Syri Vulcan
Syri Vulcan
Sheet
AC 18 · HP 166 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Use your reaction to halve the damage of an attack you can see.
Always on
- ExpertiseLevel 1
Proficiency bonus is doubled for Stealth, Perception, Insight, and Smith's Tools.
- Sneak AttackLevel 1
Deal an extra 4d6 damage once per turn to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of it.
- Mage Hand LegerdemainLevel 3
Your spectral hand is invisible and can perform additional tasks.
- EvasionLevel 7
When you succeed on a DEX save for half damage, you take no damage; half damage if you fail.
- Blessing of the ForgeLevel 1
At the end of a long rest, touch an object to grant it a +1 bonus to AC or attack/damage rolls until your next long rest.
- Artisan's BlessingLevel 2
Channel Divinity: Conduct a ritual to create an item of metal from coin or scrap metal.
- Soul of the ForgeLevel 6
+1 bonus to AC while wearing medium or heavy armor and resistance to fire damage.
- Divine StrikeLevel 8
Once per turn, deal an extra 1d8 fire damage when you hit with a weapon attack.
- Quick DrawLevel 1
Advantage on Initiative. Draw/stow two one-handed weapons.
- RiskLevel 2
You have 4 Risk Dice (d8) to use on maneuvers.
- Eagle EyeLevel 3
Expend a Risk Die to add the roll to a missed ranged attack.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Guild MembershipGuild Artisan
As an established artisan, you have the support of the Smith's Guild, including access to tools and guild halls.
Spells
6 spellsSpellcasting. Syri Vulcan casts with Intelligence / Wisdom (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (2 slots): no spells
6th level (1 slot): no spells
Gear
4 itemsWeapons
- PistolA finely crafted black powder firearm.
Armor
- Studded Leather ArmorTough leather reinforced with rivets.
Tools
- Smith's ToolsTools required for metalworking.
Gear
- Smoldering Ember Silk CloakA cloak that trails faint embers.
Appearance
Syri stands with quiet confidence. Her face is angular, with high cheekbones and a sharp jawline marked by faint, silvery scars from the forge. Her raven black hair is cut shoulder-length and slightly tousled. Her eyes are a piercing blue, the color of a flame at its hottest point. She wears practical studded leathers and ash-stained clothing suited for intense labor.
Mannerisms
Syri has a habit of running her fingers along the edge of any metal surface she encounters, testing its quality and tempering.
Personality
Syri is patient and observant, possessing the steady hand of a master smith and the calculated focus of a sniper. She values competence above all else and rarely speaks unless she has something definitive to say. She views magic and metallurgy as two sides of the same coin, treating every battle as a problem to be solved with the right tool.
Ideals
Craftsmanship. The quality of one's work defines the worth of their soul. A tool or weapon should never fail its purpose.
Bonds
My forge is my sanctuary, and the weapons I create are my children. I owe my survival to the Syndicate and my skill to Karanos.
Flaws
I am often too critical of others' work, and I struggle to trust anyone who cannot maintain their own gear.
Quirks
Background
Born in the fire-forged depths of the Emberheart, Syri Vulcan was raised where stars are hammered into being. Under the tutelage of dwarven masters and dragonborn forge-lords, she learned to see the spiritual flow within metal. Her divine spark was ignited by the god Karanos, who gifted her with the ability to weave magic into the steel she shaped. She left her home at twenty to seek rare materials across the realms, eventually becoming a legendary figure whose blades were coveted by kings. Her journey took a dark turn when a drow noble betrayed her, forcing Syri to execute him with his own blade. This event sharpened her survival instincts, leading her to Zahra-Nur. In the shifting sands of the city, she established a secret forge that caught the attention of the Shroud Syndicate. Now she blends her divine forging skills with the lethal precision of a gunslinger, working alongside Ripley as a master of both creation and destruction.
“Under the tutelage of dwarven masters and dragonborn forge-lords, she learned to see the spiritual flow within metal.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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