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Eshé Suyana - AI-generated fantasy Character

Eshé Suyana

Tiefling · Cleric (Life Domain) · Level 1 · Soldier

Eshé Suyana

Warm with frightened strangers and dryly irreverent with authority, Eshé is quick to offer practical help.
AC15
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 7 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

One gaming set of your choice,
Vehicles (land)

Languages

Common,
Infernal

Features

7 features

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. At 1st level, you know three cleric cantrips and prepare cleric spells equal to your cleric level plus your Wisdom modifier, with a minimum of one. Your domain spells are always prepared and do not count against this number.

  • Divine Domain: LifeLevel 1

    Choose a divine domain. The Life domain grants proficiency with heavy armor and Disciple of Life. You gain the domain spells bless and cure wounds, which are always prepared.

  • Disciple of LifeLevel 1

    When you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 plus the spell's level.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. At 3rd level, you can cast hellish rebuke once per day as a 2nd-level spell. At 5th level, you can cast darkness once per day. Charisma is your spellcasting ability for these spells.
  • Military RankSoldier

    You have a military rank from your former service. Soldiers loyal to your former organization still recognize your authority and influence, and you can call on them for aid when appropriate, subject to the DM's discretion.

Spells

4 spells

Spellcasting. Eshé Suyana casts with Wisdom (spell save DC 9, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

11 items

Weapons

  • Mace
    Melee weapon, 1d6 bludgeoning damage.
  • Light crossbow and 20 bolts
    Ranged weapon with 20 bolts; 1d8 piercing damage, range 80/320 ft.

Armor

  • Scale mail
    Medium armor, AC 14 + Dexterity modifier, maximum +2. With her Dexterity modifier, it provides AC 13.
  • Shield
    Provides +2 AC while wielded. Included in calculated AC.

Tools

  • Gaming set
    A set of gaming cards.

Gear

  • Priest's pack
    Contains a backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, and 2 days of rations.
  • Holy symbol
    A holy symbol displayed on her shield.
  • Insignia of rank
    A small token from her former regiment.
  • Battle trophy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Common clothes
    A set of common clothes.

Purse

  • Pouch with 10 gp
    Starting wealth from her soldier background.

Appearance

Eshé Suyana is tall, with light purple skin, striking purple eyes, and long, carefully groomed brown hair. She wears pale blue, pink, and white accents over practical scale armor, with a mace and shield close at hand and a light crossbow slung across her back. Her voice is low and soft, with a sibilant lilt; when rattled, she draws a shallow breath and her words come out in a quick whisper.

Mannerisms

She smooths the length of her hair before answering a difficult question, then holds her shield close as if making room for someone behind her. When tense, her breath catches and her usually measured voice slips into a rapid, breathy whisper.

Personality

Warm with frightened strangers and dryly irreverent with authority, Eshé is quick to offer practical help. She dislikes grand speeches and prefers to prove her intentions by standing beside someone when the danger arrives.

Ideals

Compassion. Strength means nothing if it is used to abandon the helpless. I will choose who deserves my loyalty, not let a uniform choose for me.

Bonds

She keeps her former unit’s insignia as a reminder of the wounded she could not save, and would risk herself to protect anyone left behind by a retreat.

Flaws

She has difficulty accepting orders from anyone she does not trust, and will take reckless risks to prevent a retreat from leaving someone behind.

Quirks

Keeps her hair meticulously brushed even after a muddy march.
Quietly counts the wounded whenever she enters a crowded room.
Leaves a little space behind her shield for someone else to take cover.

Background

Eshé Suyana learned to keep her head down in a regiment that treated a tiefling’s horns as a reason to distrust her and her steady hands as a reason to put her on the front line. She carried a shield for the injured and a crossbow for the moments when the line broke. During a retreat ordered to save an officer’s reputation, she disobeyed, turning back to lead a handful of wounded soldiers out of a burning waystation. Her choice cost her rank, but it taught her that obedience and goodness are not the same thing. Afterward, Eshé found shelter among a small community whose shrine welcomed the people the army left behind. There she took up a mace and learned the rites of a cleric of the Life domain, less from certainty than from a stubborn refusal to let suffering go unanswered. She still wears the pale blue, pink, and white colors she chose for herself, and keeps her old insignia tucked away rather than throwing it out. She travels now wherever she hears that the vulnerable are being abandoned, though she has yet to decide whether she is escaping her past or trying to repair it.

“She carried a shield for the injured and a crossbow for the moments when the line broke.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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