BRYN
BRYN
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresBonus action
- Innate SorceryLevel 1
As a Bonus Action, you can unleash your innate magic for 1 minute. During that time, your Sorcerer spell save DC increases by 1, and you have Advantage on attack rolls for Sorcerer spells you cast. You can use this feature twice, regaining all expended uses when you finish a Long Rest.
- Celestial RevelationAasimarStarting at level 3, choose Heavenly Wings, Inner Radiance, or Necrotic Shroud. The chosen revelation can be activated once per Long Rest and lasts for 1 minute or until ended as a Bonus Action.
Always on
- SpellcastingLevel 1
You can cast Sorcerer spells using Charisma as your spellcasting ability. You know four Sorcerer cantrips and prepare two level 1 or higher Sorcerer spells. You regain expended spell slots when you finish a Long Rest. You can use an Arcane Focus as a spellcasting focus for your Sorcerer spells.
- Creature TypeAasimarHumanoid.
- SizeAasimarMedium or Small, chosen when the species is selected. Bryn is Medium.
- SpeedAasimar30 feet.
- DarkvisionAasimarYou have Darkvision with a range of 60 feet.
- Celestial ResistanceAasimarYou have Resistance to Necrotic and Radiant damage.
- Healing HandsAasimarAs a Magic action, you touch a creature and restore 2d4 Hit Points. Once used, this trait cannot be used again until you finish a Long Rest.
- Magic Initiate, ClericAcolyte
Bryn has the Magic Initiate feat from the Acolyte background. He learns two cantrips and one level 1 spell from the Cleric spell list, using Charisma as his spellcasting ability. He can cast the chosen level 1 spell once without a spell slot after each Long Rest, and can also cast it using spell slots.
Spells
9 spellsSpellcasting. BRYN casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): , ,
Gear
9 itemsWeapons
- SpearA simple melee weapon with a wooden shaft and pointed metal head.
- 2×DaggerLight finesse weapons suitable for close combat or throwing.
Gear
- Arcane Focus, CrystalA clear crystal used as an arcane spellcasting focus.
- Dungeoneer’s PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Book of PrayersA bound book containing prayers and liturgical notes copied by Bryn during his temple service.
- Holy SymbolA sacred emblem of the Lantern of the First Dawn.
- 10×ParchmentSheets used for copying prayers, diagrams, and magical observations.
- RobeFormal temple clothing in dark blue and white.
Purse
- 36×Gold PiecesCoins remaining from his class and background starting packages.
Appearance
Bryn is a lean, medium-sized aasimar with warm bronze skin, silver-white hair kept in a precise shoulder-length braid, and luminous amber eyes that seem to catch even weak light. He stands with one foot slightly forward and rests his weight on the polished crystal of his arcane focus while waiting, giving the impression that he is always measuring the room. His dark blue robes are meticulously maintained, embroidered with thin gold lines resembling rays of dawn. A small holy symbol hangs beside several colored glass beads at his throat.
Mannerisms
Bryn smooths the edge of his prayer book whenever he is thinking. Before casting a spell, he briefly touches his holy symbol, then his arcane focus, as though asking both faith and instinct for permission. He speaks softly until someone is being mistreated, at which point his voice becomes startlingly clear.
Personality
Bryn is attentive, patient, and disarmingly courteous. He remembers small details about strangers, especially the names of their family members and the things they fear. He dislikes grand speeches about destiny and prefers practical acts of kindness, though his own celestial nature makes him uncomfortable when people look to him for certainty. His humor is dry and understated, usually appearing as a perfectly timed observation after everyone else has stopped laughing.
Ideals
Mercy. Power is a responsibility to make suffering smaller, not a privilege that makes its wielder important.
Bonds
When the temple was threatened by a spreading magical blight, Bryn tried to contain it and accidentally released a burst of raw celestial power. The temple survived, but its oldest prayer book was burned beyond recognition. Bryn left to find the source of the blight and recover the missing words of the prayer, believing that the damaged book contains a warning meant for him. He adventures to prove that divine gifts are not the same thing as divine commands, and that mercy must be chosen rather than inherited.
Flaws
Bryn assumes every coincidence is a message and can waste precious time searching for meaning in ordinary events. He is also quietly vain about his composure, becoming defensive when anyone notices how frightened he is beneath it.
Quirks
Background
Bryn was raised in the Lantern of the First Dawn, a hilltop temple where pilgrims came to pray for safe births, honest judgments, and light during the winter months. The priests treated his aasimar heritage as a sacred sign, but Bryn never felt like a prophecy made flesh. He was more comfortable copying prayers, repairing cracked icons, and listening to frightened visitors than standing before an altar. His first sorcerous manifestation came during a midnight vigil, when a candle flame bent toward him and every bell in the temple rang without being touched.
“The priests treated his aasimar heritage as a sacred sign, but Bryn never felt like a prophecy made flesh.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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