Brunk
Brunk
Sheet
AC 16 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When Bonus action
Brunk regains hit points equal to 1d10 + his fighter level as a bonus action. He must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Brunk gains a +1 bonus to Armor Class while wearing armor.
- Ability Score IncreaseHalf-OrcStrength increases by 2 and Constitution increases by 1.
- DarkvisionHalf-OrcBrunk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- MenacingHalf-OrcBrunk is proficient in the Intimidation skill.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Brunk can drop to 1 hit point instead. He must finish a long rest before using this trait again.
- Savage AttacksHalf-OrcWhen Brunk scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- LanguagesHalf-OrcBrunk can speak, read, and write Common and Orc.
- Military RankSoldier
Brunk can recognize the rank, insignia, and military customs of soldiers and can secure basic shelter and aid from members of military organizations, provided he is not a known enemy of the group.
Gear
11 itemsWeapons
- LongswordA versatile one-handed martial weapon with a worn leather grip.
- Light CrossbowA compact ranged weapon with a simple crank and wooden stock.
Armor
- Chain MailA well-maintained suit of interlocking metal rings, sized for Brunk's broad frame.
- ShieldA sturdy wooden shield reinforced with an iron rim and marked with a faded militia emblem.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Dungeoneer's PackContains bedroll, blanket, tinderbox, mess kit, rations, rope, and other basic travel supplies.
- Insignia of RankA small badge displaying the rank Brunk held in the frontier militia.
- Trophy from a Fallen EnemyA broken spearhead taken from the battlefield where Brunk's unit made its final stand.
- Bone DiceA set of bone dice used by soldiers during long watches.
- Common ClothesPlain, durable clothing suitable for travel and military camp life.
Purse
- 10×Gold PiecesThe remaining personal funds from Brunk's military service.
Appearance
Brunk is a broad-shouldered half-orc with ash-gray skin, a heavy jaw, and close-cropped black hair threaded with a few early silver strands. His lower tusks are prominent but carefully filed smooth, and his amber eyes are steady rather than fierce. His hands are large and heavily callused from years of gripping weapons, reins, and rough military gear. He carries himself with disciplined economy, standing still enough that his sudden movements feel startling. His voice begins with a quiet throat-clearing and a measured pause, as if he weighs every word before allowing it out.
Mannerisms
Before answering a difficult question, Brunk clears his throat and pauses for a breath. He checks doorways, windows, and ceiling beams whenever he enters a room, then chooses a position where he can see everyone. When tense, he rubs his thumb along the worn edge of his shield.
Personality
Brunk is calm, direct, and quietly considerate. He dislikes grand speeches but remembers small details, such as who has not eaten or which companion is favoring an injured foot. He is slow to trust officers and quick to trust people who keep their promises. In conversation, he prefers practical questions and honest answers, though his dry observations sometimes catch people off guard.
Ideals
Protection. Strength has meaning only when it is used to shield people who cannot shield themselves.
Bonds
I will return to the frontier settlement that raised me and make certain it can never again be left defenseless.
Flaws
Brunk obeys clear orders too readily, even when his instincts tell him that the command is wrong. Once he commits to protecting someone, he becomes stubborn to the point of recklessness and will treat any suggestion of retreat as a personal challenge.
Quirks
Background
Brunk was born on the edge of a frontier settlement where humans and half-orcs traded, argued, and depended on one another in equal measure. His mother taught him that strength was only useful when it protected someone who had less of it. His father, a caravan outrider, taught him to read tracks, weather, and the nervous movements of animals. Brunk grew up large enough to frighten strangers, so he learned early that patience and reliability could do what charm never would. He became known for carrying burdens without complaint and for standing between quarrelling people until they remembered they were speaking to a neighbor. When raiders attacked the settlement, Brunk enlisted in the local militia. He was assigned to the shield line, where his size and endurance made him a natural anchor. He earned his military rank not through flamboyant victories, but by holding formations together when others panicked. During one disastrous retreat, he disobeyed an order to abandon a group of wounded civilians, leading them through a flooded ravine while the rest of the unit withdrew. The civilians survived, but Brunk was blamed for the loss of valuable supplies and left the army with his rank intact but his trust in command diminished. He now travels as a soldier without a war, seeking work where his blade can serve ordinary people rather than ambitious officers.
“His mother taught him that strength was only useful when it protected someone who had less of it.”
- Background
- Soldier
Connections
Species
Half-Orc
Media
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