Kairon Ashvale
Kairon Ashvale
Sheet
AC 12 · HP 87 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Steady Aim
When You haven't moved this turn.
Gain advantage on your next attack roll this turn, but your speed becomes 0 until the end of the turn.
Bonus action
- Cunning Strike
When Dealing Sneak Attack damage.
You can forfeit 1d6 or more of your Sneak Attack damage to apply a condition like Poisoned, Prone, or Disarmed.
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
Use a bonus action to make a Sleight of Hand check, use your Thieves' Tools to disarm a trap or open a lock, or take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When an attacker you can see hits you, use your reaction to halve the attack's damage.
Always on
- Sneak AttackLevel 1
Deal 6d6 extra damage once per turn when you have advantage or an ally is within 5ft of the target.
- Second-Story WorkLevel 3
Climbing no longer costs extra movement. Jump distance increases by Dexterity score feet.
- EvasionLevel 7
Take half damage on failed Dexterity saves and no damage on successes.
- Supreme SneakLevel 9
You have advantage on Stealth checks if you move no more than half your speed on the same turn.
- Reliable TalentLevel 11
Whenever you make an ability check with a proficient skill, you can treat a d20 roll of 9 or lower as a 10.
- Use Magic DeviceLevel 11
You can attune to up to four magic items at once. When you use a magic item that has charges, roll a d6. On a 6, you do not expend a charge.
- TraitTiefling (Infernal)Darkvision (60 ft.)
- TraitTiefling (Infernal)Otherworldly Resistance (Fire)
- TraitTiefling (Infernal)Infernal Legacy (Spells)
- Origin Feat: ToughOutlander
Your hit point maximum increases by an amount equal to twice your level. You gain 2 additional HP per level.
Spells
3 spellsSpellcasting. Kairon Ashvale casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
2nd level: ,
Gear
5 itemsWeapons
- 2×ShortswordA well-balanced piercing blade.
- ShortbowA simple ranged weapon.
Armor
- Studded Leather ArmorLight armor made from leather reinforced with close-set rivets.
Tools
- Thieves' ToolsA set of picks and tools for manipulating locks.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and tinderbox.
Appearance
Kairon is a Tiefling with dusky charcoal skin and deep, solid amber eyes that lack pupils. His horns are thick and black, curving back from his forehead like those of a mountain ram. He wears well-worn studded leather armor over simple furs, with various pouches and climbing hooks strapped to his belt. His movements are fluid and deliberate, the product of years spent in the uneven terrain of the mountain ranges.
Mannerisms
Kairon has a habit of scanning the high corners and ceilings of any room he enters. He speaks in a low, gravelly rasp and rarely makes eye contact, focusing instead on the hands or weapons of those he is talking to.
Personality
Kairon is a man of few words, preferring the rustle of leaves or the whistling wind to conversation. He views every environment, from a rocky cliff to a crowded ballroom, as a terrain to be mastered. He is deeply pragmatic and lacks the dramatic flair common to his kind, showing a stoic calm even when under extreme pressure. He trusts only what he can touch or see, viewing abstract promises with suspicion.
Ideals
Self-Reliance. I believe that everyone is ultimately responsible for their own survival, and I won't lean on those who can't stand for themselves.
Bonds
The scouts who took me in are the only family I have. I send half of what I steal back to their mountain enclave.
Flaws
I am prone to isolation. When things go wrong, my instinct is to disappear into the shadows rather than stand and fight with my allies.
Quirks
Background
Born to a small settlement on the edge of the Frozen Peaks, Kairon was abandoned early as his demonic features were seen as an ill omen for a town already struggling against nature. He didn't die in the snow. He was found and raised by a group of mountain scouts who saw potential in his silent step. They taught him that survival is the only true morality, and that a silent blade is better than a loud shout. As he grew, Kairon realized that the skills he used to infiltrate giant dens were equally effective for entering the vaults of merchant lords. He eventually left his peaks to seek fortune in the valleys, carrying with him the hard-earned lessons of the wild. He now operates as a high-stakes thief, utilizing the survivalist's patient mindset to bypass security that would stump any city-born burglar. He views civilization as just another forest to navigate, full of its own predators and paths.
“He was found and raised by a group of mountain scouts who saw potential in his silent step.”
- Background
- Outlander
Connections
Species
Tiefling (Infernal)
Media
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