Ganken Hetrin
Ganken Hetrin
Sheet
AC 12 · HP 42 · 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- SurvivalWIS
Weapons
Languages
Features
16 featuresAction
- Breath WeaponDragonbornYou can use your action to exhale destructive energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC of 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 fire damage, or half as much damage on a successful one. After you use your breath weapon, you cannot use it again until you finish a short or long rest.
Always on
- SpellcastingLevel 1
You can cast wizard spells using Intelligence as your spellcasting ability. Your spellbook holds your prepared spells, and you can prepare a number of wizard spells each day equal to your Intelligence modifier plus your wizard level.
- Arcane RecoveryLevel 1
You can recover a total number of expended spell slots equal to half your wizard level, rounded up, after finishing a short rest. The recovered slots can have combined levels equal to or less than that number, and none can be 6th level or higher.
- SpellbookLevel 1
You own a spellbook containing your wizard spells. You can copy spells into it, prepare spells from it each day, and you can cast wizard ritual spells from your spellbook even if they are not prepared.
- Arcane Recovery TrainingLevel 1
You gain proficiency in the Arcana and History skills.
- Awakened SpellbookLevel 2
You choose a wizard tradition. Your spellbook becomes a magical locus called your Awakened Spellbook. While holding it, you can use it as a spellcasting focus, reduce the gold and time needed to copy a wizard spell into your spellbook, and replace a spell's damage type with another type from a spell in your spellbook when you cast it.
- Manifestation of the SpellbookLevel 2
You can channel an altered version of a spell through your spellbook, changing the damage type of spells you cast when appropriate and making your spellbook a flexible conduit for your magic.
- Wizardly ScribeLevel 2
You can copy a spell from a spell scroll or another spellbook into your own more efficiently than most wizards, and your awakened book serves as a powerful focus for your study.
- Manifest MindLevel 6
You can create an invisible, Tiny spectral mind anchored to your spellbook and see, hear, and cast spells through it, provided the mind is within range and you remain in the same plane of existence.
- Awakened PerceptionLevel 6
You can temporarily bind your mind to the spectral manifestation to better observe distant scenes and deliver your magic with uncanny precision.
- Scribed VersatilityLevel 6
Your subclass continues to improve your flexibility with damage types and your ability to work through your spellbook as a magical interface for your studies.
- Ability Score ImprovementLevel 8
You gain the ability to cast an additional wizard spell each day by spending a spell slot, reinforcing your role as a master of prepared arcane theory.
- Arcane MasteryLevel 8
Your wizardic knowledge and resilience continue to grow as you advance in level, expanding the breadth of spells you can prepare and the power of your magic.
- Draconic Ancestry, GoldDragonbornYou have a breath weapon and damage resistance based on gold dragon ancestry, which uses fire.
- Damage ResistanceDragonbornYou have resistance to fire damage.
- WandererOutlander
Ganken can usually find food and fresh water in the wilds for himself and up to five companions, provided the land can support it. He knows how to navigate untamed places and survive far from civilization.
Spells
12 spellsSpellcasting. Ganken Hetrin casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): no spells
4th level (2 slots):
Gear
9 itemsWeapons
- DaggerA dagger for emergencies and close work.
- StaffA sturdy staff carried as a walking stick and weapon.
Gear
- SpellbookA leather-bound grimoire filled with copied spells, marginalia, and diagrams from many roads traveled.
- Component PouchA component pouch used to provide material components for wizard spells.
- Scholar's PackA scholar's kit of blankets, rope, ink, candles, and the necessities of a life spent traveling with books.
- Hunting TrapA trap used by a hunter of the wilds.
- Hunting TrophyA trophy from a beast slain in the wild, kept as proof of survival.
- Traveler's ClothesTravel-worn clothes suited for rough roads and cold nights.
Purse
- Pouch with 10 gpA belt pouch containing coins for the road.
Appearance
A tall brass-gold dragonborn with a crest of ember-bright scales, amber eyes, and ink stains forever caught between the ridges of his claws. He wears layered traveler’s robes over practical adventuring gear, with spellbook straps crossing his chest and a worn volcanic charm at his belt. His draconic features are elegant rather than brutish, and he carries himself like a scholar who learned to stand in a storm.
Mannerisms
He speaks with careful formality until emotion slips through, then his voice warms like a banked forge. When thinking, he taps one claw against the spine of his spellbook, and when embarrassed he lowers his head in a distinctly draconic way, as if trying to hide behind his own crest.
Personality
Patient, observant, and unexpectedly gentle, Ganken treats libraries like sacred temples and companions like a chosen clan. He is polite in a way that feels almost ceremonial, but in battle he becomes fierce, inventive, and surprisingly daring. He believes every problem has a pattern, and every wound has a story that can be understood if one is willing to listen.
Ideals
Love should be strong enough to survive tradition, and wisdom should serve mercy before pride. Power is only worth having if it protects the vulnerable and gives the lost a road home.
Bonds
He is bound to Aurelia by love, to Pyrak Fold by memory, and to the promise that exile will one day end. He also feels responsible for the companions who fought beside him on the long road away from home, and he will not abandon those who trust him with their lives.
Flaws
He measures himself against the impossible and can become reckless when someone threatens the people he loves. He also carries old shame from his exile, and praise can make him overcompensate as if he still needs to prove he deserves his place.
Quirks
Background
Ganken Hetrin was born in the volcanic reaches of Pyrak Fold, where heat shimmered off black stone and the horizon glowed like a furnace door. Unlike many of his kin, he was drawn not to the proving grounds but to tablets, star charts, and old elemental formulas carved into obsidian walls. His curiosity made him an outsider among proud warriors, but it also led him deeper into the hidden caldera where he discovered the royal golden draconic family. There he found not only wonder, but belonging. He trained, played, and studied alongside the princes Kaelen, Theron, and Voros Jr., and with Aurelia, the Saint of the Seven Scales, his bond grew into secret love.
“Unlike many of his kin, he was drawn not to the proving grounds but to tablets, star charts, and old elemental formulas carved into obsidian walls.”
- Background
- Outlander
Connections
Species
Dragonborn
Media
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