Sheshe
Sheshe
Sheet
AC 19 · HP 28 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Action SurgeLevel 2
When On your turn when an additional action would help
Take one additional action on your turn once per short or long rest.
Bonus action
- Second WindLevel 1
When On your turn when injured
Once per short or long rest, regain hit points equal to 1d10 + 3 as a bonus action.
Always on
- Improved Critical
When When making a weapon attack
With a weapon attack roll of 19 or 20, score a critical hit and roll one additional weapon damage die.
- Fighting Style, ArcheryLevel 1
You adopt a particular style of fighting as your specialty. She gains a +2 bonus to attack rolls with ranged weapons. This bonus is included when using her light crossbow, but not her melee weapons.
- Martial Archetype, ChampionLevel 3
When you score a critical hit with a weapon attack on a roll of 19 or 20 on the d20, you roll one additional weapon damage die.
- Fighter ProficienciesLevel 1
Your extensive training grants you proficiency with all armor, shields, simple weapons, and martial weapons.
- Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe. Magical sleep has no effect, and she does not need to sleep.
- Sentry's RestWarforgedWhen taking a long rest, remain conscious and motionless for at least 6 hours. During this time, she can see and hear normally.
- Integrated ProtectionWarforgedHer body incorporates armor. She can don only armor with which she is proficient, cannot remove it against her will, and gains a +1 bonus to Armor Class while wearing armor. The armor cannot be removed from her body while she is alive.
- Specialized DesignWarforgedProficiency in the Investigation skill and proficiency with smith's tools.
- LanguagesWarforgedCommon and one additional language of her choice, plus languages granted by her background.
- Shelter of the FaithfulAcolyte
She can usually secure food, shelter, and basic assistance from temples or religious communities devoted to the Knowing Mistress or allied benevolent faiths. Fellow worshipers recognize her as a guardian of sacred knowledge and may aid her, provided her requests do not endanger them.
Gear
12 itemsWeapons
- LongswordA martial melee weapon suitable for her combat style. She commonly uses it as a long-handled temple spear.
- Light crossbowA light ranged weapon with a case of bolts.
Armor
- Chain mailHeavy armor, AC 16. Her Integrated Protection trait increases her AC by 1 while wearing it.
- ShieldA shield bearing a weathered silver emblem of the Knowing Mistress. It grants +2 AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Holy symbolA holy symbol made from a fragment of the temple's original altar stone.
- VestmentsSimple vestments used during rites and funerary observances.
- Prayer bookA prayer book containing copied fragments of temple liturgy and several pages she refuses to translate aloud.
- 5×IncenseA small pouch of temple incense, most of it now reduced to gray dust.
- Common clothesA set of common clothes, carefully folded and preserved in oilcloth.
- PouchA belt pouch containing the remnants of her temple stipend and recovered coins.
Purse
- 15×Gold piecesCoins retained from her original temple stipend and centuries of careful recovery.
Appearance
Sheshe is a tall, broad-shouldered warforged built in the image of a temple guardian. Her body is assembled from dark ironwood, brass, and stone-gray metal, with thin lines of faded silver scripture running along her arms and torso. A small blue-white crystal glows behind a protective grille in her chest, its light weakening whenever corruption nears. She moves with unnerving stillness until action is required, then advances in short, deliberate steps that land with the measured rhythm of a processional drum. Within a minute of meeting her, most people notice her blunt metal teeth and reinforced jaw, which click softly when she speaks and lock into a severe, almost ceremonial smile when she laughs. Dust, old incense, and faint ozone cling to her frame.
Mannerisms
She turns her head in precise, degree-like increments when listening, and she pauses before answering as though consulting an internal liturgy. When standing guard, she plants her weapon vertically before her and rests both hands on its pommel. Her voice remains calm during danger, but her metal teeth click faster whenever she hears a lie or detects undead nearby.
Personality
Sheshe is patient, dutiful, and profoundly attentive. She treats every conversation as a form of testimony, remembering exact wording and quietly cataloging contradictions. She is gentle with the frightened and unexpectedly protective of scholars, children, and anyone who shows sincere curiosity. In battle she becomes silent and methodical, moving with the solemn certainty of a closing door.
Ideals
Knowledge must be guarded, not hoarded. The truth should reach those strong enough to bear it, and no tyrant, god, or frightened priest has the right to claim wisdom solely for themselves.
Bonds
The buried temple and its forbidden archive are her charges. She will defend them from destruction, but she must also determine which truths can safely be carried back into the world. She feels responsible for the fallen guardians and believes their unfinished watch lives on through her.
Flaws
She is rigidly literal about oaths and sacred procedures, and she can mistake secrecy for virtue even when silence allows innocent people to suffer. The possibility that the temple's forbidden knowledge might be destroyed terrifies her, so she sometimes risks lives to preserve records that should perhaps remain buried.
Quirks
Background
Sheshe was forged beneath the earth to protect an ancient temple and archive dedicated to the Knowing Mistress, a deity whose name was deliberately erased from mortal records. Her body was designed for endurance rather than beauty, and her mind was filled with defensive protocols, liturgical recitations, and carefully partitioned fragments of knowledge that no unprepared mortal was meant to comprehend. The priests taught her that wisdom was not ownership. It was a trust, and a trust required both courage and restraint. She served beside other warforged guardians, learning the rituals of the acolytes and standing watch over vaults whose doors were sealed with prayers instead of locks. Then an evil force descended upon the temple, allied with gods who had betrayed the old covenant. The sanctuary was swallowed by the earth amid fire, collapse, and profane sorcery. The priests were slaughtered, some acolytes fled, and the guardians fought until every other warforged had fallen or ceased to answer. Sheshe remained. For centuries, perhaps longer, she has patrolled the buried corridors, battling undead, grave-things, and the slow corruption that has fouled the air. The temple's innermost holy magic still holds, but its light is failing. Now she hears renewed fighting in the entry passages, far from her sacred crypt. New intruders have entered the ruins, and she waits to learn whether they are thieves, servants of the betrayer gods, or the first possible allies she has encountered since the world forgot her name.
“The priests taught her that wisdom was not ownership.”
- Background
- Acolyte
Connections
Species
Warforged
Media
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