Kaela
Kaela
Sheet
AC 16 · HP 129 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Sneak AttackLevel 5
When you take the Attack action on your turn, one attack that hits a creature deals extra damage. The damage is 7d6 at this level, and you must use a finesse or ranged weapon. You do not need advantage if another enemy of the target is within 5 feet of it and that enemy is not incapacitated, and you do not have disadvantage.
Bonus action
- Cunning ActionLevel 2
You can draw or stow a weapon as part of the attack you make with it, and you can make the bonus action Dash, Disengage, or Hide each turn.
Reaction
- Uncanny DodgeLevel 5
You have learned to turn instinct into survival, allowing you to use your reaction to halve the damage you take from an attack that hits you.
Always on
- Slip Into the Shadows
When When you need to infiltrate, escape, or vanish in plain sight.
You evade notice by staying quiet, hidden, or simply impossible to pin down.
- Open the Wrong Door
When When a barrier stands between you and the objective.
You disable a lock, trap, or security measure with practiced precision.
- Cutter's Opening
When When you hit with a finesse or ranged weapon and can apply Sneak Attack.
You exploit a momentary opening to deal devastating precision damage.
- Read the Room
When When negotiations, intimidation, or social manipulation begin.
You read a target, identify who holds power, and subtly steer the room.
- ExpertiseLevel 1
You have expertise in two of your skill proficiencies, doubling your proficiency bonus for those chosen skills.
- Thieves' CantLevel 1
You can use thieves' cant, a secret mix of dialect, jargon, and code that allows hidden communication with other rogues and criminals.
- Roguish Archetype: MastermindLevel 3
You choose the Mastermind archetype, gaining the ability to gather information, read people, and work as a brilliant manipulator and strategist.
- ExpertiseLevel 6
You are adept at avoiding danger, gaining two more skills of your choice for expertise.
- EvasionLevel 7
When subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a success and only half damage on a failure.
- Insightful ManipulatorLevel 9
You can change your game of priorities in the moment, using your action to study a creature within 30 feet and learn whether it is your equal, superior, or inferior in several categories, and you add your proficiency bonus to the Intelligence check.
- Ability Score ImprovementLevel 10
You gain another Ability Score Improvement or feat of your choice.
- Ability Score ImprovementLevel 12
You gain another Ability Score Improvement or feat of your choice.
- Ability Score ImprovementLevel 14
You gain another Ability Score Improvement or feat of your choice.
- Sneak Attack ImprovementLevel 14
You have a particularly deadly knack for striking precisely when an opening appears, dealing 7d6 extra damage with Sneak Attack.
- TraitTieflingDarkvision, 60 ft.
- TraitTieflingHellish Resistance, resistance to fire damage.
- TraitTieflingInfernal Legacy, you know the thaumaturgy cantrip, and at higher levels you can cast hellish rebuke and darkness once each per long rest using Charisma as your spellcasting ability.
- TraitTieflingLanguages, Common and Infernal.
- Criminal ContactCriminal
You have a reliable contact in the criminal underworld who can provide information, shelter, or secret support, as long as the price and discretion are right.
Gear
10 itemsWeapons
- RapierA finesse melee weapon favored for precise, lethal strikes.
- ShortbowA ranged weapon for stealthy assaults from a distance.
- 2×DaggersLight blades useful for close defense and utility.
Armor
- Leather ArmorA fitted suit of light armor that allows stealth and agility.
Tools
- Thieves' ToolsTools used for opening locks, disabling traps, and illicit entry.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackA pack containing burglar tools and adventuring supplies.
- CrowbarA sturdy pry bar for forcing doors, windows, and locks.
- Set of Dark Common Clothes with HoodDark common clothing with a hood, practical for blending in.
Purse
- Belt Pouch with 15 gpCoin for personal expenses and bribes.
Appearance
A tall, lean, muscular tiefling woman with bronze skin, thick spiraling horns, rich crimson eyes, and a predatory smirk. She wears a fitted black synth-leather tactical suit with a cropped jacket trimmed in silver, high laced boots, and a worn holstered pistol at her hip. Her thick tail ends in a barbed tip, and a jeweled spiked collar circles her neck. She looks like danger dressed as luxury, all sharp edges, polished metal, and self-possessed grace.
Mannerisms
Kaela speaks with deliberate precision, often letting silence do half the threat for her. She tilts her head when listening, as if she is already cataloging weaknesses, and taps one clawed finger against her collar or pistol grip when impatient. In conversation she smiles at the worst possible moments, usually just before delivering a line that sounds like a compliment until it lands like a knife.
Personality
Kaela is sharp-witted, disciplined, and difficult to surprise. She does not waste words when a look or a smirk will do, and she has a talent for turning tense rooms into games she expects to win. Beneath the polish is a survivor’s calculation, she notices exits, leverage, and lies before she notices comfort, and she respects competence far more than rank.
Ideals
Freedom. No throne, law, or gang boss has the right to decide who gets to breathe easy and who gets crushed. She values leverage, self-determination, and the right to walk away from any deal that turns rotten. Loyalty matters to her, but only when it is chosen freely and paid back in kind.
Bonds
She is fiercely protective of the people who have earned her trust, especially those who live by her side in the organization she helped build. She keeps a private ledger of every favor, betrayal, and debt, and she intends to see balance restored in her favor. She also preserves one keepsake from her mother and one from her father, reminders that she came from survivors, not saints.
Flaws
She trusts bargains more than promises and assumes every kindness has a hidden invoice. When challenged, she can become needlessly cutting, because making the other person flinch feels safer than letting them get close. She hates being controlled so much that she will sometimes choose the riskier path simply because someone else tried to corner her into the safer one.
Quirks
Background
Kaela was born beneath the foundries and neon shadows of Atrix Isle, where the air tasted of soot, hot metal, and bad intentions. Her mother survived by stealing from people who could afford to lose, her father solved problems with a blade and a contract, and Kaela learned early that mercy was usually just another word for weakness. She grew up watching the undercity reward the clever and bury the reckless, so she made herself clever. By the time she was grown, she could read a room faster than most people could read a face, and she knew exactly where to stand when the knives came out.
“She grew up watching the undercity reward the clever and bury the reckless, so she made herself clever.”
- Background
- Criminal
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn Kaela into a sheet
A high-res, share-ready sheet you can post or print.