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Garruk the Unbroken - AI-generated fantasy Character

Garruk the Unbroken

Orc · Barbarian (Path of the Berserker) · Level 5 · Soldier

Garruk the Unbroken

Garruk is surprisingly quiet and observant.
AC16
HP60/60
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 60 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Dice Set,
Vehicles (Land)

Languages

Common,
Orc

Features

15 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • RageLevel 1

    Enter a rage for 1 minute as a bonus action. Gain advantage on Strength checks/saves, +2 damage to Strength attacks, and resistance to bludgeoning/piercing/slashing damage. (3 uses/long rest)

  • Adrenaline RushOrcDash as a bonus action and gain 5 temporary HP (3/long rest)

Reaction

  • Relentless Endurance

    When Dropping to 0 HP

    When reduced to 0 HP but not killed outright, you can drop to 1 HP instead.

Always on

  • Greatsword Strike

    When Action

    Melee Weapon Attack: +6 to hit, 2d6+3 slashing damage. On a miss, deal 3 damage (Graze).

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + Dex mod + Con mod.

  • Weapon MasteryLevel 1

    Masteries for Greatsword (Graze), Handaxe (Vex), and Javelin (Slow).

  • Danger SenseLevel 2

    Advantage on Dexterity saving throws against effects you can see.

  • Reckless AttackLevel 2

    Gain advantage on melee weapon attack rolls using Strength, but attacks against you have advantage until your next turn.

  • FrenzyLevel 3

    While raging, if you use Reckless Attack, deal an extra 2d6 damage to the first target hit.

  • Primal KnowledgeLevel 3

    While raging, you can use your Strength modifier for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you aren't wearing heavy armor.

  • TraitOrcDarkvision (60 ft)
  • Relentless EnduranceOrcDrop to 1 HP instead of 0 once per long rest
  • Savage AttackerSoldier

    Once per turn when you hit a creature with a weapon, you can roll the weapon damage dice twice and use either roll.

Gear

5 items

Weapons

  • Greatsword
    2d6 slashing, heavy, two-handed, Graze mastery.
  • 2×
    Handaxe
    1d6 slashing, light, thrown, Vex mastery.
  • 4×
    Javelin
    1d6 piercing, thrown, Slow mastery.

Gear

  • Explorer's Pack
    Contains essential survival gear for adventurers.
  • Soldier's Insignia
    The crest of his former mercenary legion.

Appearance

Garruk is a towering Orc with slate-gray skin and thick corded muscles. His face is crisscrossed with scars from his days in the mercenary legions, most notably a jagged line running from his left temple to his jaw. He wears reinforced leather harness straps over bare shoulders and thick furs around his waist. A massive notched greatsword is strapped to his back, stained with the patina of many battles.

Mannerisms

He often cracks his knuckles when he is bored or anticipating a fight. He tends to grunt in affirmation rather than speaking long sentences.

Personality

Garruk is surprisingly quiet and observant. Years of military service taught him the value of discipline, yet he possesses an inner volcanic temper that he struggles to contain. He treats his comrades with a rough, stoic loyalty, but has no patience for cowards or those who lead from the safety of the rear lines.

Ideals

Independence. I will never follow a leader who hasn't bled in the same mud as me.

Bonds

I carry the cracked dog tags of my fallen squadmates. I will build a monument to their names one day.

Flaws

I am prone to fits of blind fury when I see authority figures mistreating their subordinates.

Quirks

Polishes his greatsword every night even if it wasn't used.
Sleeps with his eyes partially open.

Background

Born into the Iron Vanguard, a mercenary company that valued strength above all else, Garruk was raised on the rhythmic cadence of marching boots and the smell of forge fire. He was groomed to be a shock trooper, the first body through a breach and the last to leave a retreating line. His life was defined by the chain of command until a disastrous siege left his unit decimated and his commanders exposed as corrupt fools. Disillusioned, Garruk broke his contract and fled into the wilds. Now he wanders as a mercenary of a different sort, answering to no captain but himself. He seeks a death that is worthy of his strength, yet his Orcish resilience seems to prevent him from finding it. He finds peace in the simplicity of a blade and the singular focus of a blood-red rage.

“He was groomed to be a shock trooper, the first body through a breach and the last to leave a retreating line.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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