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Aruvash Tolen - AI-generated fantasy Character

Aruvash Tolen

Tabaxi · Sorcerer · Level 1 · Soldier

Aruvash Tolen

Quiet, observant, and unexpectedly gentle.
AC11
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 9 · 30 ft., climb 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandSTR
  • StealthDEX

Weapons

Simple weapons,
Daggers,
Light crossbows,
Spears

Tools

Gaming set,
Land vehicles

Languages

Common,
Giant

Features

11 features

Always on

  • Savage Attacker

    When You hit with an attack using a weapon.

    Once per turn, when you hit with an attack using a weapon, roll the weapon's damage dice twice and use either roll.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma as your spellcasting ability. You know four sorcerer cantrips and two first-level sorcerer spells. You can use an arcane focus as a spellcasting focus.

  • Innate SorceryLevel 1

    You can unleash the magic within you for one minute. During that time, the spell save DC of your Sorcerer spells increases by 1, and you have Advantage on attack rolls of Sorcerer spells. You can use this feature twice, regaining all expended uses after a Long Rest.

  • DarkvisionTabaxiYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Cat's ClawsTabaxiYour claws are natural weapons that deal 1d6 slashing damage on a hit. You can also use them to climb surfaces without needing an ability check when the surface offers handholds.
  • Cat's TalentTabaxiYou have proficiency in Perception and Stealth.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your Speed until the end of that turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
  • Creature TypeTabaxiYou are a Humanoid.
  • SizeTabaxiYou are Medium.
  • SpeedTabaxiYour walking Speed is 30 feet, and you have a Climb Speed of 30 feet.
  • Military RankSoldier

    You have military training from your time in organized service. You can identify the insignia, rank structure, and basic customs of many armies, and you can usually find or gain access to a military encampment, barracks, or similar facility where your former service is recognized. You also gain proficiency with one type of gaming set, land vehicles, and the Intimidation and Athletics skills.

Spells

6 spells

Spellcasting. Aruvash Tolen casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): ,

Gear

10 items

Weapons

  • 2×
    Dagger
    A simple melee weapon suitable for close defense.
  • Light Crossbow
    A light crossbow with a case containing 20 bolts.
  • Spear
    A spear used during military drills and field service.

Tools

  • Gaming Set
    A military gaming set used to pass long watches and remember old comrades.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Explorer's Pack
    A pack containing basic adventuring gear, food, rope, and travel supplies.
  • Arcane Focus
    A focus for channeling sorcerous magic.
  • Healer's Kit
    A kit containing supplies for treating common battlefield injuries.
  • Traveler's Clothes
    Sturdy clothing suited to long marches and uncertain roads.

Purse

  • 14×
    Gold Pieces
    Loose coin retained from military service and travel.

Appearance

A lean, broad-shouldered male Tabaxi with tawny-gold fur marked by muted russet bands, dark amber eyes, and a long tail that moves with deliberate restraint. His hands are unusually prominent, callused across the palms and fingertips from years of weapons drill, reins, field repairs, and nervous spellwork. He walks with a quiet, measured gait, favoring neither side, but pauses completely still whenever distant metal strikes metal. His old military coat has been altered into a weathered half-cloak, and small strips of faded cloth, one for each fallen companion, are tied beneath his left bracer.

Mannerisms

He counts doorways, exits, and nearby hands without seeming to look. Before casting, he rubs the calluses of his palms together as if checking the grip of an invisible weapon. When someone mentions a dead soldier, his ears lower first, then his entire body becomes unnervingly still.

Personality

Quiet, observant, and unexpectedly gentle. Aruvash speaks with the patience of someone who has spent years listening for danger, but he has a dry, understated humor that appears when people least expect it. He is protective of inexperienced companions, distrustful of loud heroes, and more comfortable repairing equipment than discussing his own pain.

Ideals

Peace is not the absence of conflict. It is the choice to protect life even when violence would be easier, faster, or more satisfying.

Bonds

The memory of his fallen squad is more important to him than any flag. He keeps their names, habits, and last words alive, and will risk himself to protect soldiers who are being treated as expendable.

Flaws

He cannot accept that some deaths were unavoidable, so he turns grief into reckless responsibility. When someone under his protection is hurt, he becomes controlling, sleepless, and willing to use dangerous magic rather than retreat.

Quirks

He gives every campfire a small portion of his meal before eating.
He remembers the preferred weapon, snack, or sleeping position of nearly everyone he travels with.
He quietly names his spells after battlefield weather patterns.
He collects broken buckles and buttons, repairing them even when they are no longer useful.

Background

Aruvash Tolen was raised among a traveling Tabaxi caravan that crossed dry grasslands and old trade roads, where stories were traded as readily as food. He joined a city-state army at seventeen, partly for steady meals and partly because he believed discipline might quiet the restless magic that had begun to gather behind his ribs. The army taught him marching songs, battlefield medicine, and how to sleep through rain. It also taught him that courage does not make people immortal. His first real spell erupted during a retreat. Surrounded by smoke and collapsing shields, Aruvash unleashed a wave of force that broke the enemy line and saved a handful of soldiers, but every friend who had marched beside him was already dead. He left the army when the war ended, carrying their names in memory and their colored cloth strips beneath his bracer. Now he travels as a sorcerer and reluctant protector, searching for a form of peace that does not require forgetting. He avoids grand causes, but he cannot pass a frightened recruit, abandoned child, or exhausted traveler without offering help.

“The army taught him marching songs, battlefield medicine, and how to sleep through rain.”
From their backstory
Background
Soldier

Connections

Species

Tabaxi

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