Rydl
Rydl
Sheet
AC 17 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
You can cast Cleric spells using Wisdom as your spellcasting ability. You know three Cleric cantrips and prepare four level 1 Cleric spells after each Long Rest. You can use a Holy Symbol as a spellcasting focus.
- Divine Order, ThaumaturgeLevel 1
You choose Thaumaturge. You know one additional Cleric cantrip, and you gain a bonus equal to your Wisdom modifier on Intelligence checks made for Arcana or Religion. Rydl's glowing dragonmark is a narrative expression of this heightened investigative connection.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice. Rydl chooses Deception.
- VersatileHumanYou gain one Origin feat of your choice. Rydl chooses Skilled, granting proficiency in Investigation, Persuasion, and disguise kit proficiency.
- TraitHumanChangeling nature and shapechanging are part of Rydl's Eberron identity and flavor, but are not mechanical traits of the 2024 Human species in this rules profile.
- ResearcherSage
You have studied extensively and know how to locate information. If you do not know a piece of lore, you know where and from whom you can obtain it, typically through libraries, archives, sages, universities, or specialists.
Spells
9 spellsSpellcasting. Rydl casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
26 itemsWeapons
- SpearRydl's primary weapon, balanced for thrusting and close combat.
- ClubA sturdy blunt weapon carried as a backup.
- DaggerA light blade suitable for emergencies and utility.
- HandaxeA compact chopping weapon useful in combat and wilderness travel.
- 2×JavelinThrown weapons kept for ranged attacks.
Armor
- Chain shirtMedium armor reinforced beneath Rydl's overcoat. The armor contributes to his AC.
- House Medani shieldA wooden shield painted with House Medani's green eye and eight basilisk legs.
Tools
- Disguise kitUsed to alter his appearance and maintain disguises.
- Calligrapher's suppliesUsed to copy records, diagrams, and historical notes.
Gear
- Fine clothesRust and pale green clothing, tailored in the style of House Medani.
- BackpackUsed to carry personal gear and research materials.
- BedrollProvides a place to sleep while traveling.
- BlanketA warm traveling blanket.
- 5×CandleUsed for illumination and ritual purposes.
- Healer's kitMedical supplies for treating injuries.
- InkBlack writing ink.
- Ink penA pen for recording observations and copying documents.
- 5×RationTravel provisions.
- TinderboxUsed to start fires.
- TorchA wooden torch for dark places.
- WaterskinA leather container for drinking water.
- Book of historyA historical volume kept from his Sage training.
- 8×ParchmentSheets for notes, rubbings, and copied evidence.
- RobeA long scholar's robe retained from his years of study.
- Holy symbolA holy symbol used as a divine focus.
Purse
- 8×Gold piecesCoins remaining after acquiring his equipment.
Appearance
Rydl is a mechanically human, Medium-sized man who is secretly a changeling. In his favored half-elf form, he stands 5 feet 10 inches tall and weighs about 175 pounds. He has a muscular but lean build, tan skin, sandy blond hair braided along the sides and gathered into a medium-length warrior's braid, pale green eyes, and a clean-shaven face. He wears fine House Medani clothing in pale green and rust, including a pale green shirt, rust trousers, a matching vest, a rust overcoat reinforced with a chain shirt, and pale green boots that fade to rust at the tips and heels. A Mark of Detection appears on the right side of his neck in every form he adopts. The mark glows faintly when he studies a person or investigates evidence, and his pale green eyes brighten with the same green radiance. He carries a shield painted with House Medani's glowing green eye and eight stylized basilisk legs.
Mannerisms
Rydl unconsciously touches the right side of his neck whenever a conversation becomes emotionally uncertain. When examining evidence, he tilts his head slightly and lets his eyes rest on the smallest irregularity in the room. He speaks softly and precisely, rarely raising his voice, and often pauses before answering as if considering which version of himself the moment requires.
Personality
Rydl is patient, observant, and disarmingly courteous. He asks questions with genuine interest, but his attention is so penetrating that people often feel examined before they realize they have been questioned. He has a peaceful bearing and an almost stubborn hopefulness, believing that most conflicts can be understood before they must be fought. He enjoys adopting small changes in posture, accent, and expression, though he returns to his familiar half-elf appearance whenever he needs to feel grounded.
Ideals
Truth is more valuable than comfort, but truth without compassion is only another weapon. Rydl seeks understanding rather than certainty, and he believes identity is something a person proves through choices.
Bonds
House Medani is both his family and the unanswered question at the center of his life. He protects his father from political enemies, searches for the truth behind his mother's original mission, and keeps a private collection of copied portraits so he will never forget which faces shaped his own.
Flaws
He treats every relationship as a possible investigation and often withholds harmless truths simply because he wants to see what someone will reveal without them. He is also dangerously reluctant to destroy evidence, even when preserving it places companions at risk. Beneath his calm expression is a fear that every face he wears is an accusation against the people whose features he borrowed.
Quirks
Background
Rydl was born in Breland, the child of a half-elf heir of House Medani and a changeling agent sent to infiltrate the house and uncover the secrets of its dragonmark. His mother began her mission with a borrowed face and an assumed life, but affection became loyalty, and loyalty became love. When Rydl was born, the Mark of Detection appeared on his neck. House Medani scholars and inquisitors had no precedent for a changeling bearing a dragonmark, and the family treated his existence as both a miracle and a danger. As a child, Rydl was raised among portraits, testimony, sealed records, and whispered arguments in the Tower of Inquisition in Wroat. He built his most familiar face by blending the features of his father, grandfather, and uncle, preserving the family resemblance while leaving himself room to become anyone else. His life as a sage began with a question that no archive could answer: whether identity is inherited, chosen, or imposed by those who remember us. His studies in history, religion, arcana, and human motive eventually led him to the path of a cleric. Rydl now travels as an investigator, mediator, and quiet servant of the unseen order behind mortal events, seeking the truth about his mark while refusing to let House Medani, his mother's old handlers, or his own shifting nature define him completely.
“His mother began her mission with a borrowed face and an assumed life, but affection became loyalty, and loyalty became love.”
- Background
- Sage
Connections
Species
Human
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