Amorette Archambeau
Amorette Archambeau
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresBonus action
- Bardic InspirationLevel 1
As a bonus action, grant a d6 to a creature within 60ft. They can add it to one ability check, attack roll, or saving throw within 10 minutes. Uses equal to CHA modifier (3) per long rest.
Always on
- SpellcastingLevel 1
You can cast known bard spells using Charisma as your spellcasting modifier.
- DarkvisionHalf-Elf60ft
- Fey AncestryHalf-ElfAdvantage on saves vs charm, magic can't put you to sleep
- Skill VersatilityHalf-ElfProficiency in two skills of your choice
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
6 spellsSpellcasting. Amorette Archambeau casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- RapierA fine blade for a duelist.
- StaffA sturdy wooden walking stick.
Armor
- Leather ArmorStandard light protection.
Tools
- LuteA musical instrument.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
- Hunting TrapA heavy iron trap.
- Animal TrophyA claw from a bear you tracked.
- Traveler's ClothesRugged attire for the road.
Appearance
Amorette is tall and athletic, standing with a confidence born of surviving in the wild. Her skin is bronzed by the sun and marked with faint scars from thickets and brambles. Her dark hair is a tangled mess of braids decorated with small bird feathers and wooden beads. She wears functional, travel-stained leathers over an earth-toned tunic. A heavy lute is strapped to her back next to a thick walking staff, and her eyes are the sharp green of a mossy forest.
Mannerisms
Amorette speaks loudly and punctuates her sentences with wide gestures. She tends to stand too close to people when she is interested in what they are saying.
Personality
She is as boisterous as a mountain stream and just as unpredictable. Amorette treats every stranger like an old friend or a potential rival, lacking any sense of social hierarchy. She values honesty and raw emotion over politeness and finds city life to be a suffocating maze of pointless rules.
Ideals
Freedom. No person or law has the right to cage a living soul or dictate where they might wander.
Bonds
I carry a drum made from a sacred tree that was split by lightning during the storm of my birth. It is my connection to the earth's power.
Flaws
I am incredibly blunt and often forget that my 'wild' manners and lack of volume control can be offensive to refined company.
Quirks
Background
Born to an elven scout and a human wanderer, Amorette spent her youth moving between the fringes of civilization and the deep woods. She never felt at home in the quiet elven glades or the bustling human markets. Instead, she found her calling in the rhythms of the natural world, the thrum of the wind in the trees, and the stories told by travelers around flickering campfires. She taught herself the lute to mimic the songs of birds and the crashing of waterfalls, discovering that her voice could influence the world around her. After a particularly loud disagreement with a local lord regarding hunting rights on 'stolen' land, she decided the road was her only true home. She now travels as a collector of songs that haven't been heard in a thousand years, believing that the wildest places hold the truest magic. Her journey is not for gold, but for the thrill of the next horizon and the song it might inspire.
“She never felt at home in the quiet elven glades or the bustling human markets.”
- Background
- Outlander
Connections
Species
Half-Elf
Media
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