Skip to content
CreatePricing
Yarimay Quispe - AI-generated fantasy Character

Yarimay Quispe

Aasimar · Sorcerer (Draconic Sorcery) · Level 5 · Sage

Yarimay Quispe

Curious, principled, and restless, Yarimay is most comfortable surrounded by books, maps, and people who ask difficult questions.
AC11
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 39 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Simple Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic,
Elvish

Features

16 features

Bonus action

  • Innate Sorcery Quickened Casting

    When While Innate Sorcery is active

    Yarimay can cast a spell with a casting time of 1 action as a Bonus Action once during her Innate Sorcery, provided she cast no spell with a level higher than a cantrip during that turn.

  • Celestial RevelationAasimarAs a Bonus Action, reveal your celestial nature for 1 minute. Choose Heavenly Wings, Inner Radiance, or Necrotic Shroud. Once used, this trait cannot be used again until a Long Rest.

Always on

  • SpellcastingLevel 1

    Yarimay is a spellcaster who uses Charisma as her spellcasting ability. She can cast sorcerer spells, use a spellcasting focus, and perform the verbal, somatic, and material components of her spells as required.

  • Innate SorceryLevel 1

    Yarimay can unleash her innate magic for 1 minute. During that time, the save DC of her Sorcerer spells increases by 1, and she has Advantage on the attack rolls of Sorcerer spells. She can use this feature twice per Long Rest.

  • Font of MagicLevel 2

    Yarimay has 5 Sorcery Points, which she can spend on Metamagic and other sorcerous features. She regains all expended points when she finishes a Long Rest.

  • MetamagicLevel 2

    Yarimay knows two Metamagic options, chosen from options such as Careful Spell, Distant Spell, Empowered Spell, Subtle Spell, and Twinned Spell. She can modify spells by spending Sorcery Points.

  • Sorcerous SubclassLevel 3

    Yarimay's Charisma and force of personality shape her magic. She gains the Draconic Sorcery subclass.

  • Ability Score ImprovementLevel 4

    Yarimay gains an Ability Score Improvement feat. Her final ability scores already include the chosen background and character-building increases.

  • Sorcerous RestorationLevel 5

    When Yarimay has no Sorcery Points remaining, she can regain 1 expended Sorcery Point once per Long Rest by taking a Short Rest.

  • Draconic SorceryLevel 3

    Yarimay has a draconic ancestor, a benevolent bronze dragon spirit remembered in her family's oldest records. She can speak, read, and write Draconic. She also gains Draconic Resilience, increasing her Hit Point maximum by 5 and giving her an unarmored AC of 10 + her Dexterity modifier.

  • Draconic MagicLevel 3

    Yarimay's magic manifests as bronze-gold sparks, curling vapor, and brief dragonlike silhouettes. Her spells often carry the scent of rain on stone and the faint rumble of distant thunder.

  • Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your Proficiency Bonus. Once used, this trait cannot be used again until a Long Rest.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • ResearcherSage

    If Yarimay does not know a piece of information, she usually knows where and from whom it can be obtained. She can identify libraries, archives, scholars, guilds, temples, and other knowledgeable sources, and can secure ordinary assistance from them, subject to the DM's discretion.

Spells

12 spells

Spellcasting. Yarimay Quispe casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots):

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Light Crossbow
    A light, sturdy crossbow suitable for travel and self-defense

Tools

  • Ink
    A bottle of black ink
  • Quill
    A quill for writing and transcription
  • Small Knife
    A small knife used for cutting quills, parchment, and sealing wax

Gear

  • 20×
    Crossbow Bolts
    Bolts for the light crossbow
  • Crystal
    An arcane focus used to channel spontaneous magic
  • Scholar's Pack
    A scholar's pack containing a backpack, book of lore, ink, pen, parchment, small bag of sand, and a sealing knife
  • Spellbook
    A spellbook containing copied formulae, celestial observations, and translated fragments
  • 10×
    Parchment
    Sheets of parchment for notes, rubbings, and spell diagrams

Purse

  • Coin Pouch
    A pouch containing 8 GP

Appearance

Yarimay is a tall, copper-brown-skinned aasimar with dark, tightly curled hair threaded with small brass beads. Her eyes are deep brown in ordinary light, but turn pale gold when she casts a spell. A faint constellation of luminous freckles gathers across her shoulders and collarbones. She wears layered scholar's robes under a weathered traveling coat, with a blue wool sash, ink-stained cuffs, and a brass notebook clasp shaped like a rising sun. Her voice is low and musical, with a slight breathiness that becomes noticeably quick and shallow when she is frightened or angry. Within a minute of meeting her, most people notice that she repeatedly checks the clasp of her notebook whenever she is thinking.

Mannerisms

She speaks carefully and rhythmically, as though dictating notes to herself. Her breathing becomes quick and shallow when rattled, and she unconsciously presses two fingers against the brass clasp of her notebook to steady herself. When excited, she draws diagrams in the air with one glowing fingertip.

Personality

Curious, principled, and restless, Yarimay is most comfortable surrounded by books, maps, and people who ask difficult questions. She is warm toward the overlooked and suspicious of anyone who claims knowledge is too dangerous for ordinary people. Her humor is quiet and unexpectedly dry, often appearing in the margins of her notes.

Ideals

Truth belongs to everyone. Knowledge locked away by fear, wealth, or authority is a form of theft.

Bonds

She carries the damaged brass astrolabe of her father and will risk herself to recover the observatory's stolen archive. She is also determined to uncover the identity of the celestial intelligence that has guided her since childhood.

Flaws

She treats every disagreement as a problem that can be solved with more evidence, and can become infuriatingly certain that her research justifies breaking ordinary rules. When frightened, she hides behind technical explanations and may continue speaking long after everyone else has realized she is panicking.

Quirks

Names every important book she owns and apologizes to books when she drops them.
Collects unusual ink colors from every settlement she visits.
Counts breaths before casting a difficult spell.
Cannot resist correcting inaccurate maps, even during an argument.
Leaves tiny dragon-shaped flourishes in the margins of her notes.

Background

Yarimay was raised in a mountain observatory built around a spring that locals claimed had fallen from the heavens. Her mother kept its archives, while her father mapped the seasonal movements of stars, condors, and storm fronts. From childhood, Yarimay heard a second voice in the wind above the observatory, not a spoken voice but a pressure behind her thoughts, urging her to preserve knowledge that powerful people preferred forgotten. Her aasimar nature first revealed itself when she was thirteen, when a burst of golden fire leapt from her hands and burned a perfect circle through a stack of blank parchment without harming the inked pages beneath it. She left home to study the connection between celestial phenomena and spontaneous magic, eventually becoming a traveling copyist, translator, and investigator. Her research led her to fragments describing an ancient pact between a benevolent dragon spirit and a line of mortal sorcerers. The pact did not make her draconic, but it awakened a resonant strain of power in her blood, allowing her spells to coil and flare like living breath. Yarimay now travels with a scholar's discipline and a rebel's conscience, protecting dangerous truths from tyrants while trying to understand whether the celestial presence guiding her is truly benevolent, or merely patient.

“Her mother kept its archives, while her father mapped the seasonal movements of stars, condors, and storm fronts.”
From their backstory
Background
Sage

Connections

Species

Aasimar

Media

0 images

No images yet.

Visual sheet

Turn Yarimay Quispe into a sheet

A high-res, share-ready sheet you can post or print.