Leather armorA light, flexible coat of hardened leather, dyed plum and ochre for the stage.
Tools
- LuteA small stringed instrument with a warm voice, repaired many times and decorated with painted river reeds.
- DrumA second instrument used for loud festival rhythms and comic flourishes.
- Disguise kitA kit containing cosmetics, wigs, false facial hair, and other materials for changing one’s appearance.
Gear
- Entertainer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- CostumeA brightly colored performance outfit with practical hidden pockets.
- Token from an admirerA token from an admirer, such as a ribbon, letter, pressed flower, or small gift.
Purse
- Starting goldA pouch containing the modest coin carried by a traveling performer.
Appearance
A lithe male tabaxi with tawny-gold fur, dark russet rosettes, and large amber eyes that seem perpetually amused. His ears are nicked from old street performances and occasional trouble, while a long, expressive tail curls around his ankles when he is thinking. He wears a well-kept leather jerkin beneath a bright plum-and-ochre performer’s coat, a rapier at his hip, and a lute wrapped in a faded blue cloth. Small brass bells are sewn into one cuff, though he insists they are for music rather than mischief.
Mannerisms
Maro punctuates conversation with tiny flourishes of his fingers, as though conducting an invisible orchestra. His ears swivel toward every new sound, and his tail gives away his mood long before his expression does. When lying, he becomes unusually formal and calls everyone 'honored friend.'
Personality
Warm, quick-witted, and intensely curious, Maro treats every stranger as a possible audience member and every problem as a story waiting for a better ending. He is generous with praise, allergic to solemn silence, and genuinely fascinated by the habits of people who live in one place. Beneath his playful charm is a sharp instinct for loneliness, and he is quick to draw isolated people into the conversation.
Ideals
Freedom. No one should be owned by a place, a promise, or another person. The road belongs to those willing to take it.
Bonds
The old traveling troupe that raised him is his true family, and he will cross almost any distance to protect one of its members. He also carries a cracked blue tuning peg from his first lute, a keepsake from the mentor who taught him that music is meant to move people, not merely impress them.
Flaws
He cannot resist an interesting secret, especially when someone warns him to leave it alone. Maro often mistakes confidence for competence, improvises before considering consequences, and would rather make a spectacular mistake than admit he does not know what he is doing.
Quirks
Background
Maro Nuru grew up among traveling performers who followed the roads between river towns, border markets, and crowded city festivals. His troupe had no permanent stage, so every doorway, wagon bed, and village square became a theater. Maro learned early that a song could make strangers share a table, a joke could turn an angry guard aside, and a well-timed flourish could make an empty purse feel almost respectable. His tabaxi curiosity kept him wandering farther than the troupe usually traveled, always chasing the next unusual sound, rumor, or face.
“His troupe had no permanent stage, so every doorway, wagon bed, and village square became a theater.”
- Background
- Entertainer
Connections
Species
Tabaxi
Media
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