Reverend Kurt Wagner
Reverend Kurt Wagner
Sheet
AC 18 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Sacred Flame
When When Kurt targets a creature within 60 feet with a cantrip
Kurt invokes Lathander's radiant power. A creature he can see within 60 feet must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover if the cover is natural or created by another creature.
- Guidance
When When a willing creature Kurt touches is about to attempt an ability check
Kurt channels a spark of divine guidance into a willing creature, allowing it to add 1d4 to one ability check made before the spell ends.
- Spare the Dying
When When Kurt touches a living creature at 0 hit points
Kurt touches a living creature at 0 hit points and stabilizes it.
- SpellcastingLevel 1
Kurt is a divine spellcaster. He uses Wisdom as his spellcasting ability, can prepare cleric spells from the full cleric spell list, and can cast prepared spells using his holy symbol as a spellcasting focus.
- Divine Domain, Life DomainLevel 1
Kurt chooses the Life Domain, gaining proficiency with heavy armor. He also gains the Disciple of Life feature, which causes healing spells he casts to restore additional hit points equal to 2 plus the spell's level.
- Divine Domain SpellsLevel 1
Kurt can use a holy symbol as a spellcasting focus for his cleric spells.
- TraitTieflingDarkvision, Kurt can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitTieflingHellish Resistance, Kurt has resistance to fire damage.
- TraitTieflingInfernal Legacy, Kurt knows the Thaumaturgy cantrip. He can cast Hellish Rebuke once per long rest starting at 3rd level and Darkness once per long rest starting at 5th level.
- TraitTieflingInfernal blood, Kurt gains a +1 bonus to Intelligence and a +2 bonus to Charisma from the tiefling species.
- TraitTieflingKurt's walking speed is 30 feet.
- By Popular DemandEntertainer
Kurt can always find a place to perform, usually in an inn, temple courtyard, market square, or public gathering. He can secure modest food and lodging for himself by performing, and his reputation as a revival preacher often opens doors among common folk.
Spells
6 spellsSpellcasting. Reverend Kurt Wagner casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
11 itemsWeapons
- MaceA simple one-handed mace used both as a weapon and a symbol of Kurt's priestly office.
- Light crossbowA light crossbow for ranged defense.
Armor
- Scale mailProtective scale armor worn beneath his religious vestments.
- ShieldA sturdy shield painted with a sunrise over a road.
Tools
- Musical instrument, luteA lute used during sermons, songs, and roadside performances.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packA pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Holy symbolA holy symbol of Lathander, fashioned as a rising sun.
- CostumeA colorful performance costume suitable for a traveling preacher and entertainer.
- Token from an admirerA token from an admirer, often a ribbon, painted charm, or handwritten prayer.
Purse
- 15×Gold piecesMoney saved from performances and donations.
Appearance
Reverend Kurt Wagner is a tall, broad-shouldered tiefling with deep blue-violet skin, swept-back black hair, curling ramlike horns, a pointed tail, and bright golden eyes. He wears well-maintained scale mail beneath crimson and cream vestments bearing the rising sun symbol of Lathander. His shield is painted with a sunrise over a distant road, and his mace is polished like a ceremonial relic. Despite his infernal appearance, his expression is warm, earnest, and openly compassionate.
Mannerisms
Kurt raises one hand toward the sky whenever he says the word dawn. He punctuates important points with dramatic pauses, touches his holy symbol before healing someone, and ends most sermons with a soft sung note rather than a spoken conclusion.
Personality
Kurt is enthusiastic, compassionate, and impossible to ignore. He treats every conversation as an opportunity to encourage someone, and he speaks with the confidence of a preacher addressing a packed square even when only one person is listening. He is disciplined about his devotions but delightfully dramatic in public, combining sincere pastoral care with the showmanship of his former life as a performer.
Ideals
Renewal. Every dawn is an invitation to begin again. No creature should be defined forever by its birth, its sins, or the darkness others see in it.
Bonds
The temple of Lathander that saved Kurt is his spiritual home, and he sends a portion of every offering back to support its hospice. He is also devoted to the old traveling troupe that raised him, especially his mother, whose whereabouts became unknown after the troupe vanished on a journey through the Border Kingdoms.
Flaws
Kurt is so determined to prove that he is more than his infernal appearance that he sometimes overreacts to suspicion or insult. He can be theatrically self-righteous, refuses to admit when a sermon has failed, and is prone to promising aid before considering whether he has the resources to provide it.
Quirks
Background
Kurt Wagner was born beneath a red comet, an event that caused frightened villagers to whisper that the child carried an omen from the Hells. His mother, a traveling musician, refused to surrender him to superstition. She raised him among roadside performers, teaching him music, stagecraft, and the sacred power of a well-timed pause. Kurt learned early that a crowd could be transformed by a voice, and that even the most despairing soul might laugh, listen, and hope again. As a young man, Kurt nearly died from a winter fever while the troupe was stranded outside a temple of Lathander. The temple priests nursed him back to health, and Kurt came to believe that his survival was a second dawn granted for a purpose. He took up the mace and the holy symbol, then began traveling from realm to realm as a mendicant priest. His revival-style sermons blend dramatic gestures, improvised songs, theatrical pauses, and sincere healing. He preaches that every sunrise is proof that no life is beyond renewal, and he works tirelessly to make that promise real, regardless of how others judge his infernal blood.
“His mother, a traveling musician, refused to surrender him to superstition.”
- Background
- Entertainer
Connections
Species
Tiefling
Media
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