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Shojuro - AI-generated fantasy Character

Shojuro

Human (Reborn) · Paladin (Oath of Devotion) · Level 3 · Acolyte

Shojuro

Shojuro is defined by a quiet, unwavering pride in his family line.
AC16
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 28 · 30 ft.
AlignmentLawful GoodGenderMaleAgeAppears 25 (chronologically uncertain)
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light,
Medium,
Heavy,
Shields

Weapons

Simple,
Martial

Languages

Abyssal,
Common Sign Language,
Common,
Celestial

Features

10 features

Action

  • Divine SenseLevel 1

    As an action, you can detect celestial, fiend, or undead within 60 feet. Useable 1 + CHA modifier per long rest.

  • Channel Divinity: Sacred WeaponLevel 3

    As an action, you can imbue one weapon you are holding with positive energy. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon.

  • Channel Divinity: Turn the UnholyLevel 3

    As an action, you can present your holy symbol to turn fiends and undead within 30 feet.

Always on

  • Lay on HandsLevel 1

    You have a pool of healing power that replenishes on a long rest. You can restore 15 hit points.

  • Fighting Style: DuelingLevel 2

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Divine SmiteLevel 2

    When you hit with a melee weapon attack, you can expend one spell slot to deal extra radiant damage. 2d8 for a 1st-level slot.

  • Divine HealthLevel 3

    You are immune to disease.

  • Deathless NatureHuman (Reborn)You have advantage on saving throws against being poisoned, and resistance to poison damage. You have advantage on death saving throws. You don't need to eat, drink, or breathe. You don't need to sleep and magic can't put you to sleep. You finish a long rest in 4 hours.
  • Knowledge from a Past LifeHuman (Reborn)When you make an ability check that uses a skill, you can roll a d6 and add the number to the check. You can do this a number of times equal to your proficiency bonus.
  • Shelter of the FaithfulAcolyte

    You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith.

Spells

5 spells

Spellcasting. Shojuro casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (3 slots): , , , ,

Gear

6 items

Weapons

  • Longsword
    A versatile martial melee weapon. Deals 1d8 slashing damage (1d10 two-handed).
  • Warhammer
    A versatile martial melee weapon. Deals 1d8 bludgeoning damage (1d10 two-handed).
  • 5×
    Javelin
    Thrown weapon. Range 30/120. Deals 1d6 piercing damage.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings.

Gear

  • Holy Symbol
    An amulet representing the Community legacy.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Appearance

Shojuro possesses the unnatural stillness of the Reborn. His skin is the color of frost on a tombstone, and faint, silver-stitched scars trace across his neck where the ritual of his revival took place. He wears heavy chain mail layered with grey wolf furs. His eyes carry a faint white luminescence, similar to a dying ember. He moves with a calculated, robotic grace that betrays his lack of mortal fatigue.

Mannerisms

He uses Common Sign Language for most interactions, reserving his voice for prayers and Abyssal incantations. He touches his holy symbol whenever the temperature rises.

Personality

Shojuro is defined by a quiet, unwavering pride in his family line. He is intensely disciplined, viewing his undeath not as a curse but as a perfected state for service. He speaks mostly through signs or Abyssal whispers, reserved but deeply empathetic toward the communal needs of others. He believes that the white flame of conviction is the only thing standing between humanity and the creeping frost.

Ideals

The safety of the community is the highest law. One life is a small price to pay for the survival of the village fire.

Bonds

I am the living vessel of the Previous Hero's teachings. If I fall or fail my duty, the ritual cycle of Niflheim will be broken forever.

Flaws

I struggle to understand the value of rest or leisure, and I am often overly rigid when rituals are not followed to the exact letter.

Quirks

He never blinks during a conversation.
He tends to stand perfectly still for hours when not active.
His breath does not fog in the cold, despite being from Niflheim.

Background

Born in the permafrost village of Niflheim, Shojuro was raised within the temple of the Previous Hero. His lineage is that of the Keepers, families who maintain the ritual boundaries that prevent the Abyssal cold from reclaiming their home. At a young age, Shojuro perished during a severe blizzard while attempting to guide a lost child back to the gates. In accordance with the blood-pact made by the Previous Hero, his family used the ritual teachings to anchor his soul back to his body, resulting in his current state.

“His lineage is that of the Keepers, families who maintain the ritual boundaries that prevent the Abyssal cold from reclaiming their home.”
From their backstory
Background
Acolyte

Connections

Species

Human (Reborn)

Media

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