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Boon Hillguard - AI-generated fantasy Character

Boon Hillguard

Elf · Rogue · Level 1 · Criminal

Boon Hillguard

Boon is observant, irreverent, and intensely practical.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 35 ft.
AlignmentChaotic NeutralGenderMaleAge25 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Ranged property

Tools

Thieves’ Tools

Languages

Common,
Elvish,
Goblin,
Thieves’ Cant

Features

12 features

Bonus action

  • Nick Mastery

    When Attack with a Dagger while using the Light property.

    When using a Dagger, Boon can make the extra Light weapon attack as part of the Attack action instead of using a Bonus Action, provided the weapon requirements are met.

Always on

  • Sneak AttackLevel 1

    When Hit with a Finesse or Ranged weapon while having Advantage, or while an eligible ally is within 5 feet of the target.

    Once per turn, Boon deals an extra 1d6 damage when he hits with a Finesse or Ranged weapon under the Sneak Attack conditions.

  • Vex Mastery

    When Hit a creature with a Shortbow.

    After hitting a creature with a Shortbow, Boon gains Advantage on his next attack roll against that creature before the end of his next turn.

  • ExpertiseLevel 1

    You gain Expertise in two skill proficiencies of your choice. Boon has Expertise in Sleight of Hand and Stealth, doubling his proficiency bonus for those skills.

  • Thieves’ CantLevel 1

    You know Thieves’ Cant, the secret language of rogues, and one additional language of your choice. Boon knows Goblin as his additional language.

  • Weapon MasteryLevel 1

    Choose two proficient weapon types. Boon uses the mastery properties of Daggers and Shortbows, and can change these choices after a Long Rest. Daggers have Nick mastery, and Shortbows have Vex mastery.

  • DarkvisionElfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears in shades of gray.
  • Elven Lineage, Wood ElfElfBoon’s Speed is 35 feet, and he knows the Druidcraft cantrip. His lineage spellcasting ability is Wisdom.
  • Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesElfYou have proficiency in Perception.
  • TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours through trancelike meditation.
  • AlertCriminal

    Alert. You gain a +5 bonus to Initiative, and immediately after rolling Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. If you do so, you can’t make the swap again until you finish a Long Rest.

Spells

1 spell

Spellcasting. Boon Hillguard casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • 2×
    Dagger
    A light Finesse weapon suitable for concealment and close combat.
  • Shortsword
    A Finesse martial weapon with a narrow blade.
  • Shortbow
    A ranged weapon favored for quiet attacks and scouting.

Armor

  • Leather Armor
    A fitted suit of supple leather armor, darkened and repaired many times.

Tools

  • Thieves’ Tools
    Precision tools for opening locks and disarming traps.

Gear

  • 20×
    Arrows
    Standard arrows for the shortbow.
  • Burglar’s Pack
    A kit containing tools and supplies for breaking, entering, and moving through dangerous places.
  • Crowbar
    A sturdy iron bar useful for forcing doors or levering objects.
  • 2×
    Pouch
    Small pouches for coins, tools, poison, and objects of uncertain ownership.
  • Traveler’s Clothes
    Plain, durable clothing suitable for travel and avoiding attention.

Purse

  • 16×
    Gold Pieces
    Loose starting coin from his criminal background.

Appearance

Boon is a lean male elf with angular features, pale olive skin, and long ash-brown hair usually tied behind his neck with a strip of faded red cloth. His green-gray eyes constantly track exits, hands, and unattended purses. A thin scar crosses his left palm from the poisoned cup he used to kill his former captor. He dresses in weathered dark leather, soft boots, and a patched traveler’s cloak lined with hidden pockets.

Mannerisms

Boon always sits where he can see the door, windows, and the hands of everyone nearby. He tests unfamiliar cups with a cautious sniff, taps his thumb against his fingers while thinking, and speaks in a low, dry voice that becomes unexpectedly gentle around frightened people.

Personality

Boon is observant, irreverent, and intensely practical. He makes jokes when danger is closest, distrusts grand speeches, and prefers people who admit what they want. Beneath his guarded behavior is a stubborn compassion for the powerless, especially those who have been imprisoned, exploited, or discarded. He wants companionship but tests it constantly, watching to see who stays when there is no reward.

Ideals

Freedom. No one owns another person, and any chain, contract, gang, or tyrant that says otherwise deserves to be broken.

Bonds

He carries the red cloth once tied around his wrist by one of the prisoners he helped escape, and he will risk himself to protect captives, abandoned children, or anyone trapped under another person’s control.

Flaws

He assumes every kindness has a hidden price, and when frightened he would rather betray a plan first than risk being betrayed himself. Boon also has a dangerous habit of keeping poison close at hand, even when diplomacy would serve him better.

Quirks

Counts doors and windows whenever he enters a room.
Keeps a harmless pinch of bitter herb beneath his tongue to test suspicious food and drink.
Names every borrowed horse before deciding whether to return it.
Leaves a single copper piece near the belongings of anyone he pickpockets.

Background

Boon Hillguard was six years old when a bandit gang took him from the edge of an elven settlement. The gang leader, a cruel man called Rusk One-Eye, kept Boon alive because a small, silent elf was useful. For eight years, Boon carried messages, cleaned weapons, watched roads, and learned which guards could be bribed and which doors had weak hinges. He was beaten for mistakes, praised only when useful, and taught that survival belonged to the person who noticed danger first. At fourteen, Boon finally turned the gang’s habits against them. During a feast celebrating a successful raid, he stole a vial of poison from the gang’s supplies and slipped it into Rusk’s cup. When Rusk collapsed, Boon took the keys, freed two other prisoners, and vanished into the night. He survived afterward by drifting between cities, pickpocketing when hungry and taking small jobs from adventurers, merchants, and villagers. He learned to scout ruins, read people, and disappear before trouble found him. Now, at twenty-five, Boon has decided that surviving from one purse to the next is no longer enough. He has become a full-time adventurer, seeking coin, freedom, and perhaps the chance to make certain no child is ever treated as a bandit’s tool again.

“The gang leader, a cruel man called Rusk One-Eye, kept Boon alive because a small, silent elf was useful.”
From their backstory
Background
Criminal

Connections

Species

Elf

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