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Xylia Do'Urden - AI-generated fantasy Character

Xylia Do'Urden

Elf (Drow Lineage) · Fighter (Battle Master) · Level 10 · Soldier

Xylia Do'Urden

Xylia is a paradoxical blend of noble arrogance and deep-seated compassion.
AC18
HP84/84
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 84 · 30 ft.
AlignmentLawful NeutralGenderNon-binaryAge114 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Dragonchess Set,
Land Vehicles,
Smith's Tools

Languages

Common,
Elvish,
Undercommon

Features

22 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    As a bonus action, you can regain 1d10 + fighter level HP. You have 3 uses per Long Rest.

  • Know Your EnemyLevel 7

    Sense a creature's characteristics (vulnerabilities, resistances, etc) if you observe them for 1 minute or as a bonus action with a superiority die.

Reaction

  • Riposte

    When Enemy Misses

    Use a reaction to attack an enemy that misses you, adding the d10 to damage.

Always on

  • Commander's Strike

    When Attack Action

    Give up one attack to allow an ally to use their reaction to make a weapon attack, adding the d10 to their damage.

  • Precision Attack

    When Attack Roll

    Add 1d10 to an attack roll to ensure a hit.

  • Goading Attack

    When Hit

    Target has disadvantage against others until your next turn, add d10 damage.

  • Trip Attack

    When Hit

    Add d10 damage and force a STR save (DC 15) or the target falls prone.

  • Fighting Style (Defense)Level 1

    While you are wearing armor, you gain a +1 bonus to AC.

  • Weapon MasteryLevel 1

    You can use the mastery properties of 3 kinds of weapons. Current: Longsword (Sap), Greataxe (Cleave), Warhammer (Push).

  • Action SurgeLevel 2

    Take one additional action on your turn. Once per Short or Long Rest.

  • Tactical MindLevel 2

    When you fail an Ability Check, you can expend a use of Second Wind to add 1d10 to the roll. The use is not spent if you still fail.

  • Combat SuperiorityLevel 3

    You have 5 superiority dice (d10). You use them to fuel Battle Master maneuvers.

  • Student of WarLevel 3

    Gain proficiency with one type of artisan's tools.

  • Tactical ShiftLevel 7

    When you use Second Wind, you can move up to half your speed without provoking opportunity attacks.

  • IndomitableLevel 9

    Once per long rest, you can reroll a failed saving throw and add your fighter level to the new roll.

  • TraitElf (Drow Lineage)Darkvision (120 ft.)
  • TraitElf (Drow Lineage)Fey Ancestry (Advantage on saves against Charm, can't be put to sleep by magic)
  • TraitElf (Drow Lineage)Keen Senses (Proficiency in Perception)
  • TraitElf (Drow Lineage)Trance (4 hours long rest)
  • TraitElf (Drow Lineage)Drow Lineage (Access to Dancing Lights, Faerie Fire at lvl 3, Darkness at lvl 5)
  • Savage AttackerSoldier

    Once per turn when you hit a creature with a weapon, you can roll the weapon's damage dice twice and use either total.

Spells

3 spells

Spellcasting. Xylia Do'Urden casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will):

1st level:

2nd level:

Gear

5 items

Weapons

  • Longsword
    A versatile blade suited for a noble.
  • Greataxe
    A heavy-hitting axe for clearing crowds.

Armor

  • Plate Armor
    Sturdy metal plates covering the body.
  • Shield
    Metal shield with the crest of a fallen house.

Gear

  • Explorer's Pack
    Standard adventuring equipment.

Appearance

Xylia is a striking figure of androgynous grace, possessing the charcoal-ebony skin and moonlight-silver hair characteristic of their Drow heritage. They stand tall with a soldier's posture, their hair typically pulled into a severe, intricate braid. Their violet eyes hold a sharpness that misses nothing. They wear high-quality plate armor, darkened to a matte finish, with a deep purple cloak that marks their former station. Despite the functionality of their gear, they carry themselves with the unmistakable air of royalty, moving with a lethal fluidness.

Mannerisms

They often tilt their head to the side when listening to someone, as if analyzing the rhythm of their heartbeat. They have a habit of resting their hand on the hilt of their blade when standing still.

Personality

Xylia is a paradoxical blend of noble arrogance and deep-seated compassion. They expect excellence and discipline from everyone around them, yet they have a soft spot for the marginalized and the enslaved. They are often quiet, preferring to observe and strategize before speaking. While they have shed the cruelty of Drow culture, they have kept the tactical ruthlessness, viewing every conflict as a puzzle to be solved with minimal waste of life.

Ideals

Self-Determination. No being should be born into chains or forced to follow a path they did not choose.

Bonds

My heart belongs to Jezabel, my shield to Integra, and my trust to Mulga. We are a family of our own making.

Flaws

I still struggle to view commoners as equals, often coming across as cold or condescending without meaning to.

Quirks

Checks the ceiling for threats every time they enter a room.
Always polishes their armor before going to sleep.
Speaks to their sword as if it were a pet.

Background

Born as a princess within a powerful Drow house, Xylia was groomed to be the ultimate weapon of the Underdark. Their martial prowess was unmatched, mastering every blade and tactic taught by the Matrons. However, the constant backstabbing and the inherent cruelty of their society eventually bred a silent, boiling disillusionment. When tasked with leading a scouting party to prepare for a surface invasion, Xylia saw not a mission of conquest, but a chance for a final exit. They took their most trusted personal slaves, those they had secretly treated as companions rather than property, and staged their disappearance into the world above. Once the sunlight hit the surface, Xylia broke the chains of every person in their party. While many fled to find new lives, three chose to remain. Jezabel, a half-orc of fiery spirit, had long been Xylia’s secret lover. Her sister, Integra, found a purpose in being the heavy hand that protected their group. Finally, Mulga, a human whose clever tongue and sharp mind had been wasted in a drow dungeon, returned to his life as a scholar and performer, serving as Xylia's advisor in this strange new world. Together, they navigate the surface as a small court of exiles, with Xylia's sword ensuring they are never chained again.

“Their martial prowess was unmatched, mastering every blade and tactic taught by the Matrons.”
From their backstory
Background
Soldier

Connections

Species

Elf (Drow Lineage)

Media

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