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Kjartan - AI-generated fantasy Character

Kjartan

Human · Barbarian · Level 1 · Folk Hero

Kjartan

Warm, direct, and generous with practical help, Kjartan is more comfortable doing something useful than explaining how he feels.
AC10
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 12 · 30 ft.
AlignmentChaotic GoodGenderManAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of artisan’s tools

Languages

Common,
Orc

Features

8 features

Bonus action

  • RageLevel 1

    As a bonus action, enter a rage for up to 1 minute. While raging and not wearing heavy armor, Kjartan has advantage on Strength checks and Strength saving throws, gains a +2 bonus to melee weapon damage rolls using Strength, and has resistance to bludgeoning, piercing, and slashing damage. Rage ends early if he falls unconscious or ends a turn without attacking a hostile creature or taking damage. He can rage twice per long rest.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Kjartan’s AC equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • Ability Score IncreaseHumaneach of the six ability scores increases by 1.
  • AgeHumanhumans reach adulthood in their late teens and live less than a century.
  • AlignmentHumanhumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Rustic HospitalityFolk Hero

    Common people will shelter Kjartan and his companions, and may hide them from those who pursue them, so long as he does not endanger the community in return.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed axe, well balanced and kept carefully oiled.
  • 2×
    Handaxe
    Hand axes carried at his belt for throwing or close combat.
  • 4×
    Javelin
    Four simple throwing spears, useful for hunting or keeping danger at reach.

Gear

  • Explorer’s pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
  • Shovel and iron pot
    A sturdy shovel and an iron cooking pot, part of his practical folk-hero kit.
  • Wooden horse token
    A small keepsake carved in the likeness of a horse, carried close and never traded.
  • Traveler’s clothes
    Plain, repeatedly mended clothes suited to travel.

Purse

  • Belt pouch with 10 gp
    A small belt pouch containing ten gold pieces.

Appearance

Kjartan is a young, ruggedly handsome human man, broad through the shoulders, muscular, and naturally hairy across his arms and chest. His short brown hair is brushed into a quiff above clear green eyes and a close, full beard. He wears a sleeveless, smoke-darkened tunic that leaves his strong arms bare, with a patched leather belt and a weatherworn traveler’s cloak for cold nights. He carries a greataxe with a smooth, carefully oiled haft. Within a minute of meeting him, people notice that his tunic’s hem has been repeatedly mended with unusually neat stitches, while his voice is low and even until he is flustered, when he draws a quick breath and his words come out in a rush.

Mannerisms

He plants his feet as if testing the ground before he speaks, and lets pauses linger rather than interrupt. If rattled, he takes one sharp breath, then talks too quickly until he catches himself. When discussing centaurs, he unconsciously squares his shoulders and shifts into the loose, rolling stride he has practiced.

Personality

Warm, direct, and generous with practical help, Kjartan is more comfortable doing something useful than explaining how he feels. He asks curious questions without much embarrassment, especially about the lives of people who have chosen a different path from his own. He is openly homosexual and quietly hopeful that somewhere beyond his familiar roads he might find a community where his longing to belong among centaurs is met with understanding rather than laughter.

Ideals

Freedom. No one should have to make themselves smaller, quieter, or more ordinary to be accepted. Strength matters most when it gives someone else room to live as they choose.

Bonds

He keeps a small carved wooden horse given to him by his younger sister, and means to return someday with a true account of the centaur communities he has only heard about. He also feels indebted to the folk of Bracken Ford, who stood by him after he helped drive off a gang of armed drovers threatening their animals.

Flaws

He romanticizes centaur life and can mistake a striking tale for the whole truth. When someone questions his hope of becoming a centaur, he takes it as mockery and may answer too fiercely. He also finds it difficult to refuse a frightened person who asks for help, even when doing so is dangerous.

Quirks

Keeps a stitched notebook of centaur stories, correcting details whenever he hears a better version.
Practices a centaur-like stride when he thinks nobody is watching.
Oils his greataxe haft whenever he is anxious, even when it is already clean.

Background

Kjartan grew up near a stretch of rough pasture and woodland where travelers sometimes passed through on their way to the open country. As a boy, he was captivated by centaurs: not only their strength and freedom of movement, but the way their communities seemed to make room for bodies and desires that polite townsfolk tried to discipline. He began copying their stories into a little stitched notebook, asking every visitor what he could about their customs, and practicing the proud, loose stride he imagined they used. He knows he is human, and that wishing cannot change his shape, but he has never quite stopped hoping that some path, magic, or transformation might bring him closer to the people he admires.

Background
Folk Hero

Connections

Species

Human

Media

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