Venna Seshai
Venna Seshai
Sheet
AC 17 · HP 66 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Cunning ActionLevel 2
When Venna needs sudden movement, escape, or concealment.
Venna uses a bonus action to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
When An attacker Venna can see hits her with an attack.
Venna uses her reaction to halve the damage from an attack that hits her.
Always on
- Calculated Strike
When Venna has advantage, or an enemy of the target is within 5 feet of the target and Venna does not have disadvantage.
Venna makes a weapon attack with advantage when possible, adding 5d6 Sneak Attack damage once per turn if the attack qualifies.
- Invisible Hand
When Venna needs to interact with something without appearing to do so.
Venna casts mage hand invisibly and uses it to manipulate objects, locks, or thieves' tools from a distance.
- ExpertiseLevel 1
Venna chooses two skills, Deception and Stealth, in which her proficiency bonus is doubled. Her Deception modifier is +11 and her Stealth modifier is +14.
- Sneak Attack, 5d6Level 1
Once per turn, Venna deals an extra 5d6 damage when she hits with a finesse or ranged weapon attack and has advantage on the attack roll, or when another enemy of the target is within 5 feet of it and she does not have disadvantage.
- Thieves' CantLevel 1
Venna knows the secret language of thieves and can recognize hidden signs and coded messages used by criminal networks.
- SpellcastingLevel 3
Venna is a 9th-level spellcaster. Intelligence is her spellcasting ability. She knows three cantrips and six wizard spells, with spell slots for four 1st-level, three 2nd-level, and two 3rd-level spells.
- Mage Hand LegerdemainLevel 3
Venna can cast mage hand invisibly, and she can stow or retrieve objects, open locks, and use thieves' tools at range with the spectral hand.
- Ability Score ImprovementLevel 4
Venna gains an Ability Score Improvement. Her Dexterity increases by 2, included in her final ability score.
- Ability Score ImprovementLevel 8
Venna gains an Ability Score Improvement. Her Dexterity increases by 2, included in her final ability score.
- Reliable TalentLevel 7
Venna can add her proficiency bonus to any ability check that uses one of her proficient skills or tools, even if she already adds her proficiency bonus to the check.
- Magical AmbushLevel 9
If Venna surprises a creature and hits it with a spell during the first round of combat, the target has disadvantage on any saving throw against that spell made as a result of the attack.
- Ability Score IncreaseHumanEach ability score increases by 1.
- AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- False IdentityCharlatan
Venna has an established false identity, complete with forged documents, familiar contacts, and plausible details. She can create or adopt convincing identities and usually finds the resources needed to support a deception.
Spells
9 spellsSpellcasting. Venna Seshai casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots):
3rd level (2 slots): ,
Gear
10 itemsWeapons
- RapierA light, balanced blade suitable for close combat and finesse attacks.
- Shortbow and 20 arrowsA ranged weapon with a quiver containing 20 arrows.
- 2×DaggersSmall blades concealed in boots, sleeves, or other unlikely places.
Armor
- Leather armorLight armor, normally kept folded in a bag and worn only when Venna expects violence.
Tools
- Forgery kitA kit for producing false documents, seals, signatures, and official-looking correspondence.
- Disguise kitA kit containing cosmetics, wigs, clothing pieces, and prosthetic features for changing identity.
Gear
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, rations, rope, and other adventuring supplies.
- Fine clothesA set of fine modern clothes that can be adapted to resemble several social classes.
- 10×Stoppered bottles filled with colored liquidA small supply of colored liquids used for one of Venna's old fraudulent demonstrations.
Purse
- 15×Gold piecesMoney remaining from her background and starting adventuring funds.
Appearance
Venna Seshai is a human woman with a compact, wiry build and an intense, watchful presence. Chaotic tattoos coil across her arms, throat, ribs, and collarbones in intricate patterns that resemble half-finished maps, broken script, and geometric sigils. Her dark hair is cropped close to the scalp, with shaved sides and a single shock of silver at her temple. She wears modern black clothing beneath a torn leather jacket, heavy boots, mismatched rings, and a constant expression of amused suspicion. She owns armor and weapons, but rarely wears or carries them unless circumstances become impossible to control.
Mannerisms
Venna leans against doorframes instead of standing normally, tilts her head when someone lies, and traces invisible letters over her tattoos while thinking. She speaks in abrupt bursts, occasionally stops mid-sentence to stare at an empty corner, then resumes as if nothing happened. She rarely blinks during negotiations and smiles whenever a situation becomes genuinely dangerous.
Personality
Venna is magnetic, invasive, and impossible to fully read. She is quick to laugh, quicker to lie, and fascinated by the tiny inconsistencies that reveal what people fear. Her obsession with hidden patterns makes her brilliant at noticing details, but her mind constantly turns coincidences into possible messages. She can be unexpectedly tender toward frightened people and vicious toward anyone who tries to claim ownership over another person's identity.
Ideals
Identity is a tool, not a prison. Anyone should be free to become whoever they need to be, provided they have the nerve to keep the lie alive.
Bonds
Venna is obsessed with finding the person who taught her first real spell, a vanished con artist who left behind a coded tattoo pattern and a warning that someone had begun hunting their old clients. She believes the pattern is still changing beneath her skin. She will risk almost anything to protect the few people who have accepted her without demanding to know which version of her is real.
Flaws
Venna cannot leave a mystery alone, especially when it is harmless, irrelevant, or clearly going to get her killed. She compulsively tests people with small lies and becomes agitated when anyone describes her as predictable. Her confidence can collapse into frantic suspicion without warning, and she sometimes treats her own tattoos as if they were a separate person whispering instructions.
Quirks
Background
Venna Seshai learned early that people rarely see what is in front of them. They see posture, clothing, confidence, and the story they expect to hear. As a human raised among merchants, debtors, street performers, and petty officials, she became adept at supplying that story. She sold fake heirlooms, forged letters of introduction, posed as a minor noble, and once convinced an entire boarding house that she had died three days earlier. Her most profitable identity was a traveling spiritual adviser who claimed to read hidden futures in ink, though the visions were usually obtained through careful observation and a little stolen magic.
“They see posture, clothing, confidence, and the story they expect to hear.”
- Background
- Charlatan
Connections
Species
Human
Media
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