Skip to content
CreatePricing
Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Noble

Aurelia Malice

Aurelia is poised, observant, and intensely self-controlled.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeAround 120 years old, a mature adult by drow standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Languages

Common,
Elvish,
Undercommon

Features

9 features

Bonus action

  • Second WindLevel 1

    When Aurelia is injured and has not used Second Wind since her last rest.

    Aurelia regains hit points equal to 1d10 + 1 as a bonus action. Once used, this move cannot be used again until she finishes a short or long rest.

Always on

  • Fighting Style: DuelingLevel 1

    Aurelia adopts the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon. Her shield does not prevent this benefit.

  • Superior DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowAurelia does not need to sleep and can complete a long rest in four hours through meditation.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. Charisma is her spellcasting ability for this racial magic.
  • Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
  • Position of PrivilegeNoble

    Aurelia belongs to House Malice, and her family name carries enough authority that she can secure an audience with local nobles, retainers, and influential figures. Commoners may be intimidated or impressed by her title, while enemies of the house may remember it with fear.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Rapier
    A slender military blade with a swept guard, serving as Aurelia's sabre.
  • Hand crossbow
    A compact ranged weapon favored by drow patrols and assassins.

Armor

  • Chain mail
    A fitted suit of interlocking metal rings, polished black and reinforced for travel beneath noble garments.
  • Shield
    A decorated steel shield bearing the black spider sigil of House Malice.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the hand crossbow.
  • Dungeoneer's pack
    A pack containing essential adventuring supplies, including a bedroll, rations, tinderbox, rope, and waterskin.
  • Fine clothes
    Elegant dark clothing suitable for presenting herself as a noble of House Malice.
  • Signet ring
    A ring bearing the heraldic insignia of House Malice.
  • Scroll of pedigree
    A scroll recording Aurelia's lineage and claims to noble status.

Purse

  • 25×
    Gold pieces
    Funds carried in a concealed purse.

Appearance

Aurelia is a statuesque drow woman with smooth obsidian skin, waist-length white hair braided with silver rings, and vivid violet eyes that rarely reveal what she is thinking. Her beauty is deliberate and weaponized, enhanced by immaculate grooming, perfume laced with bitter nightshade, and a wardrobe of black and crimson noble silks beneath fitted chain mail. She carries a slender sabre at her hip and wears House Malice's spider insignia over her heart.

Mannerisms

Aurelia maintains perfect eye contact during conversations, even when it becomes uncomfortable. She smooths one glove before delivering an accusation, tilts her head slightly when someone lies, and uses formal titles long after others have abandoned them.

Personality

Aurelia is poised, observant, and intensely self-controlled. She treats conversation as an interrogation conducted with manners, collecting tiny inconsistencies while offering carefully measured compliments. She enjoys beauty, ceremony, and elegant weapons, but considers all three tools of authority rather than mere decoration. Her faith in Lolth is sincere, though it is expressed through vigilance, ambition, and an eagerness to prove that she is more useful than the people around her.

Ideals

Order. Fear is the mortar that holds civilization together, and those who undermine the proper hierarchy must be exposed and crushed before their doubt spreads.

Bonds

House Malice gave Aurelia status, training, and protection. She will ruin herself to preserve its name, but secretly dreams of becoming the architect of its rise and replacing the relatives who underestimate her.

Flaws

Aurelia cannot tolerate being publicly contradicted, especially by someone she considers socially inferior. When threatened, she tends to escalate rather than retreat, because admitting fear feels dangerously close to admitting spiritual weakness.

Quirks

Keeps a private list of every person who has ever lied to her, including the date and suspected motive.
Names her sabre Verdict and whispers a brief prayer to Lolth before drawing it.
Collects signet impressions from defeated rivals as proof that their influence has ended.
Leaves a single black spider thread at the scene of a completed investigation.

Background

Aurelia Malice was raised beneath the poisonous magnificence of Menzoberranzan, where every smile concealed an alliance and every prayer to Lolth was also a test. The youngest daughter of a minor branch of House Malice, she learned early that a noble's survival depended less on strength than on knowing exactly when someone else had become dangerous. Her mother recognized Aurelia's talent for reading hesitation, vanity, and fear, and arranged for her to serve as an inquisitorial agent for the house. There, Aurelia learned to interrogate suspected heretics, expose disloyal servants, and make examples of those whose faith in Lolth appeared insufficient. Aurelia's training was not confined to torture chambers and temple corridors. She studied the etiquette of noble courts, the genealogy of rival houses, and the precise use of a sabre, a weapon elegant enough for ceremony and efficient enough for execution. When a senior priestess accused Aurelia of concealing a traitor, Aurelia survived by uncovering a deeper conspiracy implicating one of the priestess's own favorites. The victory earned her a measure of independence, but also created enemies who would prefer to see her dead. Now she travels beyond Menzoberranzan under the authority of House Malice, hunting dissent wherever it festers and seeking evidence that may elevate her family above its rivals. She believes every secret eventually belongs to Lolth, and she intends to be the one who delivers them.

“Aurelia's training was not confined to torture chambers and temple corridors.”
From their backstory
Background
Noble

Connections

Species

Drow

Media

0 images

No images yet.

Visual sheet

Turn Aurelia Malice into a sheet

A high-res, share-ready sheet you can post or print.