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Kris - AI-generated fantasy Character

Kris

Human · Cleric (None (Level 1)) · Level 1 · Acolyte

Kris

Kris is a meticulous manager who views the adventuring life through the lens of brand management.
AC18
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge68 (appears much younger)
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial

Features

7 features

Always on

  • Divine Order: ProtectorLevel 1

    You gain proficiency with Heavy Armor and Martial weapons.

  • Divine SparkLevel 1

    As a Magic action, you can point your Holy Symbol at a creature within 30 feet and either heal it or force a Dexterity save for radiant damage. The value is 1d8 plus your Proficiency Bonus.

  • SpellcastingLevel 1

    You can cast prepared Cleric spells using Wisdom as your spellcasting ability.

  • Human ResourcefulnessHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • Skill VersatilityHumanYou gain proficiency in one skill of your choice (Deception).
  • Extra Origin FeatHumanYou gain one extra Origin feat of your choice (Skilled).
  • Magic Initiate (Cleric)Acolyte

    You know two additional cantrips and one level 1 spell from the Cleric spell list. You can cast the level 1 spell once per long rest without a spell slot.

Spells

10 spells

Spellcasting. Kris casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , ,

Gear

7 items

Weapons

  • Mace
    A blunt crushing weapon.

Armor

  • Chain Mail
    Sturdy metal rings woven together.
  • Shield
    A metal shield with a family crest.

Tools

  • Calligrapher's Supplies
    Supplies for signing contracts.

Gear

  • Holy Symbol
    An expensive, jeweled amulet.
  • Prayer Book
    A book containing branding manifestos and prayers.
  • Explorer's Pack
    A backpack containing essential survival gear.

Appearance

Kris possesses an eerie, preternatural smoothness to her skin, the result of a recent and expensive divine rejuvenation procedure. She has short, styled black hair and wears heavy, ornate chain mail that looks remarkably clean. She often carries a mace that is polished to a mirror finish.

Mannerisms

Kris often taps her chin thoughtfully while evaluating a companion's outfit and uses the phrase fabulous whenever a monster is successfully rebranded into a corpse.

Personality

Kris is a meticulous manager who views the adventuring life through the lens of brand management. She is demanding and vocal, yet fiercely protective of those she considers part of her circle. She speaks in buzzwords and constantly evaluates the party's image.

Ideals

Success. If a venture is not profitable and visible, it does not exist.

Bonds

I will do anything to ensure my children have a kingdom to manage and a following to lead.

Flaws

I am deeply obsessed with my appearance and become irritable if my tactical advice is ignored by the help.

Quirks

Polishing her shield until it works as a mirror
Asking to see the manager of any dungeon
Giving the party nicknames based on their marketability

Background

Kris spent years building a religious brand from the ground up, turning a small temple into a high-end destination for the wealthy elite. She successfully launched the careers of her five daughters, each of whom is now a major influencer in the celestial and social spheres of the Sword Coast. However, her son Rob remains her most difficult project yet, as he lacks a clear path to legend. After a series of magical procedures to tighten her jawline and smooth her brow, Kris has decided to return to the field herself. She is currently traveling through dangerous lands to find a unique business opportunity or a legendary artifact that Rob can manage to give him a sense of purpose and, more importantly, a lucrative income stream. She treats every dungeon crawl like a pilot for a new scrying crystal series.

“However, her son Rob remains her most difficult project yet, as he lacks a clear path to legend.”
From their backstory
Background
Acolyte

Connections

Species

Human

Media

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