Henry Silverheart
Henry Silverheart
Sheet
AC 18 · HP 10 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- HistoryINT
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can also use a holy symbol as a spellcasting focus.
- Divine DomainLevel 1
At 1st level, you choose the Life Domain. It focuses on preserving life, restoring vitality, and shielding allies from harm.
- Domain SpellsLevel 1
The Life Domain grants you the spells Bless and Cure Wounds, and these are always prepared for you and do not count against the number of cleric spells you can prepare.
- Disciple of LifeLevel 1
Your healing spells are more effective. When you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 plus the spell's level.
- Bonus ProficiencyLevel 1
You gain proficiency with heavy armor.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language, you know one extra language of your choice
- Rustic HospitalityFolk Hero
You can find a place to hide, rest, or recuperate among common folk, and they will generally provide shelter and modest aid if they can do so without great risk.
Spells
7 spellsSpellcasting. Henry Silverheart casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- MaceA sturdy melee weapon favored by clerics of labor and care.
Armor
- ShieldA holy symbol set on or carried with the shield.
- Chain MailProtective mail armor, worn over simple clothes. Requires Strength 15, which Henry meets exactly.
Tools
- Mason's toolsA set of tools from his village upbringing and training.
- ShovelA hand tool useful for digging, fieldwork, and emergencies.
Gear
- Priest's PackA pack containing the basic gear of a traveling priest.
- Holy SymbolA small holy emblem carried as the focus for divine magic.
- Iron potA practical utensil from his folk hero background.
- Common clothesA humble set of clothes suitable for travel.
Purse
- 10×Gold piecesTravel funds and small change for the road.
Appearance
A broad-shouldered human man with iron-gray eyes, sun-browned skin, and the steady hands of a smith and healer. He wears practical chain mail beneath a clean but well-mended cloak, with a worn holy symbol hanging at his throat. A faint scar marks the place where he once nearly died, and his expression is calm, watchful, and hard to move.
Mannerisms
Speaks plainly and rarely wastes words. When thinking, he rubs his thumb along the edge of his holy symbol as if checking a tool for a flaw. He stands with a craftsman's stillness, feet planted squarely, and when someone is hurt his voice becomes low, precise, and reassuring.
Personality
Steady, patient, and quietly intense, Henry believes the best kind of courage is the kind that keeps others alive. He is courteous without being warm, dependable without being boastful, and deeply uncomfortable with self-pity. He respects competence in any form, whether it comes from a blacksmith's hammer, a farmer's endurance, or a healer's touch.
Ideals
Duty. Life is a trust, not a possession. If I was given a second chance, then I am obligated to use it in service to others, with honesty, restraint, and care.
Bonds
He owes his second life to the priest who raised him and feels bound to repay that mercy through service, not words. He also carries a fierce protective loyalty toward the helpless, especially children, laborers, and anyone trapped by circumstances they did not choose.
Flaws
Henry can be rigid to the point of coldness, especially when he believes a rule exists to protect life. He struggles to accept that mercy sometimes requires improvisation, and he can judge recklessness very harshly, even when it comes from good intentions. He also finds it difficult to ask for help, because part of him still believes that surviving means enduring quietly.
Quirks
Background
Henry Silverheart was raised where the village forge and chapel stood only a street apart, and he learned early that honest work and mercy both demanded discipline. His father taught him to measure twice, strike once, and never waste strength on vanity. His mother, a healer for the chapel, showed him that pain could be answered with steadiness, patience, and a willingness to serve even those who offered no thanks. By the time he was grown, Henry had become the sort of man the village relied on without much noticing, the one who hauled water, split wood, carried messages, and took the hardest task without complaint. That life ended in fire when raiders came for coin and grain. Henry threw himself between them and a child too small to understand what was happening, and in doing so he took a wound that should have killed him. The local priest, moved by that act of selfless defiance, called upon divine power and restored Henry to life. Death left him changed, quieter, more solemn, and more certain that survival itself can be a sacred duty. He became the priest's student, devouring every lesson on healing, protection, and the sanctity of endurance until he was sent to Leukopolis to join the new company of heroes. Henry travels now as a cleric of the Life Domain, carrying a healer's hands, a worker's discipline, and the unshakable belief that every life saved is a debt repaid to the world.
“His father taught him to measure twice, strike once, and never waste strength on vanity.”
- Background
- Folk Hero
Connections
Species
Human
Media
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