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tarraque - AI-generated fantasy Character

tarraque

Tiefling · Barbarian · Level 1 · Criminal

tarraque

Tarraque is restrained, observant, and unexpectedly courteous.
AC13
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 13 · 30 ft.
AlignmentLawful NeutralGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Infernal

Features

8 features

Bonus action

  • RageLevel 1

    On his turn, Tarraque can enter a rage as a bonus action. While raging, he gains a +2 bonus to melee weapon damage rolls using Strength, has advantage on Strength checks and Strength saving throws, and gains resistance to bludgeoning, piercing, and slashing damage. He cannot cast spells or concentrate on spells while raging. He can rage twice per long rest.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Tarraque's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • Rage and Athletics ExpertiseLevel 1

    Tarraque has advantage on Strength (Athletics) checks made to climb, jump, swim, grapple, or shove, and he adds double his proficiency bonus to those checks.

  • DarkvisionTieflingTarraque can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but he sees only shades of gray in darkness.
  • Hellish ResistanceTieflingTarraque has resistance to fire damage.
  • Infernal LegacyTieflingTarraque knows the thaumaturgy cantrip. At 3rd level, he can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, he can cast darkness once per long rest. Charisma is his spellcasting ability for these spells.
  • Ability Score IncreaseTieflingTarraque gains +1 Intelligence and +2 Charisma from his tiefling heritage.
  • Criminal ContactCriminal

    Tarraque has a reliable contact in the criminal underworld who can provide information, introductions, or assistance, though such help may come with a price.

Spells

1 spell

Spellcasting. tarraque casts with Charisma ( to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • Greataxe
    A heavy double-bladed martial weapon used as Tarraque's primary weapon.
  • 2×
    Handaxe
    Light throwing axes suitable for close combat or ranged attacks.

Tools

  • Crowbar
    A sturdy iron bar useful for forcing open doors, crates, and shutters.
  • Thieves' tools
    A small set used to manipulate locks and disarm simple traps.

Gear

  • Explorer's Pack
    A durable pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other basic adventuring supplies.
  • Dark common clothes
    Simple dark clothing favored by people who prefer not to be remembered.
  • Belt pouch
    Loose starting money concealed in an inner pocket.
  • Gaming set
    A weighted bone-and-brass set used for games of chance and coded wagers.

Purse

  • 15×
    Gold pieces
    Coins remaining from his criminal career and adventuring preparations.

Appearance

Tarraque is a broad-shouldered tiefling with deep crimson skin, swept-back black horns, and a thick tail that curls slightly when he is thinking. His yellow eyes are steady rather than menacing, and he wears his dark hair in a short, practical crest. He occupies more space than he seems to realize, standing too close during conversations and carrying the faint, unmistakable smell of lamp oil, iron, and cedar smoke. His clothing is plain and durable, with old prison-gray stitching repaired in bright red thread.

Mannerisms

Tarraque squares objects with the edge of a table, stands a little too close when questioning someone, and pauses before answering as if arranging his words into a formal statement. When angry, he becomes quieter and addresses everyone by their full name.

Personality

Tarraque is restrained, observant, and unexpectedly courteous. He prefers clear agreements to friendly assumptions and treats promises like physical objects that can be carried, broken, or repaired. He rarely laughs, but when he does, it is a sudden booming sound that makes nearby cups tremble. He is protective of ordinary workers, clerks, and servants, especially when powerful people treat them as disposable.

Ideals

Order. A rule honestly applied is better than a favor granted by someone powerful. If the law is unjust, it must be changed openly, not ignored whenever convenient.

Bonds

He owes his freedom to the magistrate who gave him one chance to testify instead of sentencing him to the mines. Tarraque will protect that magistrate's family and preserve the evidence that made his escape possible.

Flaws

He obeys rules even when doing so is cruel, because disorder frightens him more than punishment does. Once he decides that someone has violated a principle, he becomes stubbornly unwilling to hear explanations.

Quirks

Counts doorways and exits whenever he enters a room.
Keeps written records of debts, favors, and promises.
Refuses to sit with his back to an unlocked door.
Uses formal legal language when making threats.
Polishes his horns with cedar oil before important negotiations.

Background

Tarraque was born in a city quarter where tieflings were expected to be either dangerous or useful, preferably both. He learned early that the law was less interested in justice than in deciding who could afford to be believed. A gang called the Red Ledger recruited him as an enforcer and courier, valuing his strength, his intimidating presence, and the fact that strangers often underestimated his patience. He began as muscle, but he became the person trusted to carry messages, settle disputes, and make certain debts impossible to forget. The Red Ledger eventually ordered him to break the hands of a clerk who had falsified accounts. Tarraque discovered that the clerk had been stealing from the gang to pay for medicine for his daughter. Rather than carry out the punishment, Tarraque exposed the gang's bookkeeper and turned over the evidence to a magistrate whose authority he still respected. The decision dismantled part of the organization but left Tarraque wanted by the people who had once employed him. Now he travels as a disciplined sellsword, determined to build a life governed by rules he has chosen himself. When anger overtakes him, it is not wildness that emerges, but a cold, focused certainty that every broken rule must be answered for.

“He learned early that the law was less interested in justice than in deciding who could afford to be believed.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

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