Skip to content
CreatePricing
Reed High Hill - AI-generated fantasy Character

Reed High Hill

Halfling · Rogue · Level 1 · Acolyte

Reed High Hill

Reed is quiet, observant, and unfailingly polite until someone abuses authority.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 25 ft.
AlignmentLawful NeutralGenderMaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One gaming set

Languages

Common,
Halfling,
Celestial,
Elvish

Features

11 features

Action

  • Precise Strike

    When When attacking with a finesse or ranged weapon and the attack has advantage, or an enemy of the target is within 5 feet of it.

    Reed makes a melee weapon attack with his rapier or dagger, or a ranged attack with his shortbow. If the attack qualifies, he adds 1d6 Sneak Attack damage once per turn.

Always on

  • Cunning Footwork

    When After making an attack against a creature.

    Reed moves up to his speed without provoking opportunity attacks from a creature he has attacked this turn.

  • ExpertiseLevel 1

    Reed chooses two proficient skills, Stealth and Investigation, to gain double his proficiency bonus on checks using them. He also gains double proficiency with thieves' tools.

  • Sneak AttackLevel 1

    Once per turn, Reed can deal an extra 1d6 damage to one creature he hits with an attack using a finesse or ranged weapon if he has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and Reed does not have disadvantage.

  • Thieves' CantLevel 1

    Reed knows the secret mix of dialect, code, and signs used by rogues to conceal messages and recognize members of their underworld network.

  • LuckyHalflingWhen Reed rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
  • BraveHalflingReed has advantage on saving throws against being frightened.
  • Halfling NimblenessHalflingReed can move through the space of any creature that is of a size larger than his.
  • Small sizeHalflingReed is a Small creature and can use Small weapons and equipment.
  • Halfling speedHalflingReed's walking speed is 25 feet.
  • Shelter of the FaithfulAcolyte

    Reed can invoke the support of his temple, shrine, or religious community. Fellow worshipers will usually provide basic shelter, food, and assistance, though they will not risk their lives for him.

Gear

13 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon suitable for precise strikes.
  • Shortbow and arrows
    A shortbow with a quiver containing 20 arrows.
  • 2×
    Daggers
    Finesse and light weapons kept as backups.

Armor

  • Leather armor
    Light protective armor made from hardened leather.

Tools

  • Thieves' tools
    A set of specialized tools for opening locks and disabling traps.

Gear

  • Burglar's pack
    A leather pack containing equipment for breaking into places and moving quietly, including a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, waterskin, and rope.
  • Holy symbol
    A small holy symbol representing Reed's faith.
  • Prayer book
    A prayer book or devotional wheel used in daily worship.
  • 5×
    Sticks of incense
    Incense used during temple rites.
  • Vestments
    Ceremonial clothing worn during religious services.
  • Common clothes
    Simple everyday clothing.
  • Belt pouch
    Money given with his religious belongings.

Purse

  • 15×
    Gold pieces
    Starting funds retained from his acolyte service.

Appearance

Reed High Hill is a compact, broad-shouldered halfling with sturdy hands, warm brown skin, and thick dark hair usually tied behind his head with a strip of blue prayer cloth. He has alert hazel eyes and a careful, measuring gaze. His most noticeable feature is his voice, which begins with a quiet intake of breath before each sentence, as though he is weighing whether the truth will cause trouble. When he eats, he works his jaw with deliberate concentration, and when he laughs, his slightly prominent front teeth show clearly. He dresses in practical earth-toned clothing beneath a well-maintained leather jerkin, with a small holy symbol tucked inside his shirt and a rapier balanced at his side.

Mannerisms

Before answering, Reed takes a small breath through his nose and briefly presses his tongue against one front tooth. He counts coins, steps, and exits under his breath. When discussing an injustice, he straightens his posture and addresses even hostile people with formal religious titles.

Personality

Reed is quiet, observant, and unfailingly polite until someone abuses authority. He prefers facts to assumptions, written records to promises, and practical help to grand speeches. Though he has a dry sense of humor, he rarely jokes about suffering or death. He is protective of overlooked people and will quietly rearrange an entire plan if it means someone vulnerable gets a fair chance.

Ideals

Fairness. Rules matter only when they protect everyone, especially those too poor, small, or frightened to defend themselves. A law that serves the powerful is not justice, it is an instrument of theft.

Bonds

His older brother, Hollis, was brutally murdered after uncovering that local officials and merchants were diverting food and relief funds from poor families. Reed carries Hollis's worn prayer cord and has sworn to identify every person responsible, expose the stolen resources, and ensure that justice reaches the powerless rather than merely satisfying the well-connected.

Flaws

Reed can mistake certainty for justice. Once he believes someone is guilty, he becomes suspicious of any evidence that complicates the story, and he has little patience for mercy shown to people he considers corrupt. He also quietly resents wealthy people who describe fairness as an inconvenience.

Quirks

Keeps Hollis's prayer cord wrapped around his left wrist beneath his sleeve.
Leaves one coin from every payment at a shrine, even when he cannot afford it.
Memorizes the location of food stores and public wells in every settlement.
Straightens crooked objects whenever he notices them.
Refuses to step over written words, treating them as if they might be sacred.

Background

Reed was raised among the lantern shrines of a prosperous halfling hill community, where disputes were settled publicly, grain stores were carefully counted, and every family was expected to receive a fair share in hard seasons. He became an acolyte because he believed that law and faith existed to protect ordinary people from the powerful. His small size made him easy to overlook during temple errands, but it also allowed him to move through crowded markets, locked storehouses, and private chambers without drawing much notice. Over time, he learned that finding the truth often required more than prayer. It required listening at doors, following footprints, and knowing which ledger had been altered.

“He became an acolyte because he believed that law and faith existed to protect ordinary people from the powerful.”
From their backstory
Background
Acolyte

Connections

Species

Halfling

Media

0 images

No images yet.

Visual sheet

Turn Reed High Hill into a sheet

A high-res, share-ready sheet you can post or print.